IfI comment out stage 4, there is no error. If I comment out stage 2, stage 4 works properly. In fact, I believe something in FBO2 and FBO4 causes the issue, the only thing shared between them is the VAO/VBO.
Google search did not provide any results. The problems in all cases were caused by either drivers, or bad pointers. As I mentioned, they both stages work when used separated so my object initialization is out of question.
I hope you can shed some light on this. A few weeks ago when I was using a GTX970 I would regularly get a CTD with the nvoglv64.DLL being the fault. I did a bit of research online and tried all the steps but eventually I got tired of it and replaced the card to a GTX1080 (more VRAM).
The sim has been running perfect since then until this evening. A flight at night from EIDW to EGBB (the flight went perfect) - when I was reviewing my landing on the "Toggle Replay" after a few mins the CTD happened. My worry is that this crash is perhaps caused by the sim. Has anyone had the same problem or issue or perhaps someone has the solution?
Did u try to roll back the drivers; clean uninstall and reinstall the drivers with the new card? In Windows event log are there any errors or warnings, in addition to what u posted in the log here? Look for event code there and google it, it's a good clue to what may be causing this. Good luck.
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I think I found myself a fix to the 'TDR based on nvoglv64.dll' errors. As TDR means Timeout Detection and Recovery it appears to be a Windows-only based problem ( -us/windows-hardware/drivers/display/tdr-registry-keys) occurring on X-Plane 10 and 11.xx alike. As Windows defines it, TdrDelay is the effective timeout threshold which is only 2 sec. by default:
by now (May 25th 2019) I know that my earlier explanations suffered from syntax errors when editing the Win10 registry. If you really want to suppress TDR events you have to closely follow the instructions given here:
Hello everyone
It happens to me that Rhino 6 crashes and brings me back directly to the desktop after I try to rotate a window with an object (it does it to me on two different files with different objects between them).
If I install the nvdia drivers again and DO NOT restart the pc everything works perfectly and Rhino does not crash. As soon as I restart the pc and reopen the same file and I try to rotate the object in the viewport, Rhino freezes and after a few seconds I find myself on the desktop. If I open the event log it tells me that Rhino crashed due to nvoglv64.dll
I also tried to reinstall older drivers but there is nothing to do, it always repeats the same thing, as soon as the drivers are installed everything works, if then I restart the pc and open Rhino, it crashes in the same way if I try a rotation in the viewport.
The pc is an i7 10875H 32Gb RAM and RTX 2070 Super MAX-Q
S.O. Win11
Hello, since a few weeks I've been having issue with After Effects (22.5), where every time I tab out of AE it completely freezes my PC and restarts my GPU drivers (TDR) causing monitors to flicker and turn black for few seconds. When this happens, AE doesn't crash immediately, but the preview viewport is completely white and sometimes I get "GPU out of VRAM" errors from AE itself or any of the plugins that use CUDA/OpenGL accleration.
uninstalling Windows 11 updates, using old GPU drivers, downgrading AE versions. Uninstalling all plugins fixes it, but when I try to install any plugin, no matter if it is Sapphire or just Deep Glow (both GPU accelerated), it gives the same "GPU out of memory" issue. I have tried using all the plugins and AE with disabled GPU acceleration and it still crashes, no matter what plugin I use.
Hard to say much. Since the virtual kernel manager for the GPU crashes, that could indicate a broader issue. Perhaps it's simply running out of resources, perhaps it's a trivial sync/ HDMI timing issue with multiple monitors, perhaps it's soem weird RTX-related thing. Eitehr way, one can only advise on the standard steps: Unplug monitors, keep fiddling with the driver settings.
I'm experiencing the same problems since the past few days, also related to nvoglv64.dll and with comparable hardware. Running on Win 10 Pro, and as i'm sure you did, having updated Nvidia drivers to latest version (516.93 Studio).
You mentioned Deep Glow, my issues started after installing it too, so it might be what's triggering the crashes, but I believe the underlying problem stems from After Effects GPU's management in version 22.5 and/or Nvidia drivers.
After testing all 22.X versions it looks like 22.1.1 is the latest version that still works without any crashes (occasional crashes still occur while using Deep Glow and RSMB, both effects updated to the latest version and fully support MFR).
How your monitor is connected to the system? Are you using a doc station? Can you try removing the plug-ins one by one and use After Effects to check if that made any difference? It'll help us to narrow down the issue.
SketchUP 2017 was working on one of our computers and then just stopped working. I have updated the NVIDIA K2200 to the drivers that are available today. The WER report indicates that the problem is this NVIDIA driver: nvoglv64.DLL. I have removed all of the versions of Microsoft Visual C++ Runtime Library and downloaded the latest version from Microsoft. I have run a registry cleaner and cleaned out all problematic entries. After that I ran CheckUP and found the crash report indicating that nvoglv64.DLL is the problem. I have set the NVIDIA 3D to use the the K220 graphics card. ANy ideas?
I seem to remember having to uninstall the display adapter from Device Manager (until it said VGA Adapter) then booting into safe mode, and manually cleaning out ALL the "nv*" files from the "Windows/System32/" folder, before I could get the latest Nvidia driver to install correctly.
(After having this trouble, I installed the Nvidia Update utility.)
@kentsteen, when SketchUp fails to launch does it generate a BugSplat giving you the option to submit the crash information? If so, could you submit a BugSplat with your email address so we can identify it?
I had removed every single version of Microsoft Visual C++ Runtime Library installed on the computer. AutoCAD threw a tantrum, so I had to reinstall a 2008 and 2010 version of those programs. After reading the previous responses, I removed SU CheckUP and 2017 SketchUP Pro from the machine and rebooted into Safe Mode. I ran SU CheckUP install (right-click - Admin) and it indicated that it needed to install another version of C++ Runtime. After that it installed, it started to run CheckUP. I got further into the process than at anytime previous. However, it still failed at the end of its program.
Now that I knew that would work, I took a chance and uninstalled Make. Reboot. No virus protection software. Reinstalled Pro. Started Pro. Worked. Exited. Rebooted. Started Pro. Worked. Typed in license information. Still working. Fingers are still crossed. Makes it really hard to type. But it works.
Our virus protection software is CyLance. Our IT professionals white listed SketchUp globally before I jumped through the hoops and it was not installing correctly. Now, it could be the reason that SketchUp stopped working out-of-the-blue, but it was not the reason for the installation errors. I had it shut-off the whole time I was working on the computer.
I had a similar problem, it went on and on until I was about to give up.
Until I removed all the C++ libraries (64 and 32) especially the latest ones from Microsoft.
I let Sketchup install its own library and VOILA! It all worked fine from there.
There is a lot of misleading info out there regarding poking into folders and updating the C++ libraries.
Download nvoglv64.dll below to solve your dll problem. We currently have 1 version available for this file.
If you have other versions of this file, please contribute to the community by uploading that dll file.
Errors related to nvoglv64.dll can arise for a few different different reasons. For instance, a faulty application, nvoglv64.dll has been deleted or misplaced, corrupted by malicious software present on your PC or a damaged Windows registry.
In the vast majority of cases, the solution is to properly reinstall nvoglv64.dll on your PC, to the Windows system folder. Alternatively, some programs, notably PC games, require that the DLL file is placed in the game/application installation folder.
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Then I got a BSOD, so I tried to delve deeper. Didn't really come up with anything, so I started back up my client for a single player game that I've been playing. And once again it crashes after a couple of minutes of gameplay, but this time I'm seeing nvoglv64.dll.
Doing a quick google search, I find that nvoglv64.dll is a problem with multiple applications. Then I noticed this link for StackOverflow, talking about how the draw is possibly going out of bounds on the vertex for NVidia cards.
Have you tried setting a breakpoint on the vkCreateSwapchainKHR call and examined the value ofcreateInfo.imageFormat? The validation layer message says it is VK_FORMAT_UNDEFINED which is not allowed and rather odd. Where is surfaceFormat.format assigned, perhaps things go wrong there?
It is strange that vulkaninfo fails and vkcube works, that makes me wonder if there is indeed some configuration/installation issue lurking. It may be worthwhile to get this resolved before looking more into why your program fails. On the other hand, if vkcube run that means your system is able to render and present with Vulkan. Clean re-installation of graphics drivers or the SDK might help, but it is all a bit of a shot in the dark.
Have you tried running vulkaninfo from the command line? Perhaps it prints some more info about what causes it to fail?
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