Mymain concern is how well it will interface with SteamVR and OpenXR. Sony will probably have its own interface to work with SteamVR, similar to WMR and Pimax, which also need to run there own runtimes, esp. with OpenXR.
My other concern is the lack of ps5 features coming over from the ps5-only version, esp. eye tracking. I don't understand why Sony cannot at least bring over eye tracking? Might be to save paying Tobi an additional licensing fee or something, who knows?
Ya, I can't get too excited about this right now. It will be interesting to see if controller tracking works as well as through the ps5. Already it doesn't have ps5 haptics (controllers and headset).
Sony really seems to be short changing the PCVR headset and it doesn't even look like they are including a DP 1.4 cable with the adapter. Maybe they don't plan to sell very many and are really just trying to get rid of their current excess psvr2 stock, lol!
With the eye tracking, I assume the processing is done on the PS5, not the headset? so would at least need additional software/driver provided for the PC. It may not be a holding-back issue on Sony's part, just a lack of incentive to put the development time in. I mean, I doubt they're getting much return from providing PCVR support unless they're planning to release titles on PC for it.
If it's just foveated rendering that people want, I'm not convinced it improves performance much on headsets that don't have a Pimax-esque FOV, and titles using eye-tracking for interaction isn't a thing on PC.
I can't use my Meta Quest 2 with Quest Link because I have an Arc graphics card. I'm going to be using the PSVR2 for PC VR capabilities instead. I know this is possible with Virtual Desktop on the Quest 2 but this relies too much on my Wi-Fi and Internet connection being good.
If you're a PC enthusiast, you probably have a spare display cable around anyway. I think they didn't include one directly so the user can select a cable that matches the type they have and bring down the cost of that adapter.
If I have a mini display port on my graphics card, I would be using a mini display port cable to display port connection. If they were to provide one, I would still need an adapter to convert it. That can also be said for type-C display pass-through on laptops.
Do you know if the PSVR 2 will be useable with Arc? I tried looking for confirmation but SteamVR only supports Nvidia and from what I can see, Valve headsets need Virtual Desktop to use Arc, same as Quests. The userbase of people using Arc for VR is pretty small though so feedback is a bit limited. It doesn't look to be a priority for Intel right now either.
I haven't confirmed it for the PSVR2 but I was able to get SteamVR working for the Samsung GearVR using iVRy via Wi-Fi with the Arc A310. I tried to see if I can get any use out of it since I still can't sign into Oculus on it.
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