Themusic of the Command & Conquer series consists of the soundtracks of the Command & Conquer (C&C or CNC) video games, published in various soundtrack and compilation albums. C&C is a video game franchise, mostly of the real-time strategy style, developed primarily by Westwood Studios and Electronic Arts.[1] Much of the music for the series was composed and produced by Westwood Studios' former sound director and video game music composer Frank Klepacki for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 to assist with the soundtrack for Red Alert 3.
The Music of Command & Conquer is a soundtrack album containing musical tracks from the video game Command & Conquer, composed by Frank Klepacki and produced by Westwood. It was originally released in 1995. The soundtrack spans two discs and 22 tracks with combined duration of approximately 72 minutes. The soundtrack was bundled with some of the game's collector's editions, which feature tracks from both the original Command & Conquer and the expansion. Though it was never released through retail, Westwood Studios sold this official soundtrack by special order through its website and in game catalogues.[2] The album was packaged with a brushed aluminium design and featuring the official Command & Conquer logo. Many songs included in the release of the album include vocals which could previously only be heard on the PlayStation or Sega Saturn versions of the game; these were actually the original versions of the songs.[3][4] The voice samples in the songs conflicted with the voices in the game, factoring in their removal from the in-game soundtrack.[4][5]
Some song names differ from the in-game versions.[3] In these cases, the in-game track title is mentioned behind the original title. Also, some track titles differ from the versions on Frank Klepacki's website. In these cases, the website's track titles are mentioned behind the original in-game track title. The first seven in-game tracks are only available with the Covert Operations expansion pack.
The Command & Conquer soundtrack is the first video game produced by Westwood to feature streaming music as opposed to MIDI.[4] The 22k mono tracks were produced using an ASR-10 sampler, a Roland S760 sampler and a Roland JD-990 synth module.[4] Klepacki has credited influences from dozens of artists including Peter Gabriel, Pink Floyd and Nine Inch Nails in the production of the soundtrack.[4] Klepacki wrote the songs in batches, each in different musical genres. "In The Line of Fire" was written in an orchestral style while "C&C Thang" was influenced by Hip hop and metal in "Deception".[4] Certain songs such as Hold On, in the style of Laurie Anderson, were cut from the game because they did not fit the style Klepacki was aiming for in the overall soundtrack.[4]With the release of the Covert Operations expansion pack Klepacki composed many of the ambient songs of which he was requested by Westwood for the game.[4]
The track "No Mercy" as well as "Deception" feature quotes of the character Chuck De Nomolos from the film Bill & Ted's Bogus Journey. "In Trouble" contains quotes of Maverick from Top Gun and the track "I Remember Now" from the Queensrche album Operation: Mindcrime. None of these are actual voice samples from the original sources; they were all re-recorded in their own audio studio.[4]
The game's original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.[6] Among his most famous songs from the series is the theme of Red Alert, titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a sampled drill command. Originally intended to be the theme for the Brotherhood of Nod faction in the Covert Operations expansion to the 1995 Command & Conquer,[7] the track eventually ended up becoming a staple in the Red Alert series instead.
After C&C came out we wasted no time kicking out Covert Ops. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Brett Sperry came in my office and said "You got anything I can hear for the new C&C?" I played it for him. He said "What's the name of this one?" I said "Hell March". He said "That's the signature song for our next game".[4]
When playing the single-player campaign, a limited number of tracks are initially available, and more are unlocked as the player progresses through missions. When playing in a multiplayer or "skirmish" game, however, all tracks are available from the start. More tracks were included in the Red Alert expansion packs: Counterstrike, The Aftermath and Retaliation. The music tracks can be listened to on Frank Klepacki's website.
An official soundtrack was released with unique album art designed by Westwood studios and, like the previous release, featured the official Command & Conquer series logo with the Red Alert series motif below. The album contained fifteen songs from the game, plus a hidden bonus track. Half a minute after the end of track 15 plays an unnamed bonus track. Its melodramatic opening was used in the secret campaign, and the track itself is a tribute to Misirlou, using the rhythm of an earlier Command & Conquer music piece, "No Mercy". In the media player on Frank Klepacki's website, the track is titled "Surf No Mercy".
Two tracks on the disc, "Radio 2" and "Face the Enemy 2", had the numbers at the end removed from the track listing, which could potentially cause confusion, since the original "Radio" track is from the first Command & Conquer game, and "Face The Enemy 1" is a different track in Red Alert. Any tracks with different in-game track titles have the in-game version mentioned behind the original title.
Reception of the soundtrack was mixed as the music departed from the industrial music style of the original Command & Conquer in favor of a slow, moody ambient music reflecting the game's apocalyptic setting in a world being ecologically ravaged by Tiberium.[8]Klepacki had originally started writing the soundtrack in a similar style to the previous titles but, after a meeting with Westwood, it was decided that the soundtrack would be "very dark, moody and not upbeat at all".[8] To help him achieve the desired style Klepacki enlisted the help and "electronic style" of Jarrid Mendelson for the production of songs such as Dusk hour and Flurry before the two split to write the remainder of the songs in their respective studios.[8]
I didn't want to stray too far from the original C&C soundtrack, but it had to be more futuristic and ambient. From there I tried to capture the mood the designers wanted for each mission. I even brought in another composer for some of the in game scores, Jarrid Mendelson, who I knew would compliment my style for this genre of music. Also, you'll notice I put more development into GDI & NOD's signature themes for the movie sequences.[9]
When the time came to score the music for the Firestorm expansion pack, Klepacki and the producer decided that the music should be more upbeat and a return to the original style of the music of Command & Conquer.[8]
Unlike previous album releases the cover for Tiberian Sun did not feature the classic Command & Conquer series logo but favoured a shadowed style mirroring the ambient musical tone of the album.
Red Alert 2 Original Soundtrack is a soundtrack album containing musical tracks from the video game Command & Conquer: Red Alert 2, composed by Frank Klepacki and produced by Westwood. It was originally released in 2001. The soundtrack spans 16 tracks and has a duration of approximately 63:00.
Composer Frank Klepacki returned to write three tracks for the game. When interviewed regarding the matter, Klepacki indicated a strong desire to contribute more, but admitted that due to the fact that he was no longer being employed by Electronic Arts and currently works for Petroglyph Games, that was contractually impossible. At the RA3 Community Summit in June 2008, Klepacki showed a video to the entire C&C community in which he stated that he had been hired to work on Red Alert 3, and that he was composing Hell March 3, the most recent update of Red Alert's iconic theme.[14][15]
In November 2008, Crispy Gamer[16] reported that James Hannigan and Timothy Michael Wynn wrote the bulk of the game's remaining 114 minutes of music, with Hannigan composing the "Soviet March" menu theme along with music for the Empire of the Rising Sun Faction, and Wynn the music of the Allies and the remaining Soviet tracks. Music4Games has also covered the game's music score.[17]
The band From First to Last composed several remix versions of Hell March and Hell March 2, also featured on the Red Alert 3 soundtrack shipped with the Premier Edition.[18]The expansion pack, Uprising, scored mostly by James Hannigan and Timothy Michael Wynn,[19] introduced a new track called Yuriko's Theme by Hannigan, featuring two singers: Miriam Stockley and Satomi Morimoto. This theme was later remixed by Menno de Jong into a trance version, and it was later played at many great Trance festivals.[20]
The soundtrack of the Remastered Collection was released as physical CDs in the game's 25th Anniversary Edition physical box, as FLAC and raw WAV files on a tiberium crystal shaped USB flash drive in both the 25th Anniversary Edition and the smaller Special Edition box, and on several digital platforms. It includes all music from Command & Conquer and Red Alert, including all bonus tracks unlockable in the game, as well as a studio album of Frank Klepacki with the fan band The Tiberian Sons. The full collection spans six CDs.[21]
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