Partially funded through Kickstarter, the game ships with the editor that created it, allowing players to create their own single player and multiplayer adventures and publish them online.[4] A re-release titled Divinity: Original Sin - Enhanced Edition, featuring an expanded storyline and new gameplay options, was released on Microsoft Windows, PlayStation 4, Xbox One, Linux, and OS X in 2015. The game received acclaim from critics, with many praising its ability to modernize the RPG genre. A sequel, Divinity: Original Sin II, was released in 2017.
Original Sin is an RPG in the Divinity universe. Divinity: Original Sin concerns two heroes. The game touts turn-based action and adventure, cooperative multiplayer, an interactive world, and includes a modding tool used for creating new content.[5]
The customizable protagonists of the game are a pair of "Source Hunters": members of an organization dedicated to eradicating a dangerous type of magic known as "Source" and its adepts. In the single player mode, the player controls them both, while in the two-player co-op, each players takes control over one of them. At the start of the game, the Source Hunters receive orders to investigate the murder of a town councilor by a suspected Sourcerer in Cyseal, a port town in southern Rivellon. Upon arrival, they find Cyseal under siege by orcs and undead and soon discover that it was orchestrated by a Sourcerer conspiracy linked to the Immaculates, a cult based in the Luculla Forest further inland. They also find evidence implicating the White Witch, guardian of the Luculla Forest, in the murder. Their search for her takes them to the fairy realm of Hiberheim, where they find her trapped in a block of ice by the Immaculates' leader, the Conduit. Upon being freed, she introduces herself as Icara and pleads guilty of accidentally killing the councilor, but the Source Hunters, having uncovered evidence of Sourcery, mass murder, and human sacrifice carried out by the Immaculates, choose to ally themselves with her against the common foe. Icara reveals to them that the Conduit is actually her own estranged sister Leandra and directs them to infiltrate the Immaculates to learn of her plans. The Source Hunters discover that the cult has been mining a highly toxic metal named "tenebrium" in the Luculla Mines, where they also encounter "Death Knights", indestructible undead warriors created by Leandra using tenebrium and the Source to conquer Rivellon. Leandra destroys the mines in an attempt to kill the Source Hunters, but they manage to escape with her fail-safe that renders Death Knights vulnerable.
Throughout the game, the Source Hunters occasionally encounter magical crystals known as "Star Stones" (some of them transformed into "blood stones" by the Immaculates' sacrifices). Upon finding the first one, they are transported to the "Homestead", a mysterious fortress outside of regular spacetime that is immediately familiar to both of them. As they recover more Star Stones, they learn from them that the Source had originally been a benevolent magic associated with Astarte, the goddess of life, before it was corrupted by the Void, an evil force from outside of the material world. The Source Hunters themselves are revealed to be reincarnations of two ancient generals, a man and a woman, who imprisoned the Source corruption inside an artifact known as "the God Box" and were granted godlike powers to guard it. However, when a demonic being named "the Trife" persuaded Astarte to open the Box, the corruption was released again and took on the form of a giant dragon, which Astarte went on to battle for eternity in the Void. As penance for their failure, the Guardians chose to be stripped of their powers and memories and were reborn in Rivellon as ordinary humans; the Stones are, in fact, crystallized fragments of their lost memories. Deducing that the Trife is now manipulating Leandra to weaken Astarte and to unleash the Void Dragon on the world, Icara urges the Source Hunters to stop her, either by restoring the "soulforge" between the sisters (a psychic link that Leandra had severed), or by killing her if necessary.
The Source Hunters follow the Conduit's trail to the town of Hunter's Edge near the Phantom Forest, now overrun by the Immaculates, orcs, and barbarian mercenaries. They find directions left behind by the wizard Zandalor, Icara's lover and Leandra's nemesis, that point them towards an ancient Source Temple hidden deeper in the woods. Inside the Temple, they find Zandalor and learn from him that Leandra's objective is the God Box in the First Garden, which they can enter from the Homestead. In the Garden, they confront Leandra and can restore her soulforge with Icara if they have unearthed the means to do so in the Phantom Forest earlier: in this case, she recognizes how evil she has become and leaves with Icara and Zandalor to repent; otherwise, they must fight and kill her. Reaching the God Box, the Source Hunters join forces with Astarte to destroy the Trife, but not before it summons the Void Dragon itself. In a titanic battle, they manage to banish the Dragon back into the Box, and Astarte stays to guard it again for all eternity, thanking the Source Hunters and revealing to them that other gods knowingly let the Source be corrupted. The Source Hunters then leave the First Garden to embark on a new adventure.
The game was expected to be released in late 2013,[6] but was delayed to 28 February 2014.[10] The release date was subsequently delayed again until 30 June 2014. Originally Larian intended to release Windows and OS X versions of the game simultaneously, and stated that once the OS X version was completed a Linux port would not be difficult. However, they decided to delay the OS X and Linux versions to focus on gameplay.[6] Support for Linux and Mac was delivered on 23 December 2015 in the form of the Enhanced Edition of the game.[3]
An enhanced edition version of the game, which includes new content, such as an expanded storyline and new gameplay options, was announced for the PlayStation 4 and Xbox One consoles in May 2015.[11] The re-issue was then released for Windows on 27 October 2015,[12][13] followed by Linux and OS X versions on 23 December 2015.[3] The console version of the game was published by Focus Home Interactive.[14] The version was also free to all the players who have already purchased the PC version of the game.[15]
Divinity: Original Sin received generally favorable reception, according to review aggregator Metacritic,[16] where it was Larian's highest-rated game until Original Sin II released in 2017.[25] The game received highly positive reviews. Eurogamer described the game as "hands down the best classic-style RPG in years", and recommended the game to RPG fans, with the caveat that they should be up for a challenge. GameSpot praised the game for its complex systems, beautiful world, exciting turn-based combat, and its story.[21] IGN wrote that the game was "one of the most rewarding RPGs to come along in years" and lauded its depth, personality, and combat challenges.[23] PC Gamer appreciated the freedom, simulation, depth, and respect for player's choices evident in the traditional RPG.[24] Hardcore Gamer stated that the lack of "hand holding" could discourage genre novices, and that the difficulty should be more consistent, but otherwise appreciated the game.
GameSpot named it the PC Game of the Year,[26] while Rock, Paper, Shotgun declared it "The Best Kickstarter Of 2014".[27] During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Divinity: Original Sin for "Role-Playing/Massively Multiplayer Game of the Year".[28]
Russian video game observer Tony Vilgotsky rated the game very high, saying in his review for Mir Fantastiki that Divinity: Original Sin isn't just another RPG about orcs and magic, but a really interesting world to live in.[29]
Though the story is based on Divinity: Original Sin 2, it's far from a simple retread. Beyond the changes that come with an entirely different format, it also features new characters, enemies, quests, interactions, abilities, and more, making it feel more like a reimagining or a remix of the videogame than a direct adaptation.
When you back a board game on Kickstarter, you expect to have a wait a while before you get it in your hands. Backers of the original campaign for this game were given an estimate of about a year before they'd receive their boxes. It ended up being closer to six.
Well, I can't speak for Kickstarter backers who've been hanging around all this time waiting for a return on the $120-220 they put in. But putting its troubled history aside, I can say I think it's completely worthy of the Divinity: Original Sin name, and beyond that simply one of the coolest board games I've ever gotten my nerdy little mitts on.
It keeps the focus on the cards in front of you, and the cool things your character can do, rather than flipping back and forth through the rulebook. And it seems to have led the team down a wonderfully combo-rich path of combat design. Almost every card has some way of triggering a more powerful effect if it's combined with something else, with that effect often setting up another possible synergy in turn, and unlike in the videogame, that fun of stacking up interactions is just as present for everyone, rather than being primarily the domain of elemental magic.
From the gorgeously detailed miniatures, to the sturdy card trays and trackers, to the custom dice, to the ringbound books, it's a wonderfully lavish offering. Even the box feels especially premium and sturdy, with an easy-open lid design.
All together it does feel like a real love-letter to the fans (and patient backers). Though it's a big purchase by any measure, compared to other board games at this premium end of the market, I think it's actually modestly priced for what you're getting. For all the difficulties of its development, it's a game that wouldn't have been possible without the resources of a big, successful videogame studio behind it, and you can see that advantage in the final product.
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