I went to the app descriptor XML file just like hrehman, but mine just had the SWF file that I've been using - MyGame-iOS.swf - and I tried changing this to any other name (MyGame.swf), then tried building and running and it worked fine.
I experienced this when my SWF-metadata was invalid. The swf was not even listed in the package content of my project.So, in short, be sure your swf-metadata is valid. I changed the value of backgroundColor from this (which works):
For me the opening the Main-app.xml file, change something insignificant and saving it again, worked. Maybe something to do with caching of build files or something?I must say, this was in 4.7 though.
I think this happens after we change the location of the application's main mxml file. What fixes it for me is to ensure that YourApplication-app.xml and YourApplication.mxml are both located in /src folder. After that, rebuild the project should work.
What worked for me was restoring my project's "bin-debug" folder (the directory where my compiled application is output) to a previous revision. Personally, I'm running Windows 7, so I just used the OS' revision control.
This happen to me yesterday, I fixed it by creating a new project and copying everything in it except the main constructor as3 file. Then I copied the variables and functions from the old( broke ) main file and pasted them in the new one.
In short - when upgrade, first uninstall the old version, then install the new version. To uninstall the old version, you have to first disable the add-on, then restart Blender (yes, annoying - I will get this fixed!), then finally remove the old add-on. If you aren't sure if you did that correctly, look in your addons folder (in Windows, it's C:/Users/You/AppData/Roaming/Blender Foundation/2.XX/scripts/addons/) and make sure a folder named blenderbim does not exist.
@Moult it's installed. I'll explore it later today and report back if any issues.
Not sure if this is connected, but the console threw up the following messages during installation of BlenderBIM:
@Moult Restarting blender is a mandatory step as once loaded pycache files will remain in memory whatever you do. There are some attempts to overcome this issue, but most failing at properly reload multi-nested-modules.
My guess is disable + remove, then restart, then setup new version is a safe path to get it working.
I had the same error as @John and uninstalling, restarting and reinstalling didn't help.
But I managed to install it by commenting this line excluding bimtester from the package, whose import raised the exception.
So, I guess, sth has to do with bimtester in this version
I have been able to install the new version successfully, but I'm not able to work with any IFCs with it. I'm neither able to import IFCs, not create IFC projects out of Archipack objects the normal way. Both processes throw errors (see below). I was using Blender 2.91.0 beta and wondered if it was a Blender issue that had been resolved in subsequent builds. I downloaded Blender 2.92.0 Beta and it's got the same issue.
P.S. I uninstalled BlenderBim completely (ensured the folder was no more in the add-ons folder), restarted Blender and reinstalled the add-on to no avail.
@DADA_universe thanks for the report! ArchiPack integration is broken in this release due to the huge fundamental changes in the BlenderBIM Add-on. I've had a chat with @stephen_l to explain the changes, but it may take some time for it to be fixed in Archipack. For now, if you wish to use Archipack, unfortunately you will need to use the older version.
@Moult said:
@DADA_universe thanks for the report! ArchiPack integration is broken in this release due to the huge fundamental changes in the BlenderBIM Add-on. I've had a chat with @stephen_l to explain the changes, but it may take some time for it to be fixed in Archipack. For now, if you wish to use Archipack, unfortunately you will need to use the older version.
UPDATE:
I patched the script you referred to as suggested and sometimes the import worked, other times it threw an error, and some other times it just took forever trying to import until I forced Blender to close. I then tried the 210203 version and patched the importifc.py file as well. It is a bit more stable, it's not throwing those bugs anymore when importing, but there's a file that still makes Blender hang, not sure if it will happen with others. While it's importing successfully though, it does strip away some geometry (mainly some walls and roofs) while at it.
@DADA_universe am I correct in saying that you're trying to import into a file that already has objects, instead of a fresh file? In any case, would it be possible for you to create some bug reports at with details of the error as well as files I can use to replicate it with? Otherwise, if it complex, you can also catch me online on the live chat during Sydney waking hours. If the files are private, my email is di...@thinkmoult.com
@Moult said:
@DADA_universe am I correct in saying that you're trying to import into a file that already has objects, instead of a fresh file? In any case, would it be possible for you to create some bug reports at with details of the error as well as files I can use to replicate it with? Otherwise, if it complex, you can also catch me online on the live chat during Sydney waking hours. If the files are private, my email is di...@thinkmoult.com
Hi Dion, I've mailed you two files for testing, via WeTransfer, thought that might be more helpful.
Yes importing into a file that already has (or had, in cases where I imported and then deleted the hierarchy and then tried to import again)objects was throwing errors, but the patch you shared seems to quell those errors. Two issues however persisted: 1) One file taking forever to import, and 2) Other files having missing walls or roofs.
After fixing these issues, I expect the filesize to drop significantly, and the import time to also become much, much faster. I think it would be quite an educational activity to see how to clean up this type of file with the new BlenderBIM Add-on, and might be worth a shared video. Thoughts?
@DADA_universe the 7mb file issue is my fault, I'd say. The old BlenderBIM Add-on did exported meshes which already had their openings applied, in addition to the opening relationships. This causes a double boolean, causing weird boolean artifacts like the missing walls that you experience in that file. This has been fixed in the latest release, but still is worth teaching users about the importance of opening relationships in IFC. In the new release, you have the option to switch to unbooleaned meshes, which you should use before editing any mesh which has openings.
@Moult said:
@DADA_universe I hope you don't mind me replying here in public so that others can learn too from what I've seen in your file. For the record, I received two files, a 7mb file and a 42mb file.
Thanks a lot for the feedback Dion. I'm glad I sent the files. I knew the 42mb file was not optimized, but I didn't realize it was that bad! Really something to look out for. The wiki page on BlenderBIM best practices is now overdue and I need to get on with creating it and adding these optimization tips to it, and yes, if you do make those videos, (yes it's a very good idea to make them) I should link them to it too. Thank you.
BlenderBIM Add-on v0.0.210221 has been released with 57 new features and fixes. It's our built environment, help support the BlenderBIM Add-on: 100% free and open source software that lets you author and document BIM data fully to ISO standards. It's built by the AEC community, for the AEC community. Get it today:
As the prior release was an entire rewrite, there were consequently a lot of bugs introduced. This release is primarily about fixing those bugs, so no fancy release highlights ... unless you count the experimental 4D scripts, which are cool. With a more stable foundation, we can move forward and continue to build features as well as UX improvements.
Correct - the entire process is now IFC driven. This is why there was a huge rewrite and lots of groundwork to get the foundations right. In the past, data was encoded in the Blender file, similar to how in FreeCAD they've written code to translate and store IFC data within FreeCAD. This is a bit of a mammoth task (and in my opinion, never-ending), especially as IFC geometry certainly does have similarities to aspects of FreeCAD, but extend past the paradigms of a single software - and that is the nature of our industry. Our industry deals with many geometric representations suitable for different domains.
As you've discovered, the functionality is now there to support all parametric IFC geometry, magically out of the box, even detecting new geometry in new IFC version (e.g. upcoming IfcRail alignment curves, critical for linear infra). The BlenderBIM Add-on also now supports nested parametric geometry (e.g. CSG booleans + profiles + extrusions + meshes). However, also as you've discovered, the UX is pretty poor right now, relying on sliders and buttons. But as with all software, UX needs to come after the functions :) which it will!
this is fantastic @Moult , I'm also very curious to know how you did it inside the api. I was already eager to study your code, now I'm even more eager! You treat IFC like a native format, no other software does that!
Short resume/background:
1)We store our Backups and DR in a Network-Storage. Our Commvault Version is 11.25.28.
2)I tried backing up and restoring files, and it works. I did test DR restore (In March) using this video ( =1H4w2CYdf4c).
3)As always users can still run backups, restore data, etc. but we get lots DDB-Verification failures and DR "Completes" but with errors.
4)In Commcell, if you try to browse to our Network DR folder(Commcell\Control Panel\Maintenance\DR Backup\"Back up Metadata to this folder"), we get the following message "incorrect password or unknown username to selected access path" I checked the credentials and also check if server can reach the Path. Pass, User and Path are fine but still the message persist.