Hello everyone,
I am an intern here at Looking Glass and I was wondering what would anyone like to see in a game where everything is controlled by sound? I have just posted my current version of a
platforming game here, where the amplitude of the sound controls the y axis, and the pitch directs the z axis. I believe that the Z axis could use some more tuning, but I would like to hear everyone's opinion on what else I could improve on within this game.
An idea I am thinking of creating, using the base movement of this game, is to have a boss battle. The boss would be constantly attacking the player through different colored spheres and objects that the player would need to avoid. The player sphere would have a color changing shell that would be able to reflect spheres of the same color back at the boss harming it and decreasing it's life bar. The boss itself probably wouldn't be too detailed, but I was thinking red eyes, and a face of some sort that just throws at spheres at different locations at the player.
Another idea that would be simple to create, would be a helicopter styled game, which would require gravity, and movement on the x-axis. The goal of this game is to dodge different obstacles and then correctly landing on a platform at the end.
Thank you for your time, and please post any feedback you have.
- Christian Duprey, Programming Intern