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CMU MSE Studio Project 總結 (3)
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Mac-Mangobear
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Aug 24, 2008, 11:15:23 PM
8/24/08
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夏天的重點是實作。我們規劃了三次releases,每次逐步增加功能。這三次release的功能必須兼顧功能的相關性,計畫風險,以及(預估)工作
量的平均分配。由於人數少,而且我們的客戶願意經常出席討論,所以適合較為敏捷(agile)的作法。我們選用的是Scrum,一個極簡的管理方
法。Scrum的主要精神是把計劃分成許多為期一個月的跳躍(sprint),每個sprint都要有個可以release給客戶評估的成品。客戶評估
之後自然會對產品的未來更有概念,也可以不斷修正計畫進行的方向。Scrum需要客戶與team的充分溝通,並且時時(每個sprint一次)依據外在
環境與評估結果調整工作清單(backlog)上面項目的優先順序。
管理方法方面,Scrum要求整個team每天站著開15分鐘的會,每個人都要回答三個問題:我昨天做了甚麼,今天打算做甚麼,目前遇到甚麼困難。而每
個人的工作就要靠Scrum master先切好適當大小,讓工作都可以在幾天到幾週內完成。每次完成一件工作,就要從清單上拿掉,所以這樣畫出的剩餘
工作量表,就稱為burn down chart。
這個學期我的角色是process manager,負責管理backlog,並且追蹤計劃中的各項指標,每個sprint之後提出來與大家和老師一起
檢討。我在夏天除了讀範例努力解決技術問題之外,所努力想要做的,就是增加計畫的透明度。怎麼說呢,就是想要藉由圖表資料,提高team內、外人員,對
於計畫進度與team發生的問題的了解。
我會統計timesheet上面,花在各類工作(設計、review、寫程式、做測試之類)的時間,跟預期的互相比較。也會列出每個人申報的工作小時
數,與預期做比較。另外就是burn down chart,畫出預期的進度與目前實際進度的比較。
這些圖表或許對於實際掌握計畫脈動的底層經理人,像是team lead,沒有甚麼直接作用,但是對於中階管理人(mentors),以及事後回顧開發
過程來說,就成為反映問題,檢討解決方案的基礎。
(夏天過完了,秋天的事情,畢了業再跟大家分享吧)
(美加有 embedded system, robotics 相關的好工作別忘了報一下!)
Mac-Mangobear
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Aug 26, 2008, 8:45:14 PM
8/26/08
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都沒有人感興趣喔 :(
mac
Kenny Chen
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Aug 26, 2008, 9:22:48 PM
8/26/08
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不要太難過, 你也知道我們公司很忙. 我好歹看完你那篇了..
2008/8/27 Mac-Mangobear
<
LiangY...@gmail.com
>
都沒有人感興趣喔 :(
mac
Philosopher
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Aug 29, 2008, 10:07:57 PM
8/29/08
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Scrum你們的參考書目是哪一本呢?
看起來Scrum適用於不確度性高的project。
你的timesheet及burndown chart的template是來自哪裡呢?想要參考一下。
Mac-Mangobear
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Aug 30, 2008, 3:31:52 PM
8/30/08
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我們主要是靠 google 與 google video 耶,雖然有些參考書,但是覺得必要性不大
就是很簡單的 excel 囉,不過用起來不是很順手,尤其是 task items 跨越 sprint 的時候,
很難處理。有些網路上的 scrum management tool 可以考慮一下。
Mac
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Sep 2, 2008, 10:16:30 PM
9/2/08
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http://docs.google.com/Presentation?id=dcm8cm56_45d27jgccd
我把期末報告的投影片放上 google doc 啦,裡面有 time allocation, burndown chart 這些資料,供你參考
囉
mac
> > 你的timesheet及burndown chart的template是來自哪裡呢?想要參考一下。- 隱藏被引用文字 -
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> - 顯示被引用文字 -
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