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Yi Cheng
4/29/12
can someone share a coarse mesh 'I'?
if that is a ok...just to save some time to manually make that... -- Yi Cheng University of Illinois
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can someone share a coarse mesh 'I'?
if that is a ok...just to save some time to manually make that... -- Yi Cheng University of Illinois
4/29/12
Chen Wang
,
leaf
3
4/29/12
Why does "I" just explode?
Thanks! I just found out that I forgot to initialise the velocity of particles. On Sun, Apr 29, 2012
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Why does "I" just explode?
Thanks! I just found out that I forgot to initialise the velocity of particles. On Sun, Apr 29, 2012
4/29/12
jahanim1
4/20/12
Human Face Video Mapping (super cool)
http://vimeo.com/39697056
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Human Face Video Mapping (super cool)
http://vimeo.com/39697056
4/20/12
Nathan
, …
Marsan, Robert Joseph
4
4/20/12
Formula for Centroid of a triangle
officially it's stated that you should use the centroid, but my guess is that averaging the
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Formula for Centroid of a triangle
officially it's stated that you should use the centroid, but my guess is that averaging the
4/20/12
Nathan
4/18/12
Catmull-Clark: Quads vs Triangles
A lot of resources online say that using triangles for Catmull-Clark will not achieve the correct
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Catmull-Clark: Quads vs Triangles
A lot of resources online say that using triangles for Catmull-Clark will not achieve the correct
4/18/12
Shpendi Jashari
, …
Marsan, Robert Joseph
6
4/10/12
Teapot
make sure you are loading in your z values correctly. From: cs41...@googlegroups.com [cs418sp12@
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Teapot
make sure you are loading in your z values correctly. From: cs41...@googlegroups.com [cs418sp12@
4/10/12
Steven Pearson
, …
Marsan, Robert Joseph
3
4/9/12
See Through Teapot
that'd be my suggestion as well. Check the discussion notes about MP3 for some tips.
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See Through Teapot
that'd be my suggestion as well. Check the discussion notes about MP3 for some tips.
4/9/12
Yi Cheng
,
Hamid Jahani
2
4/8/12
hdr
Thanks for sharing! On Sat, Apr 7, 2012 at 2:18 PM, Yi Cheng <yich...@illinois.edu> wrote: i
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hdr
Thanks for sharing! On Sat, Apr 7, 2012 at 2:18 PM, Yi Cheng <yich...@illinois.edu> wrote: i
4/8/12
jahanim1
, …
Marsan, Robert Joseph
4
4/7/12
Multi Texture Mapping
That's a great link, thanks for sharing. ________________________________________ From: cs418sp12
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Multi Texture Mapping
That's a great link, thanks for sharing. ________________________________________ From: cs418sp12
4/7/12
Yi Cheng
,
Marsan, Robert Joseph
4
4/7/12
texture & environment mapping question
Like I've said in discussion, there are ways, but they are beyond my knowledge (and my ability to
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texture & environment mapping question
Like I've said in discussion, there are ways, but they are beyond my knowledge (and my ability to
4/7/12
jingrui
,
Robert Burke
2
4/3/12
how to show if I have light on?
Set it up so that you can toggle the lighting. Then look for differences between it being on and off.
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how to show if I have light on?
Set it up so that you can toggle the lighting. Then look for differences between it being on and off.
4/3/12
Marsan, Robert Joseph
4/2/12
GLSL cheat sheet
here's a handy cheat sheet for those of you using GLSL. it techincally uses an old version (110,
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GLSL cheat sheet
here's a handy cheat sheet for those of you using GLSL. it techincally uses an old version (110,
4/2/12
Yi Cheng
, …
shenm...@gmail.com
5
4/2/12
unable to set up texture
don't think you can do glTexCoord2f(511511) without setting GL_REPEAT on T as well On Mar 19, 11:
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unable to set up texture
don't think you can do glTexCoord2f(511511) without setting GL_REPEAT on T as well On Mar 19, 11:
4/2/12
Yi Cheng
3/25/12
segfault on sample code
I was trying to familiarize myself with shader, but after I compiled the sample code given on the
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segfault on sample code
I was trying to familiarize myself with shader, but after I compiled the sample code given on the
3/25/12
jingrui
,
Marsan, Robert Joseph
4
3/24/12
what's the command in the terminal to relate a shader with a obejct or %.cpp?
I'm not familiar with any program. Did you see it in class/discussion? From: cs418sp12@
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what's the command in the terminal to relate a shader with a obejct or %.cpp?
I'm not familiar with any program. Did you see it in class/discussion? From: cs418sp12@
3/24/12
Yi Cheng
,
Marsan, Robert Joseph
2
3/22/12
feeling artistic
beautiful. From: cs41...@googlegroups.com [cs41...@googlegroups.com] on behalf of Yi Cheng [
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feeling artistic
beautiful. From: cs41...@googlegroups.com [cs41...@googlegroups.com] on behalf of Yi Cheng [
3/22/12
Yi Cheng
2
3/22/12
imageData alignment
got it. nvm. On Thu, Mar 22, 2012 at 4:35 PM, Yi Cheng <yich...@illinois.edu> wrote: How
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imageData alignment
got it. nvm. On Thu, Mar 22, 2012 at 4:35 PM, Yi Cheng <yich...@illinois.edu> wrote: How
3/22/12
jingrui
,
Yi Cheng
3
3/22/12
why there are four groups of data in the obj file?
typo: //you need to look at the vertices below f 1 2 3 means v1 v2 v3 forms a triangle -> //you
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why there are four groups of data in the obj file?
typo: //you need to look at the vertices below f 1 2 3 means v1 v2 v3 forms a triangle -> //you
3/22/12
jingrui
,
Chen Wang
2
3/21/12
how to load the triangle mesh into cpp file or how should I get the information in that obj file?
This link may help you understand .obj format: http://en.wikipedia.org/wiki/Wavefront_.obj_file For
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how to load the triangle mesh into cpp file or how should I get the information in that obj file?
This link may help you understand .obj format: http://en.wikipedia.org/wiki/Wavefront_.obj_file For
3/21/12
jingrui
,
Yi Cheng
3
3/15/12
Is the P in shadow buffer process WPV is perspective projection or perspective distortion?
I think it must be distortion because we want to compare the z value and the projection will result
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Is the P in shadow buffer process WPV is perspective projection or perspective distortion?
I think it must be distortion because we want to compare the z value and the projection will result
3/15/12
Yi Cheng
2
3/15/12
rasterization
a sort on x more specifically On Thu, Mar 15, 2012 at 12:05 AM, Yi Cheng <yich...@illinois.edu
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rasterization
a sort on x more specifically On Thu, Mar 15, 2012 at 12:05 AM, Yi Cheng <yich...@illinois.edu
3/15/12
shenm...@gmail.com
, …
Marsan, Robert Joseph
4
3/13/12
mt2 time
thanks On Mar 13, 2:59 am, "Marsan, Robert Joseph" <mars...@illinois.edu> wrote: >
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mt2 time
thanks On Mar 13, 2:59 am, "Marsan, Robert Joseph" <mars...@illinois.edu> wrote: >
3/13/12
leaf
,
Marsan, Robert Joseph
2
3/12/12
Is shader less efficient than the conventional way?
a well written shader should be quite fast. it's a difficult question, as shaders can do many
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Is shader less efficient than the conventional way?
a well written shader should be quite fast. it's a difficult question, as shaders can do many
3/12/12
leaf
3/9/12
Will solution to exam1 be posted?
Thanks.
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Will solution to exam1 be posted?
Thanks.
3/9/12
jingrui
, …
Yi Cheng
4
3/5/12
question about roll
http://en.wikipedia.org/wiki/File:Rollpitchyawplain.png On Mon, Mar 5, 2012 at 11:49 AM, leaf <
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question about roll
http://en.wikipedia.org/wiki/File:Rollpitchyawplain.png On Mon, Mar 5, 2012 at 11:49 AM, leaf <
3/5/12
Yi Cheng
,
Marsan, Robert Joseph
3
3/4/12
how's fps being controlled in mp2?
it works after i deleted it and added the timer function. thanks a lot! On Sun, Mar 4, 2012 at 12:18
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how's fps being controlled in mp2?
it works after i deleted it and added the timer function. thanks a lot! On Sun, Mar 4, 2012 at 12:18
3/4/12
hamidrez...@gmail.com
, …
RJ Marsan
3
3/4/12
Superimposing in OpenGL
You'd need to render it to a texture first, then superimpose the textures on eachother. this may
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Superimposing in OpenGL
You'd need to render it to a texture first, then superimpose the textures on eachother. this may
3/4/12
leaf
,
hamidrez...@gmail.com
2
2/27/12
Viewer and Light source not on the same side?
I'm not sure whether it's a typo or he really meant it! On Feb 26, 12:06 am, leaf <yedong.
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Viewer and Light source not on the same side?
I'm not sure whether it's a typo or he really meant it! On Feb 26, 12:06 am, leaf <yedong.
2/27/12
Nathan
, …
Tong
3
2/26/12
Possible typo on 1D
I think it depends on the homogeneous coordinates for vectors. If it's 0, then Rr = (1,0,0,0) On
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Possible typo on 1D
I think it depends on the homogeneous coordinates for vectors. If it's 0, then Rr = (1,0,0,0) On
2/26/12
Chen Wang
2/26/12
Re: Exam Link Broken
Try it again. I just tried. The link is not broken at all. If you log in with your netid and password
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Re: Exam Link Broken
Try it again. I just tried. The link is not broken at all. If you log in with your netid and password
2/26/12