Regarding conflicts with some watchdongs

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amshahan

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Feb 22, 2014, 10:45:11 AM2/22/14
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I was looking through the list of watchdogs, and a few had me raise some questions.

"There is one and only one stop node."
How are we to apply this watchdog to the blood cell stage text, which has two nodes that effectively end the execution, nodes nine and ten?

"Start nodes have no incoming edges."
How is this watchdog supposed to work with the cooking stage text, where the first option in node eight sends the user back to the start to make more food? Linking this node to the start node would create an incoming edge to the start node.

Thanks,
Austin

Jacob Karshin

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Feb 22, 2014, 1:00:45 PM2/22/14
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Hi Austin,

I noticed the same thing, so I made minor changes to the stage text files so that they no longer conflicted with the requirements.

For the blood cell file, I made both old "end nodes" point to a new true end node that effectively said something like "The End" or "Thanks for Playing".

For the cooking file, I added a "Welcome to the Game" start node that points to the old start node that was in conflict with the requirements.

Hope this helps,
Jake


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cschaozhang

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Feb 26, 2014, 9:58:54 PM2/26/14
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Thanks Jake, it is a good trick.

-Chao
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