Also, to convert the halfspace CSG tree to a winged-edge mesh rep, it
seems like we need to evaluate the halfspace operations, that is,
perform the CSG oeprations. At least, there won't be more than one
face in each mesh unless we intersect the polygons. I guess before I
start writing something so involved I want to make sure I understand
what you are asking us to do.
Thanks,
Dave
It should be one more lecture. I apologize for not covering everything
before the break.
Best,
Chris
On Mar 31, 2010, at 7:59 PM, David Richardson
<davejri...@gmail.com> wrote:
> --
> To unsubscribe, reply using "remove me" as the subject.