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I am trying to decide between NURBS patches and Bezier patches for my project. I'll probably convert the NURBS patches into Bezier patches to render them though. Anyway, I wonder if the process to convert a NURBS patch to a Bezier patch is just performing knot insertion along all the various cross-section curves through the control points. It seems like that should be the case.
Dave
Chris Pollett
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Mar 28, 2010, 10:40:50 PM3/28/10
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I haven't looked at the glu implementation. The spec itself which I have looked at of course doesn't say how it is implemented. But you are saying is what I am guessing it does.