Dungeon Bypass

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Alice Raizel

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May 9, 2016, 3:01:38 PM5/9/16
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It's a trap! Father Rousas Abrahmo attempts to avenge the death of Lord Senator Kurios, ambushing the Doge of the "Vampire Republic" with a holy word amidst the winding stairs of the cloister well. Marc du Quesnay is blinded, while the heathen Baoyun is struck down with multiple afflictions. Only Vicar Joseph remains standing, spared by a shared faith. Clasping the token he received in Heiros, the good paladin prepares to invoke word of recall and spirit his friends to safety....

Hello everyone. We're in a tricky situation. Joseph's pulled an attempted dungeon bypass on your humble DM. If he succeeds, I may need to figure out an entirely new adventure by Sunday, which means I really need to play out if it's going to work ASAP. So, we're going to play a round or two of combat online. Please read the below carefully and send me dice rolls as necessary.

So, here's the game situation. Father Abrahmo's side gets a surprise round. (Don't say you couldn't have seen it coming; he openly recited protection from evil and negative energy protection prayers while standing on the lip of the pit.) He started the round by firing off a subvocal holy word. His allies also get to act. That means first of all the six Sisters of St. Agatha accompanying him. The nuns are 5th level clerics. Two are just behind him on the stair, up half a level and across from the party in the Sanctuary well. Four others stand at cardinal positions above at the lip of the well. There are also hidden allies which we'll get to later.

Abbess Lucretia's mooks aren't stupid, and they're sworn by vows of obedience to follow the Father's orders within the bounds of their ethos. That means they can't use physical violence (as you may remember from the alcohol siege on Cafe Arvandor), but they can totally spam hold person spells and let God sort out the consequences. That's what five of them are going to do, attempting to bring Vicar Joseph down by repeated exposure to the dice gods. The sixth Sister, who isn't moving from her station, is casting prayer to buff everyone on her team instead.

To resolve this, I need:

Five will saves from Joseph. The sisters are using 2nd level spells and possess a wisdom of 16, so save DC is 15.

If you fail any saving throw, and intend to throw a fortune point to reroll a failure, then please tell me and give me a second roll. I'll roll for degeneracy.

Fortune point warfare is likely to come into play. The sisters are at least 5th level, so they each get one fortune point. Father Abrahmo is a named NPC carrying two. Bringing down Joseph is most of the battle and they know it, so they're going to force rerolls of any saving throw you do make. So. Richard please give me a second will save roll for any successful saving throw (I'll roll for the Sisters' degeneracy).

In addition, you're going to be attacked by unseen attackers! Without warning, grey disembodied arms emerge from the walls of the well and reach for you! You're each subjected to 1d3 grapple attacks from *nowhere*, targeting all three you. I request everyone's CMD immediately to resolve the attacks.

The grasping grey hands don't have improved grapple, so anyone who gets and wishes to make an attack(s) of opportunity against the reaching arms should provide me with one to a maximum of three attack rolls.

Baoyun is down and paralysed, and the arms are going to drag his body towards the edge of the pit (that will be a DC 10 strength check at strength 10, possibly assisted; the arms come in pairs and seem to be able to work together).

Fortune will see if you escape the Father's ambush....

Freude, schöner Götterfunken
Tochter aus Elysium,
Wir betreten feuertrunken,
Himmlische, dein Heiligtum!
Deine Zauber binden wieder
Was die Mode streng geteilt.
Alle Menschen werden Brüder
Wo dein sanfter Flügel weilt.

Jamie Norrish

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May 9, 2016, 4:25:14 PM5/9/16
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Hi,

Baoyun's CMD is 20 (4 of which comes from dex).

Jamie

Rory James

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May 9, 2016, 9:56:37 PM5/9/16
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Being paralyzed means Baoyun is helpless, strength and dex are treated as 0 and he takes a -4 penalty to AC.

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Mundens

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May 10, 2016, 3:59:56 AM5/10/16
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Marc's CMD is 29, of which 4 comes from Str and 5 comes from Dex.

Unsure exactly what effect being blind and deaf has on that, as it
doesn't mention CMD in the description of the blinded state, the
relevant effects of which are:
"-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any),
and takes a –4 penalty on most Strength- and Dexterity-based skill
checks and on opposed Perception skill checks"
I'd guess the blanket -4, or -5 to remove the Dex bonus, but not both.
There are no relevant effects under being deaf

Until the Holy Word wears off, Marc isn't likely to be able to
initiate anything useful unless someone can tell him what to do,
however he remembers that there are pillars on either side of the
arches between them and their foe, so his intent is to feel his way to
one of those and try to get into it's cover.

If anything is silly enough to succeed in grappling him, he'll energy
drain it (2 levels)* thru the grapple and otherwise attempt to break
the grapple and do as stated above.

*technically requires a natural weapon attack, but unless the
attackers are well covered in cloth or armour it seems silly to
require an attack roll to energy drain something you're grappling
with. I suspect they didn't think anyone would be silly enough to try
to grapple a vampire so don't mention this specifically. Still, if a
roll is required, Marc will have rolled a total of 24 (9 + 15), minus
4 for being blind, perhaps plus something for the opponent trying to
grapple him? So at least 20.

His CMB (for breaking the grapple) is 25, minus whatever for being
blind (probably minus 4) for just 20. His first roll to break any
grapples is thus a total of 34 (14 + 20).

As a free action, and assuming he's not hit by a Hold Person, he will
say "can't see, can't hear, use touch or magic if you can to
communicate" (because he's unaware of the state of the other party
members or whether they know what's happened to him)
--
Frankie

Rory James

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May 10, 2016, 6:07:52 AM5/10/16
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Doesn't Marc have blind-fight?

RFields

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May 10, 2016, 6:32:54 AM5/10/16
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On Tuesday, May 10, 2016 at 7:01:38 AM UTC+12, Alice Raizel wrote:
It's a trap! Father Rousas Abrahmo attempts to avenge the death of Lord Senator Kurios, ambushing the Doge of the "Vampire Republic" with a holy word amidst the winding stairs of the cloister well. Marc du Quesnay is blinded, while the heathen Baoyun is struck down with multiple afflictions. Only Vicar Joseph remains standing, spared by a shared faith. Clasping the token he received in Heiros, the good paladin prepares to invoke word of recall and spirit his friends to safety....

Hello everyone. We're in a tricky situation.  . . .

Just to throw in a metagame suggestion, we could retcon this by:

As I recall the ring was last recharged and destination set before St Dianne's was rediscovered. In addition I don't recall as said last session where it was set to. Therefore, the location while reasonably would have been the Votive Order in Carnelian, it may have been set to Heiros as a means of travel on church or diplomatic business. Or equally having traveled to and from Heiros on church or diplomatic business it has not been reset as yet.

This avoids the 

If you rule this, I'm happy to accept this and take the blame for disappointing both other players. This keeps the scenario on track.

Mean while:
Joseph's CMD is 24.

RFields

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May 10, 2016, 7:13:06 AM5/10/16
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Sorry the broken sentence should have read:

This avoids the need to re-plan the scenario.

And to follow the directions as given:


On Tuesday, May 10, 2016 at 7:01:38 AM UTC+12, Alice Raizel wrote:
It's a trap! Father Rousas Abrahmo attempts to avenge the death of Lord Senator Kurios, ambushing the Doge . . . Please read the below carefully and send me dice rolls as necessary.




Five will saves from Joseph. The sisters are using 2nd level spells and possess a wisdom of 16, so save DC is 15.
Rolls Are: Will save 15+1D20
9+15= 24, 1 !, fortune reroll 18+15=33, 5+15=20, 10+15=25, 19+15=34
 
If you fail any saving throw, and intend to throw a fortune point to reroll a failure, then please tell me and give me a second roll.
Joseph currently has 12 fortune points.
 
. So. Richard please give me a second will save roll for any successful saving throw 
10+15=25,   12+15=27, 13+15=28, +15=24, 14+15=29
 
 I request everyone's CMD immediately to resolve the attacks.

CMD=24 


The grasping grey hands don't have improved grapple, so anyone who gets and wishes to make an attack(s) of opportunity against the reaching arms should provide me with one to a maximum of three attack rolls.

If Joseph can just step around the grasping arms to reach Marc and Baoyun he will. If he has to fight his way through, so be it.

He will also try to dissuade Father Ambrahmo by reminding him (loudly) that he is in breach of diplomatic protocol, has brought dishonour upon the State of Herios by presenting himself as a diplomatic envoy then attacking a head of state, that he has borne false witness, claiming to be an envoy, when clearly not. That he still has an opportunity to recant this action before it goes too far.

Mundens

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May 10, 2016, 1:37:00 PM5/10/16
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On reading the rule for it, Blind-fight seems to mainly helps you
mainly against invisible or concealed opponents, not in actually
fighting while blind. It does allow a full move without an acrobatics
roll while blind though. I may have misunderstood/misread it though,
it's not very clearly written.
http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#blind-fight

Anyway I'd assume actual blind-fighting would probably rely on being
able to hear opponents, and Marc is deafened as well, so it seems
appropriate to not be able to use it.

Alice Raizel

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May 11, 2016, 3:36:48 PM5/11/16
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Just to throw in a metagame suggestion, we could retcon this by:

As I recall the ring was last recharged and destination set before St Dianne's was rediscovered. In addition I don't recall as said last session where it was set to. Therefore, the location while reasonably would have been the Votive Order in Carnelian, it may have been set to Heiros as a means of travel on church or diplomatic business. Or equally having traveled to and from Heiros on church or diplomatic business it has not been reset as yet.

This avoids the need to re-plan the scenario.

If you rule this, I'm happy to accept this and take the blame for disappointing both other players. This keeps the scenario on track.

Richard~

I truly appreciate you working to be a team player as regards keeping the story interesting for everyone. That said, please don't take blame upon yourself like that! You're doing nothing wrong. If the DM hands out a one use dungeon bypass item it's totally appropriate that player characters use it and her responsibility to handle the situation. 

Now, the ring of recall. As previously established, the Church maintains an international network of communication for its hierarchy and envoys by means of spells, scrolls, and rings attuned to its Cathedrals throughout the scattered territories of the Archbishop of Heiros.

Every Cathedral is in principle part of this mystical body, and any Celestialist religious building containing a hallowed bishop's seat is theologically recognised as a Cathedral. As we've seen, the Votive Curia, the Archive of the Holy Inquisition, and the Port Lorico Cathedral are all considered Cathedrals.

So too would the Catacomb Church of the Order of St. Dianne. There's no question that it has been properly consecrated. There's less certainty that it's been designated as a "sanctuary" according to the text of the spell, which is a bit sparse and ambiguous. Previously you've appeared next to the literal chair where the bishop sits. 

There's no doubt that your ring is properly charged. It keeps one charge at a time, but you travelled by scroll rather than ring in Season 3, and you haven't used the device since. And while there are places where the ring won't function, this isn't quite one of them.

Possible questions:

Have you designated a bishop's chair in the Catacomb Church? Please note that squirreling one away in a quiet corner room is a totally legit tactic, especially when there's some complication regarding the institutional politics of different Celestial Church orders. (Of course, even if the answer is "no", you could still recall to any bishop's seat you've already personally visited.)

Are you willing to recall even if it means leaving Baoyun or Marc behind? The grey hands seem to be dragging Baoyun's prone body towards the pit...

If you do teleport out to the Catacomb church, what do you expect to do from there? Giving the DM space to plan would help.

I'm inclined to say I the best thing I should so is simply play out the situation from here wherever it leads. Players being able to shape the world is a foundational principle of this campaign. And a high~ranking Churchman trying to assassinate the Doge is one of those things which can go very, very awry....

Alice Raizel

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May 11, 2016, 4:24:59 PM5/11/16
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Fortune decay:

Vicar Joseph: none!
Sister 1: none
Sister 2: none
Sister 3: fails! permanent constitution loss -1!
Sister 4: none
Sister 5: none

The grey grasping limbs reach out!

Three pairs of arms emerge from the wall, attempting to snare Marc du Quesnay. The Doge feels lukewarm flesh reach out weakly, but in sufficient numbers to snare him... you are grappled! (attack roll =19 at +1 with +4 due to assistance)

Three pairs of arms also reach out for Sir Joseph... and fail to hold him (attack roll =18 at +1 with +4 due to assistance, which fails)

One pair of arms grabs Baoyun and does... adequately (strength check 11). The grey arms seem embedded into the wall but not fixed in place, so they move to drag the paralysed man to the pit's edge. (I'm writing Rory for crunch advice on how to resolve this)

Meanwhile, more and more grey hands begin to emerge from the stone around you. And the Father raises his voice in anger. "He Who Is Like God shall send his evangel! The path of the righteous man is beset by the iniquities of the selfish and the tyranny of evil men."

Alice Raizel

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May 11, 2016, 7:11:30 PM5/11/16
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(After rules consultation with Rory.)

The grey hands drag Baoyun the distance (5') to very edge of the well. Another moment's inattention and they will throw him below....

Freude, schöner Götterfunken
Tochter aus Elysium,
Wir betreten feuertrunken,
Himmlische, dein Heiligtum!
Deine Zauber binden wieder
Was die Mode streng geteilt.
Alle Menschen werden Brüder
Wo dein sanfter Flügel weilt.

On 10 May 2016 at 22:32, RFields <rfi...@actrix.co.nz> wrote:


On Tuesday, May 10, 2016 at 7:01:38 AM UTC+12, Alice Raizel wrote:
It's a trap! Father Rousas Abrahmo attempts to avenge the death of Lord Senator Kurios, ambushing the Doge of the "Vampire Republic" with a holy word amidst the winding stairs of the cloister well. Marc du Quesnay is blinded, while the heathen Baoyun is struck down with multiple afflictions. Only Vicar Joseph remains standing, spared by a shared faith. Clasping the token he received in Heiros, the good paladin prepares to invoke word of recall and spirit his friends to safety....

Hello everyone. We're in a tricky situation.  . . .

Just to throw in a metagame suggestion, we could retcon this by:

As I recall the ring was last recharged and destination set before St Dianne's was rediscovered. In addition I don't recall as said last session where it was set to. Therefore, the location while reasonably would have been the Votive Order in Carnelian, it may have been set to Heiros as a means of travel on church or diplomatic business. Or equally having traveled to and from Heiros on church or diplomatic business it has not been reset as yet.

This avoids the 

If you rule this, I'm happy to accept this and take the blame for disappointing both other players. This keeps the scenario on track.

Mean while:
Joseph's CMD is 24.

--

RFields

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May 12, 2016, 4:25:01 AM5/12/16
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<Snippage>

Possible questions:


Have you designated a bishop's chair in the Catacomb Church? Please note that squirreling one away in a quiet corner room is a totally legit tactic, especially when there's some complication regarding the institutional politics of different Celestial Church orders. (Of course, even if the answer is "no", you could still recall to any bishop's seat you've already personally visited.)


I haven’t looked at the map for St Dianne’s recently, let alone review Joseph’s plans of the restoration and opening of the church.


Are you willing to recall even if it means leaving Baoyun or Marc behind? The grey hands seem to be dragging Baoyun's prone body towards the pit...


Definitely not, as the ring will get the three of us out, it is thinkable. Abandoning anyone is not acceptable, it’s an escape plan if we can all escape.


If you do teleport out to the Catacomb church, what do you expect to do from there? Giving the DM space to plan would help.


The first thing is to get His Excellency to a place of safety. Then lodge a formal protest in the strongest diplomatic language and recommend to the Doge that Father Abrahmo’s accreditation be rescinded and he be expelled. This is of course likely to result in a tit for tat response.


And should the suggestion [Of crying havoc and letting loose the Ambassador of war] be made remind the Doge that there is a (limited) time period that Father Abrahmo should have to leave or transit out of Carnelian. And that is appropriate for maintaining even strained diplomatic relations.

RFields

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May 12, 2016, 4:52:39 AM5/12/16
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<Snippage>

(After rules consultation with Rory.)


The grey hands drag Baoyun the distance (5') to very edge of the well. Another moment's inattention and they will throw him below....


As Baoyun, is currently incapable of saving himself, Joseph intercedes. Striking away the arms from around Bayoun and dragging him a little way back from the edge. And of course  speaking to Marc loudly enough to be heard for him to move towards us. 


Only to discover Marc appears to be deaf and blind, apparently lashing out at random. 

Alice Raizel

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May 12, 2016, 5:03:47 AM5/12/16
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We'd need to run a full combat round. starting with initiative. I think at this point we'll need to do it in person on Sunday 😃

Freude, schöner Götterfunken
Tochter aus Elysium,
Wir betreten feuertrunken,
Himmlische, dein Heiligtum!
Deine Zauber binden wieder
Was die Mode streng geteilt.
Alle Menschen werden Brüder
Wo dein sanfter Flügel weilt.

--

Alice Raizel

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May 12, 2016, 6:29:37 AM5/12/16
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BTW, I notice this is like the third time this year PCs are doing this "save people even when they're tactically useless and it's really, really risky" thing.

Somewhere inside the Red Carpet Emporium, a bored Dame Jessica perches lazily over her book of reading and writing~ parsing the ethereal Encyclopedie for enlightenment into the mysteries of mortal nature. She's vaguely curious at why that Ryoga guy almost let himself get trapped in the Abyss, just to save some boring person whose name she can't remember. After scattered reading on necromantic subjects, she pins it down to "an unfortunate manie sans delirium, caused by an infection of romantic humours whose presence nourishes an unnatural taste for self~destruction". It's a pretty appalling thought, that people really are just helpless before compulsions to senselessly throw away their lives like that. And the madness is not only disturbingly common, but Clarissa's right~ most nations and religions make a virtue out of it.

Still, on the bright side, it means you can expect afflicted mortals to make predictable tactical errors. This would be useful if you need to plan an ambush or something and need to control the situation.

Jessica closes her book and shoots up a syrinx full of stale blood. Still bored. Where's the Abyss when you need it?


Freude, schöner Götterfunken
Tochter aus Elysium,
Wir betreten feuertrunken,
Himmlische, dein Heiligtum!
Deine Zauber binden wieder
Was die Mode streng geteilt.
Alle Menschen werden Brüder
Wo dein sanfter Flügel weilt.

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