Citizens of Carnelian: Satin

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Alice Raizel

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Apr 10, 2016, 12:58:01 PM4/10/16
to Crystalnight

But my dreams they aren't as empty

As my conscience seems to be

I have hours, only lonely

My love is vengeance

That's never free
The Who


Satin
vampire continental human (deceased)

rogue 6

chaotic evil unaligned

(chaotic neutral unaligned when alive. Satin didn’t actually know she didn’t know she was evil.)


Strength 21 (15 when alive)

Dexterity 20 (16 when alive)

Constitution – (12 when alive)

Intelligence 14

Wisdom 10

Charisma 14 (12 when alive)


noted items: heavy carnelian rapier +1 wielded like a two~handed crowbar. leather armour +2, elegant empty bottle of black glass previously holding a potion of survival


When the rogue Satin came to the Red Carpet Emporium, she didn't quite know what she was getting into. The madame's "special" potion of invulnerability sounded pretty sweet: any magical device to give an edge in the competitive world of adventuring is a good idea. Yeah, the price was suspiciously low, but that just meant Satin didn't have to steal it. Besides, her sister Anne~Laure was depending on her, as was the rest of her fledgling adventuring party. And she'd heard of kinkier spell components than cutting her wrist to contribute some blood. And this madame was doing the same thing herself, right in front of her, so why worry? She didn't intend to actually drink it anytime soon: "no one can ever hurt you" means "one of those too awesome to use items which gathers dust in an adventurer's backpack for years". The lady called it a potion of survival. Well, that fit Satin pretty well. Surely survival is a thing you can't have too much of?


Satin drank the potion way earlier than expected. A sleazy patron promised a commission scouring out the dungeon beneath his villa. But then the fucker pulled up the ladder, locking her and all of her friends down in wild underdark beneath even the catacombs of Carnelian. Her party got scattered and lost, but Satin at least wedged herself safely in a room of stout barrels with heavily locked doors between her and the monsters. And then her light went out. That's when she panicked, deciding this is the disaster threshold which justifies any option. She uncorked Clarissa's potion and chugged. That was the last thing she remembered before her world blacked out.


When she came to, she felt... better. To start with, she found she could see in the dark, which was certainly an improvement on the situation. Secondly, well, things started going right. It seems someone had sent down a second party of adventurers looking for her group, and she hooked up with them quickly despite a little misunderstanding about backstabbing the leader. Actually, they seemed to like her, and she felt strong enough to lift a barrel of high street wine for when they got back to the surface. The madame hadn't lied... she was fucking invulnerable; she cut her arm with a sword and felt nothing. And smacking the monsters around was fun. If only she wasn't so fucking hungry....


Things started going wrong when they found Anne~Laure. First of all, the party food her sister had been carrying was tasteless and inedible; Satin couldn't stomach it down at all. And beside being so hungry, Satin was dying of impatience. Her sister was clearly useless, a hysterical wreck curled up in a corner, and a concussion had robbed her of the few weak mage spells she could have contributed to the situation. Actually, she was worse than useless: Anne~Laure was taking one of their small band out of action just to take care of her. Satin couldn't believe the party leader insisted they keep her sister in the group. Especially as Satin thought this condottieri band looked like a keeper. And obviously they wouldn't want her if she came loaded down with a dead weight. Wait, that gave her an idea....


Satin was surprised that everyone objected so much. Pushing her sister off that underdark cliff was clearly the most sensible idea, and she would have finished the job before anyone noticedif that damn hunger hadn't paralysed her senses at the worst possible moment. As it was, the gnoll named Ryoga saved Anne~Laure's life in one impressive leap, and the courtesan Chloé Halfelven subdued Satin with overpowering enchantments. Anne~Laure survived, but she was shocked and sobbing at what had become of a sister she didn't recognise. Chloe's valet Orion did his awkward best to care for her.


The adventurers took Satin back to the Varne's Adventurer's Guild, tied her up with silver rope, and held what was for all practical purposes a trial. Guildmistress Chloé sat everyone down with boysenberry tea and, for the first time, openly explained the rules of vampirism. Satin was amazed, actually: nobody had told her she was a vampire, though thinking about it that did make a lot of sense. Like being so fucking starving. Chloé simply explained the empirical truth of the sort of creature Satin had become, allowing the adventurers to make their own distinctions of value. The results alarmed Satin: these adventurers were seriously discussing the options of killing her and locking her up forever in small boring room.


"Look, if killing people upsets you all so much, I get it. I totally won't kill people any more. Now will you please let me out of this chair? I'm bored."


But it turned out that didn't help. The three adventurers made their decision and, unanimously, voted Satin to death. Her dissent in protest was interrupted mid~sentence with a stake though her unbeating heart. Chloé did it; she didn't want the blame of any of these adventurers' hands on the deed. All that was left of Satin was a pile of dust. And some sadness in Guildmistress Chloé's eyes, for the turn her former rival and once~lover had taken. Clarissashe now had to acceptwas lost to her forever.


Except that one of the adventurers really hadn't any ill~will towards Satin, That was Marc du Quesnay, the leader of the party. For, you see, he was a vampire himself. And siding with the others to dispatch Satin was the best way to allay qualms about his own status. It certainly wasn't personal.

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