Burieddeep within Neverwinter Nights' loins remains an entertaining, engrossing and lengthy RPG adventure, bundled with oodles of extra campaigns and one-off adventures. But to enjoy that you're going to have to put up with some of the most stuttery, bug-riddled nonsense we've seen on the Switch. Fun and frustrating in equal measure.
That's really sad that a classic like this is allowed to have all these bugs. I bought the physical copy anyway as I want to support the company but I hope they at least patch this up. I'm still waiting for the company to enhance Neverwinter Nights 2 and Icewind Dale 2. Grrr!
I have this, along with all of the other old D&D games including the sequel, on PC and still enjoy playing it from time to time. More recently I've been playing Baldur's Gate again on iPad so didn't buy the switch version. The plan was to get NWN on Switch for mobile play but I don't think I'll bother now. Such a shame.
The thing is when I played this game on my Switch recently it had a broken quest and I didn't have access to any of my character's spells. This is was truly disappointing to me because when it was announced I was eyeing the eShop to see when it gets put out but it's disappointing. I bought mine from EB Games but then I exchanged it for Astral Chain which heightened my mood a lot.
@Crono1973 Ah, so you're one of those types of people that assume things. I on the other hand bought Baldurs Gate 1 & 2, Neverwinter Nights 1 & 2 and Icewind Dale 1 & 2 when they first came out, so long ago. Beamdog has taken some of these games and enhanced and fixed a lot of the problems with the originals for PC. So you're damn right I am going to support this company. I would only support a handful of companies like this anyway and I own about 3 copies of each of those games across different platforms. Let me also clarify one thing, I support Beamdog who owns the rights to most of these games but Beamdog had Skybound port this game to switch. I do not accept all the problems and I do want them fixed but I buy the game anyway as it supports Beamdog. So, now you have all the facts and can see that I partially am on the same side as you but I am supporting Beamdog by buying this game.
The Aurora engine that runs neverwinter nights is and always was badly optimized it's a miracle what CDproject red did to it to make their first The Witcher game and even that did not run without a hitch.
It is no surprise that it runs badly
I would love to play Planescape torment if it runs well and is properly priced/discounted.
That game is great and the voice acting is superb, gotta love Rob Paulsen as Morte.
@Xylnox I didn't assume anything. You said that you bought the game anyway (even though it's broken) because you want to support the company. I just think that's not a good way for consumers to think or act. It could be the reason why we get broken games, they know you'll buy it anyway and then you will 'hope' (your words), not demand that they fix it.
@Crono1973 @Tendogamerxxx I didn't know the game was like this because my backlog is huge and I preordered the game as I wanted to support them. I re-read my original post and I did say I bought this game anyway but I meant anyway as in preordered the game. So, I apologize and I agree with what you say and also I do not agree with companies coming out with products like this. What you say is true, that some companies will do this and it should not be acceptable. I mean, would you buy like a box of dinner plates only to find out that they're missing some or some were broken? No, we as gamers should fight back and tell them this is unacceptable.
I bought this because I was enjoying Baldur's Gate on the Switch. Was really disappointed at the poor porting job, especially since from playing it I can tell it's a fantastic game beneath all the mess. Here's hoping for patches like Pillars of Eternity got.
I never read that government protest bit as the reviewer trying to push a view. I thought the reviewer was just poking a bit of fun at the whole political climate (the whole review was humourous in tone). I thought it was funny.
A crap port of a game that's older than the dinosaurs, and with a 5GB download to boot. If that ain't scummy as all hell. They could have put all of the content on a 16GB cartridge seeing as Beamdog clearly hadn't spent very much on quality control.
@Xylnox and why would you want to support company that does ports? This isn't old Bioware this is Beamdog know for thei shaddy ports i.e. baldurs gate on the switch. They are lazy bunch who manage to get their hands on iconic franchises and now milk them without much effort.
I always thought the main Neverwinter Nights campaign was mediocre at best. The main draw of that game was always the construction set which allowed you to make your own modules, and many of the community offerings were vastly superior to what was included in the box. In fact, some of the best modules led to their creators getting jobs in the industry.
@LaFway Probably because I don't have the original games anymore and these patched games work with newer hardware. That way I can experience them again for nostalgia purposes. It's also why I support GoG. Also, Bioware of old was really good but so far their last two games (Andromeda and Anthem) really suck. Hoping Dragon Age 4 is done right.
Too bad. I played the original a little but never got into it myself. After playing Baldur's Gate it was a bit boring only controlling one dude (plus a sidekick) instead of seeing the mayhem of six murder machines going at it simultaneously. I'm sure there was fun to be had with the multiplayer but I never tried that.
Neverwinter Nights was such a great game back when it released, but as others have commented, it was the community that really brought this game to life. It's a shame about the port. I guess I will watch for it to drop to a super low price on Steam if there is a Linux port (which shouldn't be difficult since the original ran there).
@C-Chakra Yeah, it didn't even occur to me that the joke was pushing some political view. The internet has made so many people so paranoid and cynical. It's not even political humor, just timely humor triggers some folks now.
The joke aside, their is NO excuse for piss poor ports of games like this and of this age. The Witcher 3 is proof that tons of Devs are making lazy garbage ports and they should all be ashamed of themselves.
So many let downs (wrc 8, bloodstained, ac3 remaster, neverwinter nights, etc. just to name a few but apparently ac3 and bloodstained have been updates and improved I think but still ridiculous all the bad ports when Witcher 3 can run and decently too. Oh well, lazy Devs don't get my money.
For the longest time, Neverwinter Nights was something I never thought could be for me due its shortcomings in single-player as well as my stubbornness to play original campaigns before any mods or expansions. While these problems are still relevant, and the game is flawed if it took me the fourth time around to get invested, NWN has quickly become not only the greatest tabletop adaptation for RPGs but also the most expansive, memorable tapestry of adventures. The reality is NWN is more than the sum of its problems or its qualities of excellence; its a library full of heroic tales that continues to add new chapters, new insights and new worlds that never loses its luster. As a result, to evaluate the game for the shortcomings of one story would be missing the point as there are literally thousands to choose; you can simply put the book back on the shelf and open a new chapter instead.
Evil always pays in advance.
Underlining this impressive volume of grand adventures is the extensive capability of the Aurora Engine itself, which is not only used in BioWares future titles (Knights of the Old Republic and Dragon Age: Origins) but also licensed to CD Projekt Red for The Witcher. These examples should demonstrate the sheer creative freedom when these tools are in the proper hands, and the most impressive part is how well the engine balances both single-player and multiplayer. At first, the limitations of NWN1 may seem detrimental to the single-player experience compared to the Infinity Engine due to the lack of feedback for party management. (As for multiplayer, its mainly focused as a PVE type of game rather than a balanced PVP mode.) However, once you learn to manage its clumsy, yet simple, interface the benefits of the 3D environment and the scripting capabilities for wider role-playing outshines its issues. Even with marginal quality of life improvements, BeamDog continues to refine this gamethe latest patch allowed cloud downloads of modules when joining servers, and they have hired official developers like Ossian studios to create MORE premium modulesand every developer involved should be applauded for keeping Neverwinter alive in 2018.
When you roleplay as a character from another game, and the game recognizes and goes along with it.
In addition to these impressive qualities, the most amazing feat is to believe a game like NWN exists when modern games fail to bridge single-player/multiplayer RPG hybrids without sacrificing their core role-playing elements. Neverwinter Nights manages to provide an experience, alone or with two or hundreds of other players, to make each new roll of the dice a new adventure worth the gamble.
What Are Modules? Is this Ye Old Paid Mods?
Modules are probably foreign to millennials who have grown up in a time when individual cosmetics are something you purchase, but they are proper expansions that come with their own content, campaigns and additional features. The Enhanced Edition comes equipped with the original module, the two official expansions, and the three premium semi-official modules from the Kingsmaker expansion. The pirates module, the infinity dungeon module, and Darkness Over Daggerford are all amateur projects by outside studiosyet their quality rivals any Creation Club content by miles. These latter three pieces of content are between two to ten dollars each, or they are bundled with their soundtracks for sixty dollars (or forty dollars for the modules themselves available on BeamDogs website.)
Before you get your pitchfork decrying a rip-off, allow me to explain some important details behind the complete version. The former Diamond Edition, which was only $10 on GOG, did not come with these three latter modulesyou couldnt even officially get them anymore from BioWares website and you can now purchase these content far, far cheaper than their original $12 - $20 prices. In addition, as stated in the updated Darkness Over Daggerford expansion, which added 500 NEW voice lines and bug fixes, Buying the enhanced edition of Darkness over Daggerford helps to support Ossian Studios goal of bringing you more great Dungeons & Dragons adventures! Essentially, BeamDog has done with Bethesda cannot do by making officially licensed third-party content profitable for both parties, and one would hope this would inspire more amateur projects to keep NWN thriving into the next decadeor perhaps far longer if this dream can truly be never-ending.
As controversial as it may be to say, I welcome this method of paying for continual development as BeamDog continues to update the game across platformseven on the iOSand I hope they attempt to create their own content like Siege of Dragonspear. This aspect is what I think BeamDog will attempt to capitalize on as they played it safe with the Planescape Torment Enhanced Edition with only quality-of-life improvements. Even if they cannot use the official Wizard of the Coast license, they can follow the Kingsmaker expansion by creating their own worlds. What makes me more tolerant to this idea is that this method is the most ideal situation to become more professional with their own projects, and if people dont want the content they dont have to purchase it. (This is why I would prefer original content rather than fanfictions living off the predecessors, which would be fine too if done correctly.) These developers could pull off safer projects like officially translating the Infinity Engine games into NWN or modernize the 3rd Edition ruleset with 5th Edition D&D, and it will still provide players even more reasons to support its development. No other developer is sitting on the means to create a bigger name for themselves more than BeamDog, and they also have the benefit of expectations compared to the original campaign, one of the dullest RPGs ever created.
Everything Wrong about Neverwinter Nights is Learned by Others
Although this word of caution is unnecessary, please do not start with the default module as the expansions like Shadows of Undrentide or Kingsmakeror even the forever incomplete modules like Witches Wake and Shadowguardoffer better introductions as to what works in NWN. Instead of detailing each individual module, it would be more useful to illustrate why the original campaign is often derided by examining the lessons learned by its successors. The simple truth is the original campaign, if you know how to make it tolerable, can be enjoyed, yet its problems are more at the core with the issues with NWN itself when it has poor pacing.
One of the better districts of Neverwinter.
Much like many modern-developers, the original NWN is a victim of its own ambitions to provide a sense of scale as well as quality with its vast design. Perhaps this issue is more pronounced for the single player audience, yet its apparent how vacant and spread out everything is in the city of Neverwinter compared to the close-knit community of Hilltop (Undrentide.) One might argue that the vast city of Neverwinter should feel big despite the numerous amount of NPCs, especially if it must hold a hundred players, yet no other module shares this problem. On the one hand, the size and the open-ended nature of the game allows players to truly feel like its a world they are exploring; however, providing an immediate sprawling map with mobs in the way makes it feel like a chore. It would be more likely to assume the allure of translating the isometric 2D D&D games into the third-dimension is the culprit as many gameplay mistakes from the base-game are corrected and acknowledged by BioWare.
Outside of the core problem of its world-design, the other major shortcomings come from not properly updating the 2D-style of gameplay into 3D with as much care as the changes made from updating the 2nd Edition ruleset into 3rd Edition. Part of the problem is the cumbersome radial wheels for every action that relies on players hotkeying the most vital (search, pick-lock, spells, etc.) as well as how you issue suggestions to companions. (In addition, the original module allowed only one companion per playeryou could summon a familiar and a summoning creature for four max.) The only reason I can fathom why BioWare chose not to allow players to create six-man parties with total control is to balance them for PVP. (NWN2 thankfully corrected this problem, which is why you can play total conversions like Baldurs Gate.) Its understandable, yet it doesnt excuse how it interferes with the core gameplay as you never have proper control over your teammates. It also doesnt excuse how often the developers divvied up random loot between four or five locked containers when one would have been enough. If the tedium of issuing lockpicking commands and waiting for several minutes to clear a room doesnt grate you, the constant Aye, its done! line will drive you mad. (Tip #2 to enjoy NWN: Ditch the Halfling Thief and get the female Bard, Sharwyn, as she has a likable personality and a pleasing voice.)
A neutral evil Bard with a sense of irony.
Speaking of one-note companions, the main campaign features several one-dimensional characters with a set routine that they never deviate from, which leads to what many D&D players would call the Lawfully Stupid. While the three-act structure does match its sense of scale with the conspiracy behind a city-spreading plague, the characters feel more like templates or illustrations you would find inside the D&D handbook. Some of these characters like Sharwyn do have some personality behind them, yet they pale in comparison to many BioWare characters before and after NWN. However, even the worst characters like Aribeth or Tomi are somewhat redeemed by the Hordes of Underdark expansion, and there are absolute classics like the Kobold bard, Deekin. The quality from the worst parts of the main module to some of the better moments later on as well as its follow up adventures can become jarring. Given how much character and personality can be found by the developers, such as an option to defeat a dragon by preying on his fear of frost-giants, the more likely conclusion is the result of development hell rather than poor writing.
The worst you could describe this module, although youd have to be more cynical than I, is that the campaign was created to be deliberately underwhelming in order to incentivize players to create something better. That lesson would be at the core of the modules that follow as all of them apply some new technique or improvement on this faulty foundation. Undrentide and Underdarkyes, that is hard to keep them separated in my headtrimmed down the worlds and made them denser with richer characters, quicker pacing, more complicated quests and even fewer chests to unlock. The Kingsmaker expansion tried various storytelling techniques like an omnipresent narrator monologuing everything, a complicated roleplaying scenario with a neglecting father, and a companion consequence system that feels more BioWare than anything they ever created. Even the stranger ventures from outside studios played with audience expectations like the infamous jousting combat system that left a more vivid impression than the monotony of the main module. These teachings are perhaps the cornerstone of what makes many modern RPGs take for granted as someone had to make the most obvious mistakes before others can learn from them, and if Neverwinter has taught any valuable lesson its that anyone can invent anything as great as the masters of their craft with enough ambition.
Paying respects to a fallen prince.
Never Say Never, Except for Neverwinter Nights
When it comes to the future of Neverwinter Nights, its perhaps the only franchise I can say remains alive in its past as I cannot imagine Atari giving up its MMO pedigree. (Yes, NWN was intended to be the proto-MMO before the days of WoW when MMOs were not mere imitations, and no, I do not care to invest into a free-to-play game.) The reality of a true successor to NWN is ever fleeting as it seems the fanbase itself is more than capable to continue its name as they continue to develop new stories, and one can hope its community manages to outlast itself beyond the memories of a bygone era that will truly never come back. Much like the ability to save your character sheet at any time to carry on the same adventurer onto a new quest, you can cherish these journeys to whatever games may come.
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