A user has sensitive audio files stored in Google Drive. She has given people "viewer" permissions so that they can listen to them, but has unchecked the option: "Viewers and commenters can see the option to download, print, and copy".
It's a common (and understandable) misconception with how that option works. If we look at the wording "Viewers and commenters can see the option to download, print, and copy" it does exactly what it says on the tin: it just hides the download print and copy buttons from the UI. It doesn't prevent anything, just obfuscates it. Ultimately if you understand how the url queries work you can download any file you like regardless of the option by using "&export=download".
Thanks for the response. I think Google may have terminated this workaround. For example =download&id=[fileID] gives me the "Sorry, the owner hasn't given you permission to download this file." I'm happy with that - we don't want users to download these files.
We do want the users to listen to them though. And as "viewing" (or "listening" in this case) isn't downloading, printing or copying, this should be something they can do. Otherwise, what's the point in sharing a document?
Oh sorry, I think I am understanding you now. There must be an intrinsic interaction with how the operating system plays audio files via a Chrome browser. If there is no built in player or app with permissions to run the file without downloading it then it will fail in this scenario. I would imagine that if you saved the audio file as a video and uploaded it to Google Drive then you would be able to play it in line as Google Drive on the web has a built in video player but as far as I understand it, doesn't have a built in audio player.
Hi stimms - thanks for the suggestions. If I play a wav file that doesn't have any limitations on viewing/downloading etc it seems to play in a built-in player that's part of Drive or Chrome. I'm not sure which, but it looks like it's Drive. However, I can be sure that it's not downloading the file to play it, i.e. it's not in my Downloads folder, as would be the case if I had viewed a pdf with Adobe.
I can play files via Google Drive for Desktop (it opens up in VLC), but the ones I'm interested in are only available to me via the 'Shared with me' folder, which isn't available in Google Drive for Desktop. If the file was in My Drive or Shared Drives it would be downloadable, which is the thing we're trying to prevent. I'll have to do some more testing with this tomorrow to be 100% sure.
I am having a similar problem, I want to allow a colleague to hear my new music but I don't want them to be able to download. I have set them up as a commentor but the drive won't allow them to playback, "Owner has prevented downloads and playback of this audio file."
The guides were preceded by a series of threads on Fractal Audio's user forum. Because Fractal Audio keeps improving their drive modeling through firmware updates, there were two versions of the guide:
Projects are copied off (at checkpoints) to other external media, as needed. (This is a pain to manage, because some projects are just huge.) If old projects needs revival, they are reloaded onto D: and they are available right away.
I use Clonezilla for my D.R., but to my knowledge no disk imaging is possible with RAID. I also use PathSync for copying files between my drives. I basically reserve some space for data duplication, and I also use it copy data to other networked computers.
Would it make a huge difference - worth the extra noise of two additional drives (home studio - the PC is in the recording room) - to use these as a third drive (RAID0) or third and fourth drive (non-RAID)? In the four drive scenario, what goes on the third and fourth drives respectively?
You could also use the second drive as storage for custom libraries, and as you already were thinking, anything that comes out of a box (presets, HSO, etc.) goes on HD1 (the reason for this is because everything that needs installation, usually needs reinstall anyways). That way, in case you need to reinstall Windows, you are basically where you left off with HD2.
I want to be able to change the default audio output device on Windows 7 programatically using C# (and probably some underlying Win32 API calls, as well). I've already done my homework, and I've heard a lot of mixed comments from different sources, so I wanted to ask this question again to get a straight answer. Is this actually possible (through any means)? If so, how would I go about doing this?
Just in case anyone stumbles across this thread in the future... here's some C++ code that'll do it by calling some undocumented Win32 APIs. This can be compiled into an EXE and then called silently from a .NET application, so you could build a .NET program around this code.
The AudioDeviceManager class can also fallback to the default device in such circumstances if the preferred device is no longer available (for example, if an external audio device has been unplugged since the last launch).
Thanks, Tom
And I apologize for my rude attitude.
I mainly want to confirm that this issue is indeed on your todo list, and will be fixed in the next release.
So looking forward for your update!
I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear.
What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back.
IOS 12.0.1 has made my phone virtually unusable. I've tried doing several types of resets (from network settings to the whole device) and it doesn't fix the issue. Sometimes I can make calls, other times I cannot hear anything and the receiver cannot hear me. Sometimes It only works through speaker, its very annoying!
Yes same here I feel like apple intentionally does this to try to force people to spend an outrageous amount of money on a new phone when the old one works perfectly fine. As soon as I did the update I had the same thing happen. And of course there will be no reinbursement
I started having the same problem with my iPhone 7 yesterday it's been updated to 12.0.1 and now I get the error that no audio device from the phone. I can't make or receive phone calls as they can't hear me and I can't hear them. I'm being told from apple the only option is to pay for a replacement where we don't have apple care. We own 4 iPhone 7's and all but 1 has had major issues. One of them is completely unusable.
It won't let me edit my original post. I spoke with a 3rd party repair service who we've used in the past. It's the audio IC that has went bad I'm told. The cost will be approximately $125. From reading this problem is something apple was repairing for free for phones out of warranty up until July of this year. Now people are told they'll have to replace the phone.
I spent a lot of time on the phone with apple (4+ hours) and continued to tell them I wasn't pleased with just replace the phone especially where it's a known problem. I finally got told by a supervisor that they'd look at it and if the problem isn't from impact or water damage he could wave the $319 cost. I'll update once it gets looked at.
This is quite a common problem with the iPhone 7/7plus and it's a hardware issue, not a software. I'd you take it to Apple, they will tell you they can't fix it, and make you buy a new phone. But this issue can be fixed. I highly encourage you to Google this issue and look for answers elseware other than Apple.
Audio device (microphone but not speakers) suddenly stopped working with IOS version 12.1.2. Update also affected camera functions, music playback (headphones won't work through jack) and, interestingly, text messaging (as often as not texts do not get through either way). Have tried all resets (including factory) but problem persists. Can a bloody IOS update actually have fried my hardware?
I too am having this exact same problem. Not being able to hear people when making calls, nor can they hear me. The speaker icon is greyed out. I can hear music coming from my speakers, but phone is not working.
The problem recently ocurred after i accidentally installed the new IOS 12.1.2 update. I had to spend all day with my phone not working properly, replying in a text back to people calling me saying, "Sorry my iphone is messed and I can't hear you". Extremely unproductive.
What worked for me was to turn off noise cancellation under General - Accessibility. Mine was not even showing up, but I turned on hearing aid compatibility and it told me you can only have one or the other so i assume it turned off noise cancellation. Soft reset by power and volume down and everything works again.... for how long who knows?
Same issue: iPhone 7+, no audio device found after installing software update 12.1.2 - can't hear or record audio on calls, voice memos, nor via connecting to an audio device via lightning. It seems to be obviously a device driver issue - it affects 3 different audio busses on my phone, and as with other posters above, happened after the latest software update. Apple support said it sounded like a bug.
Also, at the same time I had issues appear with photos - camera freezes on IG and iPhone Camera, video not initialising, audio not recording on video. It would be a great coincidence if these myriad devices all failed physically at once.
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