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The different planets and people's characteristics offer not only a possibility of replayability but also a nice background to optionally add if you want to develop your character's environment and backstory further. I would have loved to have more information about the system's backstory -- the previous wars, fought and won, or the standing of different planets in the intergalactic conflict -- but perhaps less is more, and it should be left for the player to fill in the blanks.
The exploration/destination cycle makes use of those locations and gives you backdrops in which to drop your nomad, though in the more narrative style of play I enjoyed it could sometimes conflict which what seemed like the course of the story: I had to use a great number of fade-ins and time-skips, though I do not believe it detracted from my enjoyment. This disconnection was exacerbated in the use of showdowns (especial location/moods for important characters), but framing it as a movie in my head made it easier to understand how to fit them in the story. Also, I got the same description event four times in my run, but that might've just been my luck.
I originally got this through a community copy, but last night I was finally able to order the print version from you (being able to pay by PayPal instead of Stripe was a huge factor).
Looking forward to telling the tales of Cantankrus Ordo, the armored Nomad who lets his gun do the talking.
Just had a successful second mission with Dart. This time around, I made sure to go all in on writing up the story around the adventure. As someone who has been trying to do more writing (I'm self-publishing my first book very soon), this game is totally fueling my creativity!
I'd definitely like to see more for the game. I'd love more Nomads, planets, species, name tables, contracts, a system for persistent factional standing... all kinds of ideas come to mind.
Jason, have you considered doing a game jam for Notorious? It would be interesting to see what sort of resources the community might develop for the game as well.
Agreed! Nomad types would be great. I would definitely love more tables. Maybe if it's all packaged as a slightly different theme? Maybe including more spacefaring mechanics? I think your inclusion of narrative based questions in the table results is brilliant, and goes a long way of extending the replay. Still I found myself rolling up a lot of the same results on the Destination table in particular since it's just 6 results and it's rolled on every turn. So much potential, though!
The things I'd look forward to the most in one would be: advanced rules to further distinguish each Nomad type from one another (perhaps each gets their own unique ability), a new Nomad type or two (one idea I had was some sort of Scrapper who builds stuff like drones and gadgets), more tables, and perhaps some general roleplaying tips or action/dialogue prompts for the different Nomad types (a little guidance can be super helpful when one is drawing a blank!).