My proposal would be to explore how the crowd can help solve problems
in a fictional narrative. A novel writer is stuck, has writer's block,
etc. and needs ideas for what should happen in a story. The crowd can
offer useful suggestions.
-What's the problem? why is it hard?
Writers have to craft lengthy, complex stories, often without much
help. Brainstorming by yourself is inherently limiting, and
frustrating. They can get feedback from trusted friends, writing
workshops, professional editors, but these require a lot of time,
effort, social capital, money, etc. There's also a limit to how many
times you can ask for help.
-What's our approach, and what's novel?
Use the crowd. Crowds are available quickly, there are always new
workers to hire, and the supply of new ideas is basically
inexhaustible. The idea of using crowds for this is novel. The
challenge is that crowds generally lack the time/interest to read huge
chunks of text. My proposition is a the writer and the crowd engage in
a back-and-forth conversation inspired by yes/no questions, the ESP
Game's "taboo words", and Walter Lasecki's Chorus. The writer provides
a brief summary of the problem, and the crowd offers potential
solutions. The writer marks each suggestion as appropriate or not
appropriate (and explains why not). New crowd members can iterate or
branch from 'appropriate' ideas or suggest new ones. 'Inappropriate'
ideas indicate unproductive directions. Probably the first 10 ideas
will be mundane or obvious, but as workers refine or spin off this
initial set, the solutions may become increasingly
creative/offbeat/clever. One important benefit is the crowd never has
to actually read the novel--they make suggestions and modify those as
the writer corrects their mental model.
-Who cares?
Hopefully writers, but even if this is a contrived problem, the
approach could be valuable for anyone seeking ideas from a crowd which
lacks deep familiarity with the domain.
-How do we measure success?
Did the writer get a good solution from the crowd? Multiple good
solutions? At what point do the good ideas start coming in? Are good
ideas more likely to be iterations, branches, originals? etc.
--
Kurt Luther
www.kurtluther.com