Allowclients to enter a space and freely walk around to examine every corner and detail. Make them feel as if they were there. Unlike 360 panoramas, the presentation is not limited to a few selected viewpoints and there is no distortion in the corners of the screen.
Walkthroughs created with Shapespark leverage HTML5 & WebGL standards and can be opened directly from a web browser - there is no need to install anything. The walkthroughs are lightweight and work even on a phone.
Shapespark uses path-tracing global illumination to give your designs a realistic look with the press of a single button. This is a fully-integrated solution - there is no need to use separate tools for UV unwrapping or baking the lighting.
Start a video call inside an interactive online walkthrough to offer great customer experience. Whatever you create, be it an apartment, a showroom or an exhibition hall, can become a 3D meeting place.
Import your 3D model into the Shapespark editor. Use a dedicated extension for Revit, SketchUp or 3ds Max, for other tools use FBX, COLLADA or OBJ formats. There is no dreaded one-way import: Shapespark preserves all the settings between updates of the 3D model.
The lighting is baked to provide a high level of realism and good presentation time performance. The one-click baking is built into the editor and can use CUDA-enabled graphics cards or multi-CPU cloud servers to speed up the process.
Shapespark finally allows what you want from the big game engines. An interactive use of complex 3D models directly in the browser. And that, without any programming knowledge or additionally required plugins.
As a company, we've been actively searching for a system that will help us create a lightweight online walk-through to compliment our portfolio of immersive virtual reality projects. After an extensive search down a rabbit hole of hosting issues, hard to use game design tools and expensive outsourcing we finally came across Shapespark. With its intuitive workflow, and easy to navigate UI we were quickly developing beautiful web-based architectural walk-throughs that clients absolutely loved.
May I ask what your current baking device is, what your baking times are and what baking times you would like to achieve? I am asking because usually the xx70 models have very good performance to price/ratio, so it may be the case that buying one or two 1070/2070 is a good solution.
One more thing: will you work on the computer and bake at the same time? Or will you leave the computer unattended for the time of baking? Baking on the GPU that is also used as a display device significantly decreases the computer responsiveness, so for bake & work scenario it might be better two have two GPUs.
@Prath_Walkthruit
Maybe I can share my experience here. I run a render PC for Shapespark with 3 Geforce GTX 1080 8GB. The CPU is an AMD Ryzen Threadripper 1920X 12-Core with 3.50 GHz. Tests showed that baking with the 3 GPU is about 2.3 times faster than the CPU.
The most important factor is the number of CUDA cores, however you have to also take into account that newer generation cores are faster than older generation cores, for example the Ampere cores (RTX 30xx) are faster than Turing cores (RTX 20xx).
@wojtek - as per GPU usage monitor it is only CUDA and the RAM usage that I can visualize. Ex: The RAM usage is under 50% capacity and CUDA is 100% on rtx 3070. Shifting to 3090 with almost double the CUDA will boost the speed by 100%? or by the effective speed of around 53% as per the benchmark you ask to refer to?
The deformation is caused by a quantization of of vertex positions - an optimization that Shapespark applies to decrease the scene size. However, such a significant deformation might mean that the imported model scale is incorrect. What intermediate 3D format did you use to transfer the model to Shapespark, and what unit did you choose?
Hello, I tried to export the mesh with some different size (with the poly count remains the same). The deformation is gone as the mesh grow bigger and bigger. Seems like the problem could be eliminated by making the mesh bigger or increasing the FBX export scale.
Hi @Arkan_Afif,
In the beginning of my work with Shapespark, I also noticed this problem. It disappears when the whole scene increase. Then you also need to increase the light and speed of the camera, but you must reduce the resolution of the shadow in this case.
Increase 5x will give precision below 1 mm.phone796475 29.6 KB
However, I believe that you will avoid high poly models in practice as your scene will be too large to load and slow to display.
Quantization of the vertex position is a great solution from Shapespark with the aim of optimizing the scene. If you have a scene with over 3,000,000 vertexes, 9,000,000 characters are reduced by quantization!
The images in the paintings are just an observation, I think that those of us who use Shapespark are quite critical of those things but we also see the good things, for example, the brightness of the lamps in the room, the transparency of the glass (in the dining table, in lenses and the bookcase in the corner) also the brightness of the fiber of the cushions, the wooden texture of the ornaments, the metallic shine of the sink and some other metallic things. I write this down explicitly because sometimes I have a tendency to point out only the bad and not the good things.
The problem arises when I load my project in a browser and attempt to enter VR mode. As soon as I start moving forward in the virtual environment, I encounter severe shaking and instability in the scene. This makes the VR experience extremely uncomfortable and unusable.
I have thoroughly checked my hardware setup and it appears to be in good working condition. The Meta Quest 2 is functioning normally in other applications. Therefore, I suspect that this issue may be related to the interaction between Shapespark and the Meta Quest 2.
I would greatly appreciate any guidance or solutions you can provide to resolve this problem and ensure a smooth VR experience when using Shapespark on my Meta Quest 2. Your assistance in this matter is invaluable to me and my team as we strive to create high-quality exterior previews for our projects.
If your scene is particularly large or complex, one way to bypass the limitations of the built-in browser is to use the Airlink feature on Oculus, paired with a powerful PC. This allows you to leverage the computational power of your PC while still enjoying the wireless freedom of the Meta Quest 2.
My client recently requested interactive type of presentation for his new home and shown me a sample form
shapespark.com . Can D5 directly do this instead of me requiring to import sketchup model to shapespark to redo all the lighting and texturing etc. If not, will this be plan in the near future? if Yes, kindly point me to the right direction, as I am just started to use D5 as a main tool only recently even though I was the early beta purchaser of D5. I am starting to like it alot.
Hello, thank you for your trust and support. In D5 Render, you can use VR devices to walkthrough in the scene in preview mode. If you need to export a presentation, you can render a panorama, then make virtual tour with 3rd-party website like roundme or kuula.
Here is an example made with D5 Render, a very nice project, and you can view the virtual tour made with D5 + roundme
One last d5 render project in 2021! - Gallery - D5 RENDER FORUM
Hi can you please help me i have been learning a few things lately and i wanted to make a rectangle (little bit curved) table base .and i use the shape bender tool but does not apply in a closed surface like the circle and all.Can you please tell me the alternative for shape bender that bends all the surfaces.
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I wanted to make the panels like this
After creating the base shape (half-circle or whatever), then use the Push Pull tool to extrude the 2D base shape into a 3D object. Then select all of the 3D extrusion geometry (e.g., by triple-clicking on one of the faces or surfaces) and make it a Component. Then use the Move/Copy or Rotate/Copy tools to replicate it to form the overall pedestal.
Sorry to interrupt but i need to make this today I got the slat correct but how did you put it on the round/circle shapes .I can get it only in a straight line .How did you get it done in the shape you want
Try EXACTLY the same process (pressing the key to make copies & all) but with the rotate tool.
Rotate and move work the same, they rotate and move, but they can also make copies, and multiply them.
Visualisations can be explored using any internet browser on a desktop computer, mobile device, or virtual reality viewer. They can be easily accessed via a weblink or added to any website using a simple embed code, according to Shapespark.
Shapespark believes the tool is ideally suited to architects and interior designers, as it makes it easy for clients to understand how a building or space will look and feel before any work takes place on-site.
"Visualisations can be enriched by interactive features: the ability to switch materials or objects in the space helps the viewer to compare various design choices, pop-ups triggered by the viewer can contain rich web content and present supplementary information about the inspected furniture item or an art piece," said the company.
New York-based designer Dan Scully used the tool to create a virtual exhibition for the NYU/Tisch Department of Design for Stage and Film after the Covid-19 pandemic made a physical show impossible." Shapespark allowed us to do in weeks what would have taken us months (or years) to do from scratch," he said.
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