Kingdom Rush Frontiers - Premium - All Heroes Unlocked

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Phillipp Schneeberger

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May 8, 2024, 3:18:22 AM5/8/24
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  • An Adventurer Is You: He's either The Blademaster or The Nuker depending on what form he's in.
  • Armor-Piercing Attack: His basic attack, Firerush!, and Shockwave Stomp in Iron Time mode deal True Damage which can't be blocked.
  • Bare-Fisted Monk: Aside from Firerush! he fights entirely with martial arts.
  • Hulking Out: Iron Time transforms him into a musclebound goliath, trading out his teleportation and Firerush! for immunity to damage, an area attack and an earthquake strike similar to Malik's.
  • Jack of All Stats: He has respectable health and armor allowing him to Hold the Line decently enough but his teleportation allows him to easily zip back and forth around the battlefield as needed while having excellent crowd control thanks to his abilities.
  • Meteor-Summoning Attack: Firerush! summons several comets, similar to the Rain of Fire spell. The number of meteors gradually increases as he levels up and at level 8 they gain the scorched earth effect.
  • Old Master: Among the oldest heroes, and needs a cane to walk, but still kicks ass with the best of them. He's also the master of Xin.
  • Pint-Sized Powerhouse: He may be small but he packs a wallop! Especially since many of his attacks deal true damage.
  • Retired Badass: He'd long left the battlefield behind, but events in present have brought him out of retirement.
  • Spin Attack: In his Iron Time form, his melee attack becomes a powerful spinning lariat that deals area damage.
  • Teleport Spam: Able to teleport to locations at will, making him one of the most mobile heroes.

  • An Adventurer Is You: He's an Area of Effect Jack Of All Trades that combines nuker, Status Effect Guy, and Healer.
  • Area of Effect: All of his active abilities affect groups of enemies or allies.
  • Anti-Magic: Gaze of the Naga permanently nullifies the spellcasting abilities of a group of enemies.
  • Combat Tentacles: His Ultimate Spell Terror from the Deep summons a huge mass of tentacles in an area below the enemy to deal damage over time in the area.
  • Continuity Nod: He's a Bluegale from the Rising Tides mini-campaign in Frontiers.
  • Critical Status Buff: Downplayed. Last Stand increases his damage when his health is below 80%.
  • Cthulhumanoid: He's a Bluegale of the Deep Devils, who have a mindflayer-like head and a fish-like tail.
  • Ground Punch: Splash makes him slam the ground around him to damage enemies around him.
  • Making a Splash: Tidal Wave summons a huge rush of water down the lane to damage enemies.
  • My Greatest Second Chance: After the Deep Devils' failure at achieving dominance in Frontiers thanks to being defeated by Linirea's army, Vez'nan's offer to give them a new kingdom if they assist him in defeating the Anurians is this. In Jun'Pai's bio, he "knew this was the break they were longing for".
  • Power Nullifier: Gaze of the Naga not only slows enemies temporarily, it also permanently silences them.
  • Prongs of Poseidon: His weapon is an ancient trident able to command the sea and its creatures.
  • Red Eyes, Take Warning: He has vivid red eyes, and Gaze of the Naga shows how he uses those eyes.
  • Regenerating Health: Banner of Courage places down a banner that causes troops within to heal HP over time.
  • Shout-Out: The trident he wields is able to command the sea and its creatures, and it also kills anyone who isn't worthy/strong enough to wield it. Just like the Trident of Atlan from Aquaman.
  • Status Buff: Banner of Courage summons a banner that boosts his allies by giving them regeneration.
  • Status Effects: Tidal Wave inflicts Stun while Gaze of the Naga inflicts temporary Slow and permanent Silence.
  • Tentacled Terror: His ultimate Spell Terror From the Deep summons a writhing mass of tentacles from... something to deal damage over time in an area.

Kingdom Rush Frontiers - Premium - All Heroes Unlocked


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  • Adaptation Dye-Job: His eyes are green instead of red in the previous two games.
  • An Adventurer Is You: He is a Jack of all Trades leaning towards The Nuker since he has strong single-target damage and instakill, an Area of Effect attack, a somewhat durable summon that can block enemies, and an ability to force enemies backwards.
  • Evil Counterpart:
  • To Ashbite, fittingly enough. Both are dragons with an area fire breath attack, a single-target One-Hit Kill, and a way to stall enemies.
  • He is also one to Faustus. Both are dragons with an ability that forces enemies back up the path, a single-target nuke, and an ability that torches the ground.
  • Golem: Dragon Spawn allows him to summon a golem that blocks enemies and deals damage.
  • Greed: Beresad is easily bribed by giving him lots of riches, as what Malagar had done in Frontiers. His flavor text pretty much sums it up.
  • Hellfire: His Hero Spell Hellfire Shockwave hits all enemies on the field and burns them dealing heavy damage over a short period.
  • Homing Boulders: His medium-speed regular fireballs home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
  • Kill It with Fire: His main abilities all invoke this, though Conflagration allows him to set the ground on fire (as he did in Frontiers and Origins), allowing this trope to go further.
  • Mighty Roar: Fear The Dragon makes Beresad roar, scaring enemies back up the path for a few seconds.
  • Money Fetish: Was bribed into working for Vez'nan when Vez'nan promised him the riches of the Dwarven kingdom. Over half his quotes are based on money too. His Innate ability Goldlust even makes enemies killed by him drop 2 extra gold.
  • Money Multiplier: Goldlust makes enemies killed by his attacks drop 2 extra gold. This is very useful against Zerg Rush enemies that give small amounts of gold such as Dwarf Bruisers.
  • One-Hit Kill: Obliterate shoots a powerful fireball at an enemy that instantly detonates it and damages enemies around it.
  • Only in It for the Money: He's easily bribed into helping others, and Vez'nan's promise of the Dwarven Kingdom's riches is more than enough.
  • Promoted to Playable: While his young self was a special tower in Origins and his first appearance was in Frontiers as a stage hazard, it's not until Vengeance where he becomes fully playable as a Hero Unit.
  • Smart Bomb: His Hero Spell Hellfire Shockwave hits all enemies on the field for unavoidable burning damage.
  • Suddenly Voiced: In Origins and Frontiers, he roars and never once says a word. In Vengeance he's voiced for the first time.
  • Supernatural Fear Inducer: Fear The Dragon has Beresad perform a Mighty Roar that causes nearby affected enemies to turn the other direction and flee back up the path. Interestingly, this even affects entirely mechanical things such as the Clockwork Spider and the Chomp Bot.
  • Talking Animal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Odd since fellow dragon Ashbite is unable to do so.
  • Technicolor Fire: Like in Frontiers and Origins, the fire he breathes (and the fire that fills the screen during Hellfire Shockwave) is green.

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