It's really easy to get a basic game up, isn't it? What's great, though, is
how extensible it is.
Hell, the interface is customizable - I can make the game look just about
how ever I want it to.
In any event, the project we're working on will be called Star Wars:
Universe. As I think I mentioned it will be a framework designed to allow
for customized settings on just about everything. I'll provide a link to the
core system I'm using (the SAGA RPG if you don't have a copy) so that you
(and anyone else we get) can see what the end goal is and how the core
system (game rule wise) is supposed to work.
Currently the data will be stored in XML format. I'm assuming you're
familiar with XML standards - it's basically free-form HTML, lol.
The project wiki will hold the documentation of the project. I currently
have some of the libraries I've written for this and other projects
documented. Most notable is libDB.
I'm thinking finding someone to be a full time documenter might be helpful,
lol. Mizoc might be interested, but we'll see. For myself I need to start
adhering to a standard way of declaring variables, structures, and
procedures.
--
You received this message because you are subscribed to the Google Groups
"CB Development Developer Discussion" group.
To post to this group, send email to
critical...@googlegroups.com.
To unsubscribe from this group, send email to
criticalbotch-...@googlegroups.com.
For more options, visit this group at
http://groups.google.com/group/criticalbotch-dev?hl=en.