Ive been searching and can't find anything related to this issue that popped up this AM. Some apps have off-white/yellow colored backgrounds now. Messages, chrome, phone, notes, etc. It only seems to effect some Google apps (for example settings and maps aren't affected).
My guess is that this is a browser painting error due to the size of the container falling between pixels. If the container is not set with an exact pixel width, but uses something like percentage, (or if you're zoomed in your browser or using a retina display) then it may be hitting the edge of a pixel and rounding up when drawing the box, and rounding down when drawing the background-image. Might be worth submitting a bug report to the browser vendor.
A workaround solution would be to give an inset box-shadow (as opposed to a regular border). An inset border of 1px will overlap the background image (whereas a border will just make the background image push in 1px from each direction). And since it's a subpixel browser-painting issue, your weird border will never be off by more than 1px.
I would like to get the color of a particular pixel in Python, from a specific window, witch is in the background, using its X Y coordinates, Iam using Windows10. (Im trying to write a script, witch bring window to front, when the specific pixels changed)
Introducing the Free Sky with Clouds Background Pixel Art Set. This is a high- quality set of backgrounds that will help you create 2D game projects in various genres. For example: fighting games, quests, rogue, MMORPG, CRPG, action platformers.
Each background is divided into separate parts. Create a beautiful, high-quality, aesthetic background with endless scrolling and parallax effect. The whole set is designed in 576324 resolution. Also, you can easily edit each background in any graphic editor such as Adobe Photoshop.
I want to set bg pixel values to 0 (black) but when I change the color of world, the pixel values of bg become more than 1 due to lights. When disabling lights, rendered image gets plain black image including my object. I am using blender 2.8.
On images with very dark/black backgrounds, I see flickering white pixels on the foreground parts of the image that isn't the background. Example: an image with the word TEST in red (can be any color, really), with a completely black background. The white pixels flicker in an almost snow-like effect that you see on old TV screens. In the example I gave, you would see the white pixels flickering in the word "TEST", but no problems in the black background.
Question: Is there any way (probably a focus stacking software-based solution but I am open to anything else) to capture both sharp foreground and background onto the same picture file? Maybe I missed a setting, or maybe an app exists specifically to do quick focus stacking for the Pixel 6?
I'm sorry to say your Pixel 6 can't take the photos you want. A smartphone camera has a fixed aperture and it's usually relatively wide (something like f/1.8). The focal length is usually normal, not superwide, not tele. Sensor size is small, but do keep in mind that the small sensor size works to reduce background blur whereas the wide aperture works to increase background blur. So the small sensor doesn't give you an entirely background blur free image. Additionally, for a smartphone the Pixel 6 sensor is extraordinarily large.
where f is focal length, m_s is subject magnification (e.g. 2 meter human is 24mm on sensor => magnification 24/2000 = 0.012), N is aperture F-number, x_d is distance between subject and background, and s is subject distance.
On Pixel 6, you you have 12.2mm sensor diagonal, f/1.9 and 26mm equivalent focal length. The crop factor is 3.5 (calculated from pixel size and count, may be slightly inaccurate, assuming 4/3 aspect ratio which might not be correct). So you have 7.4mm physical focal length and f/1.9. That's aperture opening of 3.9mm, compared to sensor diagonal of 12.2mm or aperture 32% of sensor diagonal.
Pixel 6 is useful for low light shooting with something that fits into your pocket. Pixel 6 isn't the proper camera for the photos you want to take. For food photography with sharp background, you don't want to use Pixel 6. You want to use a camera with a lens that has adjustable aperture and image stabilization.
Also, many phone cameras these days have a portrait mode in which background blur is simulated. In this case, it isn't a real optical effect. You can turn the effect off in the camera app. For the picture of your friend 5 meters away, this could be the cause.
With the same lens and sensor that is installed on your mobile phone, you can take photos using the hyperfocal distance technique so that the background and the foreground you want are in an acceptable focus at the same time. In fact, the hyperfocal distance is the closest distance that a The LENS can focus and still have subjects sharp enough to infinity. That is, the focus distance with the maximum depth of field. When the lens is focused at this distance, all subjects within half the hyperfocal distance to infinity are acceptably sharp. You can get help from this link for more guidance and calculation of hyperfocal distance.
I drew a pixel art tree using GIMP. My problem is, how can I cut out the white background, because if I want to build a tile map with it, in my case with tiled, it always has the white background with it.
This is laterally perfect for one of my projects! Thanks so much! What a great tool for being free. Big thanks for the author! One of the down sides of the new AI tools out there is that searching for the phrase 'image generator' will no longer show this tool in search results. I had to exclude the term "AI" from my search before I found this. I'm glad I kept looking. And 8 bit space background is hard to make by hand.
This is an excellent tool. Thanks. Quick question. I wanted to make shader like this for Unity so I have can real time procedurally generates backgrounds. Do you have any tips or thoughts behind creating something like this? That would be very helpful
Well that depends on your own implementation of it. You could just have a bunch of different backgrounds and choose one randomly when the player spawns. No tutorials or anything like that unfortunately, but it should be pretty straightforward, just set the options how you want them and export.
Ah, I just decided to buy it and throw it in. My artist friend may do backgrounds of his own in the future, but these are significantly better placeholders than the ones I've been using. And if it works out that way, I'll just keep them in. They look great.
Hello! I wanted to ask just in case if we can use this generator for assets in commercial game projects? Not nft of course haha. This would be really useful for making tiling parallax backgrounds for maps in my rpg.
Ah I see. I think the filesize would be way to big for some of the backgrounds though if you tried to export those as animations. I think a better solution would be to manually add some particles using whatever engine you're using.
hey, first off awesome generator! I've used it a few times and it's been a great help with backgrounds.
Secondly, I've had the windows version for a little while, but for some reason hitting "export" wont save the image to the file the program is in anymore. Not sure why this is the case.
EDIT: moving the generator to an empty file and restarting it seemed to work.
Thirdly, I've tried using the web version, but you cant seem to be able to paste text into the color slots. You can, however, copy and paste colors from the website to the website. But you can't paste regular text into the site.
A while ago, John Resig pointed out some issues with sub-pixel positioning in CSS. The problem he used is one of percentage-sized columns inside a container, where the resulting column widths don't round evenly to whole pixels or don't sum to the correct total. His conclusion is that browsers each have their own way of dealing with the problem.
Take the following scenario: a fixed width element that is horizontally centered in a viewport using margin-left: auto; margin-right: auto;. The viewport has a horizontally centered background image, having background-position: 50% 0. This is an extremely common page structure.
You'd logically expect the background image and the element to line up, and move as one when the viewport is resized. However, this is not the case. Depending on the viewport width, the background can be offset one pixel to the left or right. This obviously wreaks havoc on many designs. I decided to investigate this more closely and the results are not pretty.
My test case consists of the basic structure described above, repeated in a bunch of mini-viewports. Each background image contains a black box of a certain size, and is overlaid with a grey element that covers this box exactly. If the two pieces align, there should be no black peeking through on the sides, and each box should be fully gray.
The result is quite baffling: not a single browser out there rounds background image positions the same as element positions, resulting in misalignments. The tell-tale black lines show up in every browser:
If you really do need to align a background image properly, there is an ugly work-around: place your background image on an additional fixed-width element layered behind the center column. Center the background's element using margins rather than the background image itself, and clip it off at the sides using overflow: hidden on an additional wrapper. This causes the background's position to be rounded the same way as the column on top.
Any PDF I open, whether it's a scan or rendered or whatever, as soon as I move the cursor over the page, the background turns black. The text remains slightly readable sometimes, and any whitespace in a graphic like a logo, is also filled with black. There are these weird color squares around evreything. Sometimes when I click elsewhere within acrobat, the page goes back to normal for a second, but as soon as I do something else, black again. A weird thing is that when I scroll, the parts of the PDF that were offscreen are still white or whatever the appropriate color, until I move the mouse again that is.
I've tried common suggestions in preferences, including page display >smooth text settings and resolution and accessibility > replace document colors. Please help me fix this.