Dangerous Dave Game

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Rozella Dibley

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Aug 3, 2024, 3:34:35 PM8/3/24
to criserered

my father taught me this game when I was 4 years old I loved this game now I am 9 years old I always play this game when I came from school I am an Indian and it was not popular in India but I love this game very good dos games

I cant describe the memories attached to this game...Me and my brothers, cousins and uncles.... we all used to play it on p1,when p1 was newly launched. Prince of persia 1 and dave were only games we used to play on p1.

I have just gone back nearly 28yrs down the memory lane. Its amazing to see my brain remembers the exact game levels and man this has just made me a child again. I am not into computer games but I know for sure I'll be hooked onto this one for a while now. Thank you so much for bringing this back!

The game which my father introduced me to around 2003 and it still has a precious place in me. Whatever the reason that drives people to look for this game here is similar to mine. :) Greetings to everyone who likes to read comments about the game that left a mark on us in our childhood.

Very interesting game... there were times when I had just this game during my teenage... I explored all the warp zones... oh gosh... after getting the Jetpack in level 5, I used to cross the door and get all the gems from the Warp Zone of level 8... lolz

wow i was teenager when i was first playing this game now i am 41 and i showed this game to my youngest son he is 7 and my older son is 15 they like it alot!!!and no matter how much computer gaming changed today this simple game will be one of the best .

I had a dream tonight. I was looking for this game in my dream. I just couldn't find it. i saw new versions. all my brain's games :)When I woke up, my first job was to find and play this game.2000s. I missed those days so much :(

billion dollar game of my childhood.still very hard to play each levels.I know it only plays on latest computer of that era.and my dad bought the latest one for me to play this game.before the I had Pentium 1 that only run prince of Persia.

I have a trident card but the image-quality is REALLY bad. fuzzeling lines on spaces with the same color on tft..bah!
et4000 from diamond (SpeedstarVGA) is superbe against that trident-card. In another thread I found a patch. I'll check this.

Try to be as precise as you can be. Don't leave out any information. Tell us which entry/entries of the Dangerous Dave series and which episode(s) of Crystal Caves you're talking about. Screenshots and/or videos showing off these issues might also be of great help.

If you're trying to get this combo of games and video card to work on a system that might not even be 100% IBM PC compatible to begin with, I would suggest eliminating that factor first. And by that I mean you should put that ET4000 into a "real" 286 PC and see if the behavior changes at all when trying to run the same copy of these games.

The "patcher" requires Win9x so it refused to work on the A2286 Dos5 and also on my main PC 486/DX2/66 Win95a,
so I need to setup a Win98se Machine on the following weekend to try to run the patch on ccaves and try it on my A2286.

In crystal-caves1-3 on my A2286 I get either a flickering screen while mooving or a flickering HUD (setting "alternative mode" on/off in the game).
Beside that I noticed a smooth scroller downwards on the intro-screen and upwards it's obvious not that smooth. (has some hick-ups)

On dangerous-dave hunted-mansion the screen get's either a shadow on 1/3 from above that stays until I press quit,
or I get strange flickeriing text-characters in different colors that also stay until I press quit/or go back to the menu.
All I need to do is one "jump" in the game and after that I get those erros described above.

I have never seen or used an A2286, but based on what I've heard, it's a 286 add-on for an Amiga 2000 (or an Amiga 2000 with a 286 card in it). But having the same processor as the IBM PC doesn't necessarily mean that the entire system is fully compatible with the IBM PC. That's why I suggested that you take the graphics card out of that system and test it in another system with the same games, preferrably booting both systems with the same boot disk and running the games from the same floppies on both the A2286 and the other system, so that we can be absolutely sure that the graphics card is the problem, not the A2286 itself or other programs running in the background. The 486 PC you mentioned should be able to use the ET4000 graphics card, which I would assume is an ISA card.

If the patch you're referring to is this one, then it won't help you fix the issues you're experiencing in Crystal Caves. That patch just prevents the game from stretching the first row of pixels from the top of the screen all the way down to the bottom of the screen. The patch doesn't do anything else.

By the way, if you're having trouble using my patching utility on Windows 95, then Windows 98 is probably not going to work either. The patcher works fine on Windows XP (32 bit) and Windows 10 (64 bit) and might also work on Linux via Wine (I haven't tested in on Linux).

As for the issues you are experiencing in Crystal Caves, there is probably no definitive solution that will work on all systems. It may be possible to modify the code and fix these issues for your particular system, but such a fix may cause problems on other systems. EGA compatibility was a problem even before the days of VGA and SVGA:

In truth, the EGA standard is less standard than, say, the PC standard, because the PC is built out of off-the-shelf hardware, not custom VLSI chips, and because the EGA video BIOS is twice as large as the entire PC BIOS. There's no solution to this, but broad testing is a reasonable substitute.

Your description of the errors in Dangerous Dave In The Haunted Mansion is not as precise as I had hoped. Which parts of the screen get corrupted, the top or the bottom? A picture or a video would have been more helpful. If the bottom part of the screen gets corrupted and the corruption flickers, then I would say that this sounds like an SVGA compatibility issue to me. Do you get similar issues in Commander Keen 4-6 or BioMenace with SVGA compatibility mode turned off? If so, you should try starting Dave 2 with the parameter "/COMP" to enable SVGA compatibility. Version 1.12 of Dave 2 should have that option. Use the "/VER" parameter to check which version of the game you have. If the "/VER" parameter doesn't show you a version number, then you have an earlier version of the game that probably won't recognize the "/COMP" parameter.

Interestingly sometimes everything is OK, but that is only 1/20 times. It seems that this has to do with games I started before that change something.
I do experiment with vmode that comes with the diamond speedstartVGA. Vmode EGA sets the card in "ega-mode" but this is slower, the picture is smaller
but it does not help by the issues described above.

Keen 1-3 use a different approach to the scrolling and therefore don't have SVGA compatibility problems at all. Keen 4-6 (and also Keen Dreams) use a method similar to what was used in Dave 2 and therefore should exhibit the same graphical glitches without the SVGA compatibility option.

The way to test if your system needs SVGA compatibility mode is to turn SVGA compatibility mode off, start a new game and then make the screen scroll up and/or to the left. If the bottom of the screen starts flickering and showing either black pixels or random garbage, then your system needs the SVGA compatibility option. If you don't get to see any issues like that, you can leave SVGA compatibility turned off, since having it turned on would just waste CPU cycles.

I am currently checking for another vga.-card in that A2286 solution to get the machine as good as compatible for old cga/ega/vga games and other software. Which ISA gfx-cards (chips) would you recommend me to test ?

The detection for being able to land on a tile when falling is slightly shifted to the left compared to the tile's normal hitbox detection. Because of this, when there is an open space under a vertical wall facing left, there is a specific point at the left edge of the wall at which you can jump straight up without getting obstructed, but which will cause you to then remain standing on a tile two tiles higher up on the straight wall. This way, it is possible to climb obstacles without needing the Jetpack. The trick only works when there are two cells of headspace above you; if you hit a ceiling, you fall down the entire way back to the real floor.

The disadvantage of this bug is that the opposite applies too: when you stand on the very edge of the right side of a tile, just before the point where you would fall off, and then jump straight up, you will fall through the floor when landing.

Each Warp Zone in Dangerous Dave is constructed in a normally-inaccessible area at the right side of an existing level. However, in level 6, you can access this area by using the jetpack found at the start of the level to fly through the door before collecting the trophy. Without the trophy to trigger the level end, you can pass through the door tile to the area above. From there on, you can walk to the right side and get all the riches of the Warp Zone that can be accessed from level 8. Having the jetpack available makes it trivially easy to collect the trophy without dying, and the crowns area alone gives enough points to give you an extra life. Since you did not access a Warp Zone to get here, the game treats an exit through the Warp Zone's door as completing level 6. Not only is this much less dangerous than finishing the actual level 6, but the Warp Zone can be accessed again the proper way on level 8, giving you the chance to plunder it a second time.

When going on top of the normally-accessible part of level 6, you should be careful not to touch the outer edges of the level, since these will act as Warp Zone triggers for level 6, and will make you end up in a corrupted warp zone (see Bugs).

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