Kvisoft HTML5 FlipBook Maker software allows you to create page flip book from existing files like PDF, office documents(Word, Excel, PowerPoint), images and flash videos without any programming work. By using the professional Flash and HTML5 flipbook maker, you enhance your company brochure, magazine, flyers, catalog etc with animated page flipping effect and comfortable reading experience. Once you uploaded the Flash and HTML5 version flipbook to website, your flipbook will be visible for both computer users and mobile readers.
Templates setting
1. Use built-in templates and scens to decorate flipping books.
2. Set a title for flipbook along with a link.
3. Set Password for output flipbook.
4. Integrate Google Analytics into output flipbook.
5. Customize toolbar buttons to set permissions for sharing, downloading, printing flipbooks.
6. Customize page thickness, flip speed, cover style etc.
7. Customize background style and music.
8. Brand flipping book with logo and link
9. Add bookcase beside flipbook to link related ebooks.
10. Add table of contents and bookmarks for flipbook.
11. Customize toolbar button language and tooltip text.
12. Set preloader and reflection.
This research is motivated by the increasingly rapid development of science and technology, which requires Indonesia to continue to race to not only improve its infrastructure, but also to improve the quality of its human resources. In addition, the teaching materials used in lectres are still in the form of printed materials (not yet using electronic modules) and have not been integrated into STEM. The results showed that the electronic module on the colligative propreties of STEM based solutions using kvisoft flipbook maker application developed was declared very feasible with an average feasibility value of 92,34. While the practicality test was declared very practical by the lecture with an average practicality value of 94 and received a very good response from students with an average practicality value of 96,38 very practical category, without revision. In terms of effectiveness, it is declared effective with an N-gain value of 0,77 high criteria.
This study aims to develop e-module teaching materials by applying kvisoft flipbook maker on the subject of the set. To view teacher and learner responses to e-module teaching materials using the kvisoft flipbook maker application on the subject of the set. The method of this research was conducted using Research & Development method of Borg and Gall model which has been modified by Sugiyono covering 7 stages: 1) Potential and Problem, 2) Collecting Data, 3) Product Design, 4) Design Validation, 5) Design Revision, 6) Product Trial, 7) Product Revision. The results of this study indicate that the value of feasibility by the material experts scored an average of 3.23 with good criteria and value of feasibility by media experts with an average score of 3.28 with very good criteria, while the value of feasibility by linguists got a flat score 3.02 with good criteria. The response of the students was very interesting, with the achievement of the average score of 3.33 small group trials and the achievement of the average score of 3.49 field trials, the teacher's test response was very interesting with the achievement of an average score of 3.64. This shows that the e-module using the kvisoft flipbook maker application generated in this study is considered feasible for use in the mathematics learning of the set matter.
This research is motivated by the outstanding printed books that do not display interactive simulations by combining text, images, audio, video, and animation so that they are less attractive, the availability of communicative science learning media and have many interesting displays that have not yet been developed, teaching materials used in schools in the form of printed-based teaching materials such as physics textbooks and the availability of instructional media less utilizing existing technology in the learning process and lack of reading skills, interest in reading and lack of understanding of scientific concepts of students as well as the lazy nature possessed by students. Research and teaching materials e -Book discovery based flipbook maker kvisoft aided learning is a research and development ( Research and Developmet) by adapting the procedural step, namely ADDIE Analysis (analysis), Design (design), Development (development), Implementation (implementation) and Evaluation (evaluation). The validity test of e- book teaching materials based on discovery learning assisted by Kvisoft Flipbook Maker was conducted by five experts, two material experts, two media experts and one linguist. Practicality test of discovery learning based e- book teaching material assisted by flipbook maker kvisoft by looking at the practicality questionnaire sheet by science educators and some students of class X-MIA MAN 2 Padang Pariaman. Test the effectiveness of discovery learning based e-book teaching materials using Kvisoft Flipbook Maker by looking at the scientific literacy of students using the effectiveness questionnaire sheets by class X-MIA MAN 2 students in Padang Pariaman.
The results showed, e- book teaching materials based on discovery learning assisted by Kvisoft Flipbook Maker on material momentum and impulses and simple harmonious vibrations of class X-MIA MAN 2 Padang Pariaman on the ability of students' scientific literacy, learning materials based on Kvisoft discovery learning assisted by Kvisoft flipbook maker on the material of momentum and impulses and simple harmonic vibrations class X-MIA MAN 2 Padang Pariaman is very valid with an average of getting 88.7% for the material of momentum, impulses and simple harmonic vibrations with a very valid category. Practicality results obtained an average value of 88.49% categorized as very practical, while for the effectiveness of e- book learning materials based on Discovery Learning assisted by Flipbook Maker obtained an average value of 80.89% for the scientific literacy ability of students. The results can be concluded that the e-book teaching material based on discovery learning assisted by Koftoft Flipbook maker on material momentum, impulses, and simple harmonic vibrations is very valid, very practical, and effectively used in physics learning class X MIPA -1 MAN 2 Padang Pariaman.
Development of interactive learning media flip book using Kvisoft flipbook maker based on local culture and art is one way to utilize technology education in the form of software kvisoft flipbook maker which is integrated with local cultural arts and produced a development product in the form of learning media for mathematics flip book. The purpose of this study was to determine the process of developing flip book learning media and the effectiveness of learning media flip book in the learning process in class. The subjects in this study were 30 students consisting of 16 men and 14 women in
rade VII junior high school in Indonesia. The development model in this study uses the 4D model which consists of the stages of define, design, develop, and disseminate. The development process in this study starts from the stage define by conducting initial initial analysis, student analysis, task
analysis, concept analysis, and learning objective specifications; the next stage is the stage design by conducting a benchmark reference test, media selection, format, and initial media design; the next stage is the stage develop by conducting expert validation and development testing; and the last stage is the stage disseminate by packaging media and distributing media in the same school scope with different classes. The development of this learning media flip book can be an alternative choice in the use of mathematics learning media, especially in social arithmetic material.
Each course has its own uniqueness and distinctiveness, therefore it is necessary to
develop e-book teaching materials for these courses. It aims to adjust to the uniqueness
and distinctiveness which ultimately leads to improving the quality of learning. In
developing e-book teaching materials, apart from being based on materials and
curriculum, it is also necessary to analyze student needs so that the e-book teaching
materials are right on target. The purpose of this study was to analyze the importance of
kvisoft flipbook maker-based teaching materials in the PLS program assessment course.
The research method used is a survey method. Data collection was carried out using an
open questionnaire made through google form and addressed to fifth semester students
who took PLS program assessment courses. In addition, researchers also made
observations in the learning process. The data obtained are quantitative data and
qualitative data. Quantitative data were analyzed using the percentage formula, while
qualitative data were analyzed descriptively. The data analysis of the importance of the
kvisoft flipbook maker-based e-book is part of the development research (R & D) on the
development of teaching materials for the PLS program evaluation e-book, in which this
e-book product can be used by students in learning. Based on the results of the analysis of
the importance of this ebook based on kvisoft flipbook maker, it is obtained that this
ebook needs to be developed to make it easier for students to understand the material well.
Pemilihan media pembelajaran yang berbasis teknologi masih jarang diterapkan terutama pada beberapa mata kuliah fisika yang dianggap tidak dapat tersampaikan dengan baik jika disampaikan dengan multimedia. Pada penelitian ini diterapkan media pembelajaran fisika digital book dengan kvisoft flipbook maker untuk mengetahui pemahaman konsep mahasiswa terhadap materi kuliah Kapita Selekta Fisika Sekolah II dan mengetahui efektivitas penggunaan media pembelajaran fisika digital book. Peneliti menggunakan analisis multivariat yaitu MANCOVA dua arah dengan satu kovariat yang memanfaatkan program SPSS 16. Hasil penelitian menunjukkan terdapat pengaruh penggunaan digital book terhadap pemahaman konsep dan hasil belajar mahasiswa dari rata-rata 70 untuk kelas kontrol (gain ternormalisasi 0,4) menjadi 84 untuk kelas eksperimen (gain ternormalisasi 0,7).
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