Doyou have any idea why mine is getting stuck 2/3rd's of the way across the screen when trying to load the game with the mod files installed? I have cleared cache, deleted the temp GTA_VC.CAP.Final file that gets created when the game is started and tried multiple versions/updates of the Rad Mod. Any suggestions? I read someone on Youtube tried a different copy of Vice City and it seemed to work for them. Will I need to pickup another copy of the game? Is there a specific version I should look for? Sorry for so many questions. This looks like an awesome mod and I would love to play it if I can get it working
Have you managed to get it working if not you have to make sure you replace all folders then remove the cap I used clear xbox cache from the dashboard both the 10th anniversary and RAD mod run perfectly
I'm looking forward to putting this mod on my copy of VC. I love GTA VC and used to the mod the PC versions of GTA III back in the day. Probably going to be installing it this weekend to see how I enjoy ing
As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable.
Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here.
Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end.
It is recommended that you play this mod in WIDESCREEN with TRAILS OFF.
Original textures replaced with textures made from real images of Miami roads.
This solves the issue of the blurry roads in the original release and generally looks better all around.
Sidewalks replaced as well.
Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world.
New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well.
More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system.
PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic.
A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now.
The brass knuckles have been resized to not look so outlandishly large.
Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however.
A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods.
Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery.
About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models.
The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map.
INSTALLATION:
1. Extract folders to any directory of your choosing
2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process.
3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists
4. Clear your Xbox's cache and start the game
5. Have fun
This is modified version of vice city considering modern Miami theme. It includes a lot of modifications, just to make it look like Modern Vice City. I started this project in 2015, when I was 13 year old, just for fun, But it gone quite popular with over 1 million downloads, so now I decided to update it whenever I get free time.
This includes skygfx, Limit Adjuster, 2dfx, High Draw Distance of cars and buildings, Multi Sets, ENB reflection adjusted for skygfx, Occlusion, Water Reflection, Depth BIAS, Smooth Shadows, Anti Aliasing, Depth Of Field, No Bloom, Ultra HD particles and effects, trails, Ultra HD Water, Weather, Sky, Rain and much more...
All Pedestrian are changed and made more HD, realistic and similar to GTA VAll Vehicles have been changed, with sports cars, luxury cars, sports bikes, and with those graphics applied, it looks ultra HD.
GTA 5 HUD has been added, you can change weapons and radio stations just similar to GTA 5, mobile phone has been also added, press P to bring it out or in. First Person View is also added, you can just switch to it by pressing V , GTA 5 character animation is also added, you can walk while firing weapon and jump, and swim, some nice songs are also added in mp3, Cleo 2.0.0.5 along with Parkour is also added, Vegetation, tress and grass, is also changed and now look more HD, a lot of Dull Buildings textures are also changed and made look more HD. GTA 5 like camera movement is also added, with square and HD radar.
3) If your mod is set up to replace one particular car (eg the files are called infernus.txd etc) then you can change it to replace a different mod. The VCMM will allow you to do this when you install, but if you do it manually you will have to rename the .txd and .dff to the exact filename you want to replace (eg blistac) and then when you edit the handling.cfg files etc, change the name and/or ID of the car. This is a dangerous process
4) Sirens (flashing blue lights on emergency vehicles) cannot be switched from car to car, so you can't have more than already exist (police car, ambulance, fire truck, fbi washington, fbi rancher). Replacing these cars will give you a siren.
5) Car's files have the cars internal name in them. Inside all the configuration files and the archives, the Blista Compact is called 'blistac', the Police squad car is called 'police', the FBI washington is called 'fbicar' and so on. Most of the names are understandable. DO NOT rename any of these files to more befitting names, the game will look for the 'blistac' car not the 'dodge' car. This will only muck up your game. If you want to rename a car so it shows a different name ingame, i'll show you how to do that later on.
7) Only the PC version of Vice City is moddable, it is too long and expensive a process to attempt to install a mod on the XBox or PS2 versions. It basically involves you replacing the files on the disk with the new ones, and burning them to a new disk, then modifying your PS2 to be able to play recordable disks. For the same amount of time, money and effort you could upgrade your PC and buy the PC version and mod that easily. Just get the PC version.
The Vice City Mod Manager (vcmm) is an application that can help you to install specially prepared mods into Vice City. Its basically a lot of extra work by the modder to make it easier for you to install.
To install a VCM mod you firstly need to download and install the Vice City Mod manager (from thegtaplace's downloads section), and you need to download the VCM version of the mod/vehicle you wish to install - the normal dff/txd version will not work. Follow the steps below to install a vcm mod.
Before you install any VCM vehicle mods you MUST install "DMagic1's wheel mod". Without this installed, your game will crash after you've installed the mod. When you download DM1's mod, you follow the above process, the same as you would to install a vehicle, except you dont choose a vehicle to replace.
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