This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Left 4 Dead for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
In Part 2 (The Crane), jump on the fence by climbing onto the vent cover. Head across the fence and jump to the other side of the horizontal fence. Turn left, and head to the end, jumping up and to the right to the AC unit / box on the corner of the next building, allowing you to bypass the crescendo event. On the next building, go to the left corner and jump into the highest branch of the tree below. You may lose up to 80% of your health, so heal up before you leap. This leaves you right at the next safe room.
In Part 3 (The Construction Site), by the barricade that you burn is a metal door and a raised fence. Jump on the railing / fence and follow it until it begins to start downward. Here, hop onto the metal siding / door (a difficult maneuver).
In Part 1 (The Rooftops), as soo as you start, look over the edge of the building, down to the street. There's a box partway down, possibly an air conditioner. Hop down to that and it should reduce you to 41% life. Drop to ground from there to skip the interior of the apartments entirely.
Alternate tapping the melee button and the weapon switch button rapidly to double your melee speed. This can be useful for beating off zombies on Expert difficulty. Note: This may be banned in Versus mode.
If you'd like to "refill" your health as a zombie, run away from the survivors until you see a message claiming you are too far away. Now you'll be allowed end your current life and then respawn back in the fray. Hopefully they won't make it to the safe room before you're back!
As the director's commentary points out, the Tank can be outrun by any survivor with green (51% or more) health, but the Tank can overtake any survivor with 50% of less life, because the more injured a survivor is, the slower s/he moves.
If you need to 'reset' your primary weapon to its original (cherry) state, pick up a weapon different from yours, then re-select the weapon you want. This is faster than reloading (plus the time used from replenishing from the ammunition pile), and can help in close-call rescue finales.
The infected cannot extinguish fires once they are ignited (all modes - but especially in versus mode). Use that to your advantage in the campaign by using the molotov (or igniting gas cans) on tough targets like Tanks and Witches.
Note that the key used to access the developer console may be different on non-U.S. keyboard layouts; for example, a standard UK keyboard layout uses the tilde key (left of the "1" key and below Escape).
The sv_cheats console variable is a prerequisite command to many of the game-altering commands found in the Left 4 Dead series (including other Valve games, such as Half-Life). In the Left 4 Dead series, by setting sv_cheats to 1, most commands are then recognized by the game. It is with sv_cheats 1 that most of the exploits were found by users in the demo during its pre-order era.
Enabling cheats disallows unlocking achievements. This includes Grind Achievements, which are achievements based on your lifetime performance (i.e. killing 5,359 Zombies in Crash Course) and any other Achievement that uses a Counter-based system to acquire (i.e. Collect 10 Boomer Bile Bombs off Dead CEDA Agents) as well, so any Infected killed with cheats enabled will not count towards Zombie Genocides or any similar achievement. Even when turned off, achievements are still disabled. Only restarting the particular game will allow achievements. Achievements can still be earned through an online game as long as cheats were never enabled on that server.
Unfortunately, enabling cheats in Left 4 Dead 2 is more complicated than in the previous game. Cheats must be enabled in the main menu, before starting a game, and even then you must use the map command to load a game with cheats enabled - starting a local server via any of the lobbies will disable cheats.
Survivors do not take any damage, and will not be slowed by Special Infected attacks. The only real way to lose is to somehow leave everyone hanging on a ledge. The only realistic scenario for that is that you are hanging off the ledge, while the ai tries to help you, but just falls to their doom instead.
It is somewhat similar to godmode in that you cannot die, but you still receive damage. However, if you aren't the last survivor alive, you'll still be incapacitated as per normal gameplay. If you are, then whenever you take a hit that'd deplete your health, it will be reset to 10 instantly, thus protecting you from dying or incapacitatation. However, sometimes it can still kill after receiving damage rather than just incapacitation or restored HP, so just be careful.
Note: This code will not de-spawn any living Special Infected.Note: Infected in map design will still spawn, including the bride Witch in The Riverbank, Witches in The Sugar Mill, the Tank in train car in The Docks, as well as every Tank during the finales.
This command makes it so the witch will start to get angrier slower than usual, allowing anyone to get close to her with more time. You can also increase this so that the witch is really pissed, You might have to kill your AI to even pass this witch without anyone dying.
To remove Specials, use the kick command, followed by the name of the special in question. For example, if a Jockey was riding you and you're a lone player, type kick Jockey and it'll magically disappear. This command does not work on Witches or Common Infected. To bind multiple kicks to a key, it is safer to use the wait command in between the kick commands.
If you want to remove those sum-of-bitches Common Infected and Witches too, give them a threatening stare and type down z_kill. Any Common Infected and Witch that are under your crosshair will be killed instantly.
Note: For some reason, if you throw a Bile Bomb at a bunch of force-spawned Uncommons, they will start pushing rather than hitting each other, like when you bash one with your weapon. Also, if you throw a Bile Bomb on Jimmy Gibbs Jr., the Purple Aura remains on him even after the effects have faded, thus lighting him up through walls.
Now that biker dude disappeared, only his weapons and whatever other items he was carrying as the only evidence as to his existence. Now you can finally enjoy some actual single player whilst kicking the special infected out of the server.
These originally did no damage until entering a safe room with the weapons, however this was fixed when CS:S' weapons were added as official content globally in The Last Stand Update. However, CS:S weapons were available and functional before the update in Germany and Australia.
In the full game, the Grenade Launcher can be spawned via the give command as with the other weapons, but because the grenade launcher was never meant to be obtainable in the demo, it must be created using ent_create as shown above.
By doing this, well, more zombies can be spawned in at one time. So if you give the director like a limit of 500, they could spawn in 500 zombies, because if there isn't a limit, why waste it?But how can we get more zombies in a horde? Simple!
Now the zombies can see you much further, patrol the map, and react near instantly! This is tougher than you might think.Okay, if you've gotten this far without dying, we're gonna need more special's around. And luckily, we can make it so there is no shortage of special's.
If you were to set the minion limit from 3 up to 6, there could be, at most, 6 special infected alive at one time. However, since the limits for each specific type are set to 1, you could not get more than 1 boomer, 1 hunter, and 1 smoker. Similarly, if you turned the hunter/smoker/boomer limits all up from 1 to 2, but left the minion limit at 3, you could still only have 3 specials alive at one time, but you could end up with 2 hunters and a smoker, or 2 boomers and a hunter, etc... turning minion limit up to 6, and then each individual limit up to 2 would theoretically allow you to have 2 boomers on the field at the same time as having 2 hunters and 2 smokers all running around, although it's possible that a slot is reserved for a tank.
Whenever a mega mob spawns, it will never, and i repeat, NEVER stop the horde. You can't even move past them at this point.But you can't decide how you wanna play? Well here's a challenge!
The variable "rescue_distance" controls how far your teammates must get beyond your corpse before you can be rescued. Set to minus one to preclude that ever happening. The second variable, "rescue_min_dead_time", controls how many seconds must elapse after death before you come up for reincarnation. Set to "-1" to preclude that possibility.
Do note that the Survivor Bots will walk through the stage well enough, but may get hung up when it comes to pushing certain buttons or leaving certain areas. Simply switch teams again, accomplish the goal, and switch back. Do take note that the map that you are playing is still a co-op map and may end prematurely once both teams have played through. To avoid this, vote for a change in campaigns to load the Versus version of the maps.
NOTE: This cheat has been patched. In order to do this, you must enter sv_cheats 1; mp_gamemode versus. You must then finish the level and you will switch teams afterwards. If you want the AI to play with you, enter mp_gamemode coop. The AI will then spawn other Infected to play with you. They won't make the best decisions, and you will likely be the only one killing anyone. You can also play survival mode by entering mp_gamemode Survival. You cannot use this method for Left 4 Dead 2, as mp_gamemode is not recognized by the Developer Console. You must enter map mapname Versus. For example, to play Versus Mode on The Hotel, you must enter "map c1m1_hotel Versus". This will allow you to play Versus for the entire campaign. The switchteams command is also not recognized, so you must enter "vs_maxteamswitches" and then set it to something big like 999. Often, you will spawn in on the second or third map as the wrong team, so you can still switch. Sometimes, you will even spawn in as a Spectator. You will have all AI teammates, unlike the first Left 4 Dead where playing Versus by yourself meant by yourself.
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