In 60 seconds, the idea is to try to drag all the garbage objects into the respective recycling bins. Only 1 try per object.The object will return to it's original position if it's been placed wrongly, mouseevent for that object is then disabled.
In regards to the items flying towards the top left hand corner of the screen, it only happens when I misplace the items at the wrong location during the countdown. If there's no countdown, the items move back to their original positions when misplaced and works correctly.
Ah, so sorry. I forgot to mention I'm actually displaying the coundown on screen, so when all the items have been placed in the respective bins correctly, the countdown number doesn't stop at the moment the game ends, but instead disappears totally.
I'm trying to find a command to allow the countdown number to "pause" and display the number which it's at, so to speak, when the game ends. It starts from 60 to 0. So if the game ends with 30 seconds remaining, I want it to display 30 and pause there, till I press the reset button to reset everything.
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How do i set a timer to countdown from (x)secs and then end the game when the timer reaches 0secs. I need the timer to start when a button is pressed and continue when the next ViewCotroller is being shown. When the timer is done I need to show another View. (I'm new to developing Apps and swift etc.)
I need to create a single value panel that displays a countdown from today's date until a target date, how can I achieve this? Right now I am using sample data and I added a field called "GoLiveDate" to the data and put the target date in (which is in the future.) What I want to do is put a panel in that says something like "80 days until Go Live." Then tomorrow it would say "79 days until Go Live" etc etc - Is something like this possible?
One follow up question, what happens to the isIdleTimerDisabled property value when the user cancels the application by swiping it up? After doing some testing it seems the system resets back to the default (false) setting. I am not sure if their is a way to identify when a user cancels an app this way and to reset the value before the application is totally terminated.
I my intention is to further refactor my code and attempt your second recommendation to allow the app to suspend and then use a local notification to possibly calculate the time that has past using system date info and the display the countdown timer when the user taps the screen/reactivates the app. When I figure that out I should also be able to to notify the user when the timer reaches zero and I want an audible alert or vibration.
Swiping up from the multitasking UI terminates your app and prevents it from running again until the user manually launches it. If your app is in the foreground, this will likely generate a .willTerminateNotification notification.
Still quite new to HA (core install 2022.12.3) I want to create a retriggerable timer that switches on a light. After the timer timeouts, the lamp is turned off. When the timer receives a trigger during countdown, the initial timer value should be restored.
If your automation starts a timer whenever the PCF8574 input that goes from 1 to 0, it will do that each time this state-change occurs. In other words, if the timer is active and then the state-change occurs, the automation restarts the timer. The automation should specify the duration value when starting the timer.
What happens now is that the light receives a command light.turn_on each time the trigger occurs. This light.turn_on is an X10 signal that is sent to the X10-switch. I would like to prevent the light.turn_on from being sent to the X10-switch when the light is already ON. If I add a condition, the timer would not receive a re-init. IOW: I need to add a condition into the if-then structure. Is that possible?
The target application: If AmazonEcho is getting a timer, it sends a DateTime information to an item. This information is the target date and time on which the timer is counted to 0. I puzzled for OH2 a functional code after researching step by step and using some code examples and now I need to translate that from joda.time base to java.time base.
For daily use I switched back to OH 2.5.11 yesterday, because it was not running very smooth. Especially the HabPanel has problems with German ,,,. What is the best way to restore an OH2 backup to a new clean OH3 installation? My things are all created in the paper UI of OH2 and the items are a mix of paper UI and text files.
2) I can set a Training Target but that always includes distance as there's no time-only target. The best I came up with was if I used the "Distance and Time" target to set the distance to the lowest possible 0.05 miles.
3) I can use the basic timer itself but I want it to be part of an Activity so it can be tracked. This is what I'm doing now: I'm starting a 30 min timer and also a Cardio activity. When the timer goes off I stop the Cardio activity. Seems like a workaround.
Thanks, I did that. The workout is visible in the Connect app and on connect.garmin.com but after syncing many times it's not on my watch. When I select an activity (Cardio in this case) and select "My Workouts" it shows "Download Workouts from Garmin Connect"
Use the big blue button on the top of the respective Workout page "Send To Device" for sending the workout to your Instinct. Verify then, over the USB cable, whether the file is in the folder //GARMIN/Workouts/
If it is in the folder, and you do not see it among Cardio workouts, then it most likely means that the workout is not of the type Cardio. Are you really sure the Workout you created was of the type "Cardio"?
Introduction (00:00)
So I'm a big proponent of shot timers for training. It's one of the few ways you can have a metric for your speed. And obviously, shooting is all about having a balance of speed and accuracy. It's not just about accuracy. It's not just about hitting the target. It's also about hitting the target quickly and efficiently. And shot timers are really the only way you can actually see exactly what's going on, if something was actually faster, because if you're not using a timer, you may think, "Oh yeah, that did feel faster." But you actually don't know. This is a good way of actually seeing that. So this is a Club PACT Timer, and I'm gonna show you guys kind of how it works.
Delay and Instant Settings (00:30)
Shot timers have either an instant beep that occurs, or they also have a delay. This timer, when you set it to delay, is going to be random. So some people go, "Oh, you know exactly when it's gonna go off." No, the only way I would know if it's exactly, like when it's gonna go off on delay, is if I look down and see exactly, "Oh, it says three seconds." But if I'm looking out, right at the target, and my timer is down here, I have no idea if it's two seconds, four seconds, three seconds, two and a half seconds, three and a half seconds. It's random. And that means I can't game it.
All right, so I'm good. So I was able to get that shot off before the second beep. So you can set your par time to whatever you want. You could be one-tenth of a second; you could be maybe one and a half or more. Whatever it happens to be. This is particularly useful for dry fire. I usually keep it off and I just run my timer on delay.
Reading the Data (02:52)
So now I'm gonna show you guys kind of some data on what to look for while you're actually using your shot timer. So I'm gonna go ahead, shoot into this target right here, four rounds from the draw. And then I'll show you guys kind of how to read the data and kind of what to what to look for. Let's do this, standby.
Target Transitioning (04:31)
Now I'm gonna show you guys how to get data from target transitioning. So I have two targets right here. They're obviously very close, so I don't really care, as far as that goes. I'm gonna draw, I'm gonna shoot two rounds into this guy, I'm gonna shoot two rounds into this guy, and I'll show you guys how to break that data down. So make sure I have four rounds. Yes, I do. Standby.
So for me with targets like this, the transition this wide, I want my transition to be about the same time-wise as my shot split. So if my shot split is a 0.20 here, my transition needs to be like a 0.30. This was a 0.56. It wasn't great; it wasn't super fast. It wasn't Aimbot. And then my shot split once I got there, my second shot, was 0.37. So I had a 0.35 on him, I then had a 0.56 transition, and then I had a 0.37 split. So you can start using a timer to watch your reloads, watch your target transitioning, watch your draws, set a par time if you're dry firing. It's really important.
Reloads (05:57)
I'm gonna go ahead and do a reload and show you guys kind of how to diagnose the speed of your reload based on your shot timer. So I'm just gonna fire two rounds into the head. So nice and slow. A better accuracy standard, so five-inch by five-inch box here at seven yards. Reload, two, reload, two. See what that looks like. Random delay. Standby.
All right. So all in, I did definitely fudge the reload, slipped when I went down to grab the magazine. So first shot was a 1.03. I had some weird data from like it hitting my holster. So first shot 1.03 into the head, not too bad. My second shot was a 1.46, so I had a 0.43 split. Obviously, cause I have a smaller target and I wanna make sure I'm getting good hits. My next time, my next split, that's my reload. So that's how much time it took me between my second shot to my reload and the next shot. So 1.6.
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