Consult the Call of Duty Blog for all official comms and announcements. Check Patch Notes prior to the release of Season 2, with separate notes for Modern Warfare III (led by Sledgehammer Games and Treyarch) and Call of Duty: Warzone (led by Raven Software).
Welcome to a Brazilian mountaintop resort with gift shops, restaurants, and trams. Aside from the impressive views, expect a more classic feel to this Shoot House-sized, three-lane map with tight interiors and long-range exteriors. Start at the Funicular (a large gondola) or at the Plaza on the opposite side of the map. Explore an exclusive promenade of shops, a raised Central Walkway and glass-walled restaurant, a sunken northern flank with lush jungle foliage, a Gallery, and an upper bar area. Curve around the southern flank with differing heights, decks, and a small Burger Town to drop foes from.
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A virulent plague of unknown origin has swept through Terminal, coating almost every surface with disgusting, pustule-pulsing growths of alien origin! All flights are grounded as swarms of locusts fill the skies, the interior of the parked plane is thick with ooze dripping from the fuselage, and the periodic cockroach invasion at Burger Town indicates this place needs much more than a fumigation.
Enter a vastly overgrown Skidrow as the plant life has taken over, with thick ivy covering the decrepit tenement block walls, tufts of grass have pushed through the concrete, mold and moss coat every corner, and green, vine-like tendrils strangle the rusted vehicle shells, returning this urban landscape back to nature.
The action then descends through the skyscraper interior, as the attacking team attempts to break into a secure laboratory within the structure while escorting a MAW (Modified Armored Wheelson). An exploration across these sprawling facilities must occur before the Wheelson can hack the data servers.
The operation culminates as the attacking team exits the skyscraper into an urban park. Expect intense and ferocious combat as all hell breaks loose, with one team focusing on establishing an exfil point at a PDS (Portable Decontamination Station) prior to an extraction helo arriving.
Got a steady hand and a predilection for quickscoping? Then drop into this mosh pit, where long-range shots are anticipated, and closer takedowns come down to your dexterity, Loadout, and correct magnification for your sniper scope. Combat occurs across a variety of maps, while modes are mainly focused on Team Deathmatch and Domination. As expected, all weapons besides Sniper Rifles are restricted, including Lethal and Tactical equipment, as you focus on power positions, sightlines, and a steady aim.
While your team deals with both enemy Operators and the undead, only one of you needs to be within the Hardpoint to keep it captured. This is easier said than done, though mowing down a Zombie gives you a small chance to acquire a Pack-a-Punch Weapon, as well as three Zombies power-ups, including Max Ammo and Instakill, the latter of which only affects the undead. Killstreaks are also available if your undead disposal skills are first in class; every five Zombie kills equals one Operator kill point for the purposes of acquiring Killstreaks.
Sledgehammer introduces a special third person-perspective Multiplayer mode variant: Juggermosh. This is all Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.
Eliminate enemy players until the score limit is reached to win. Each player has unlimited lives, and matches play similarly to Team Deathmatch. The player with the most kills from each team will be marked as an HVT (high-value target). The HVT alternates between teams on a time interval and extra points are awarded when the HVT is slain.
Skill Division Rewards: Ranked Play grinders also have the chance to earn Skill Division rewards. These are unlocked at the end of the season, based on your best Skill Division obtained in Season 2.
Remember that you can still earn the Skill Division Operator Skins in Season 2 which are obtainable in any Season of Ranked Play. As well as Skins, there are other items to grind for as you aim for a season-high placement within the Gold Division or above, as well as special rewards for the Top 250 and No. 1 player in the world. These include new rewards including updated Season 2 emblems and all-new Division Camos.
A new Story Mission with new terrors lurking within the Dark Aether await you. You will utilize a variety of [[REDACTED]] during the investigation of a second Rift. Alarming aberrations abound in this new maze, as a mysterious entity makes her presence known to Ravenov and the team while they frantically search for an exit from the Rift. Earn coveted rewards, follow cryptic clues, and complete timed tasks, all while facing down the largest infested Stronghold yet seen!
As with Season 1, your Prestige Player Level unlocks more challenges to complete, with additional Calling Cards to unlock. Furthermore, expect a new Warlord to face and the following new Classified Schematics:
Those Strike Team Operators planning on forming their own temporary regiment of undead friends or transformed humans can now take the V-R11 Wonder Weapon into important outings, thanks to this Schematic.
The Warlord Keres has set up her fortress in the Killhouse at Orlov Military Base. She is known as a deadly and elusive chemical warfare specialist, and her defenses should be approached with extreme caution. Expect the exterior to be well-fortified with soldiers, snipers, turrets, and traps, as well as poison gas grenades. It would be wise to bring gas masks.
The grandeur of the Keep, with its opulent tapestries, mosaic floors, and gilded throne room, is mostly intact. Look to the north for additional pathways: With the arrival of aquatic vehicles, the steep northern cliffs below the Keep have been modified, adding a rear dock for unloading cargo, along with a rough cargo elevator (now sporting two Ascenders) enabling fast upward travel to the battlements. Under the foundations of the castle is a rock tunnel with openings to the sea, which runs east to west, all offering tactical access to and from the Keep.
The battlements on the western side of the Keep may have seen better days, but the layout is still familiar. To the north along the coast, discover a second pier housing fishing boats and a bait shop. The area north of Terraces has received further construction changes, with Ascenders, additional stairs running along the cliffside, and small cave openings and grottos to traverse. This stretches north of the Graveyard along the coast to the northern tip of the Town POI.
The ancient stone crypts still stand on the small plateau above the Town. You might want to bank on a thorough exploration of this somber spot, not least due to the connecting tunnels burrowing down toward the epicenter of the action!
The coastal town is still as densely packed as you remember, with an old fortress bell tower, brightly hued apartments and stores, and a turret defending the cove from seafaring attackers. Atop the new Police Station on the north side of the cove is a helipad, usually a good spot to locate a Light Helo for airborne maneuvers.
Initial evidence of a sizeable seismic event to hit the island is visible in the southeastern corner of Town, where a sizeable fissure has cut through the earth, splitting a dwelling into two. Tactically, this allows you to investigate the giant crack, leading to multi-level fighting opportunities and an entrance down into the main impact crater to the east.
Once a military camp with tents and a small watchtower, significant construction has since modified the southeastern coast into a pier and Tasting Room for the adjacent Winery, as well as a Rohan Oil Gas Station and convenience store.
The chateau specializing in fine wines has seen better days, with massive structural problems visible across the premises. This includes a giant crack through the central courtyard, allowing a novel access into the now-flooded wine cellar. Perhaps that water can be drained? The old chapel, now used as storage for the vast fermenting casks, has lost its tower, which lies in three sizeable chunks.
The true extent of the damage caused by an apparent colossal subterranean explosion is most visible when investigating the Keep Gatehouse in the center of the map. The ramparts, multiple turrets, the arched entrance, and the barbican (the circular outer defensive tower) has sustained major damage, with the barbican itself sinking into the unstable ground below.
Almost unprecedented destruction by the Konni Group has wiped an original point of interest off the map. The Grotto is now a deep crater, with portions of the island, including main roads and buildings, all sunken or fallen into a vast crevasse. The resulting wreckage should be explored as a matter of urgency, as the epicenter of the crater has been revealed to be a large Konni laboratory with a snaking network of corridors, chambers, and tunnels.
Operators should be aware that recent seismic events may be linked to increased undead activity across the island. Therefore, a new and temporary Eradication Contract has been issued to all available Operators: Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island! Destroy the cysts, and any Zombie HVTs before the Contract completes. The exact type of HVT may change depending on time and other factors.
Bunker Buster (Killstreak): Use binoculars to designate a target structure. This Lethal Killstreak launches a missile that vertically decimates a building through multiple floors, hopefully clearing out foes hiding inside. The impact creates a long column of gas designed to force surviving enemies out of cover.
As before, there are seven standard Skill Divisions (SD). You begin at Bronze I when Ranked Play launches in Season 2, and you earn a Skill Rating (SR) based on your match performance. Your SD/SR from last year will not carry over.
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