var fluid_canvas = document.getElementById("fluid_sim_canvas");var stage = new createjs.Stage(fluid_canvas);var fluid = document.createElement('canvas');fluid.width = Math.ceil(stage.canvas.width / 4);fluid.height = Math.ceil(stage.canvas.height / 4);var fluid_bitmap = new createjs.Bitmap(fluid);var fluid_shape = new createjs.Shape(fluid_bitmap);fluid_shape.scaleX = fluid_shape.scaleY = 4;stage.addChild(fluid_shape);
....
stage.update();I get the error message "Uncaught TypeError: Object [Bitmap (name=null)] has no method 'isEmpty' "
Has the method of adding bitmaps to canvases changed in 6.0?