I followed your advice but ran into this...
So i ran into this strange thing where I have an app that's created using easelJs, ported to iphone using phone gap, and although it all takes place on canvas I do actually have one html text input field on top of everything. The app works fine, but when i try to insert something into the text field, i notice that the frame rate drops and my canvas element starts behaving choppy...
it happens as soon as I click on the input field (the keybord slides out, I am able to insert text, that part looks good), but it's just the canvas element that's acting up on me here... and this frame drop continues even after i take the textfield off...
anyone ever ran into something similar?
On Wednesday, August 1, 2012 9:53:43 AM UTC-4, flashzone wrote: