I've been playing with Crafty for a few days, with the intent of
making a prototype interface for a city building/rts style game. I'm
currently looking for recommendations on implementation style based on
experienced users' perspective, with performance and render quality
the priorities.
My main question is regarding performance: would an iso/diamondIso
tile based implementation, or a pure sprite one be more performant?
I've played around with the diamondIso implementation demo at
http://blackscorp.github.com/tiled2crafty/tests/ (Thanks Witali!),
as well as the isometric game test/demo on Github, and I'm wondering
if all those tiles are really the best way to go, given the
performance needed to get a decent play area.
From the pure sprite side of things, my only real concern at the
moment would be having to have a single, huge (3200x1600) sprite to
use as the "ground layer"--it's both a huge texture, and a pretty
large sprite! The rest should be pretty simplistic, since all the
player will do is to place individual sprites into the scene for each
building.
Any thoughts? Am I missing anything obvious?
Thanks in advance!