IOS is a macro. Macros are simple text expansions. As in the above example, you can see that there's the line
#define IOS ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
So when it's used in
int32_t main() {
IOS;
that IOS is just substituted with the #define IOS expansion and it shall thus become:
int32_t main() {
ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);;
Now coming to the other half. int32_t is a "fixed-width" integer type defined in <cstdint> header file. You would've normally seen 'int a = 5;' being used. One problem with that statement is that there's no guarantee as to what would be the size of 'int' on various platforms. It can be 2 bytes (16 bits) or 4 bytes (32 bits) depending on what Operating System one is executing the program on. To avoid this uncertainty. one can use fixed-width integer types like int32_t which indicates that irrespective of the platform, that variable will always be of 32-bits (or 4 bytes).