Uncharted A Thief 39;s End First Puzzle

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Lane Stefano

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Aug 3, 2024, 5:34:17 PM8/3/24
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Once you've completed the climbing sequence and arrived in Joseph Burnes' cell, you'll need to interact with the sun and moon symbol on the wall by the large door to get started with the Zodiac Symbol puzzle.

This will lead to you taking out Joseph Burnes' letter for closer inspection, so follow the prompts to Flip it twice before you Fold it to reveal the solution for the puzzle in the top right corner of the document.

By folding the letter, you've created the Zodiac Symbols for Sagittarius and Scorpio, so the next step is to find those two symbols on the wall. Handily they're both nearby and are marked with the Roman numerals X and II, translating to 10 and 2 respectively.

Add 10 + 2 and you get 12, or XII in Roman numerals, so turn around and look for a brick marked with XII. You'll find it on the rear wall directly underneath the drawing of a compass. Interact with that brick and you'll find the cross to bear, allowing you to move on with the adventure.

After a lot of climbing and sliding, you'll eventually arrive in the graveyard and need to seek out Henry Avery's grave. Take a look at Drake's journal for some clues to identify it, including the requirements for it to have a Skull and Crossbones, Crossed Swords (pointed down), and the dates 1659-1699.

Once you're down in the crypt, follow the paths around and down until you find three crucifix statues. To start the puzzle, you need to interact with the plinth under the Jesus statue in the middle.

To solve the puzzle, you need to go around to the front and interact with each of the crucifix statues to move the two beams of light they shine so they trigger the sensors on the doors. Working from left to right, use the first statue (Dismas) to light the top right and bottom middle targets.

Early in the chapter, you'll be sealed in a room with an imposing looking contraption. To start the puzzle, interact with the lever to the left which currently holds the skeleton of a previous unsuccessful adventurer. Don't be like them.

This will reveal a bucket at the bottom of the mechanism, so collect it then head down to the pool on your left to fill it with water. Hand it up to Sam and he'll place it in the wheels, triggering a new journal entry.

Once you've worked your way inside the clock tower, head up the stairs and through the doors to find the puzzle mechanism. Inserting the coin you found earlier into the central plinth will get things moving and update your journal.

First up, you need to ring the Scorpio bell. Climb upwards through the tower, using the pendulums and turning cogs until you reach the Leo bell. Ignore that for now, and climb up the next set of cogs to find the Scorpio bell.

Ringing the Leo bell is next, so jump through a hole in the huge cog at the end of the platform to reach a pendulum, then climb round the back to a ledge. You need to pull the pendulum down then jump to hang from the ledge, before grabbing the pendulum again on its way back up and using the momentum to reach the Leo bell platform above.

Lastly, you need to ring the Taurus bell to complete the set, so start by climbing the three smaller cogs behind you. Next, work your way up the side of the two larger cogs, before jumping across to the pendulum. You can then climb around to the other side of it and leap to the Taurus bell platform.

With all four bells rung, you now need to reach the top of the tower. Head up the stairs that lowered down, swing across the gap, then pull the level to briefly stop the giant spinning cogs. Quickly climb up the side of the cog, before jumping to the platform where you'll find another cog you can turn by climbing on it. This moves the minute hand of the outside clock face, so turn the cog left (anticlockwise) until the minute hand is roughly horizontal. You can then exit through the window and climb across the clock face to reach the other side.

Down below the clock tower you'll immediately discover the Founders Wheel puzzle, and this one is going to take a bit of work. To get started, you need to match up the dots down the side of the two panels:

After much exploring you'll eventually arrive in a puzzle room with a ship's wheel in the middle, which is used to move the spheres on the tracks above, and rotate them when they move over the marked zones so clamps around them unlock. You need to match the designs on the spheres to the lights that shine on them, and we'll show you how.

Coordinating the orientation of each symbol with the diagrams on the back of Tew's letter, you can piece together the above plan of a route through the maze while avoiding any of the skull platforms that lead to certain death.

Uncharted 4 has all sorts of puzzles throughout its campaign and you'll find puzzle solution walkthroughs for each of them in this guide. Use the table below to find the puzzle you're looking for then click or tap to jump to the puzzle guide.

Interact with each figure and rotate / move the beams of light to line up with the corresponding spots on the door. The central statue (Jesus) aligns with the top and bottom spots, while the right statue (Gestas) illuminates the top-left and bottom-right of the remaining spots and the left statue (Dismas) illuminates the final two.

Once they reach the underground caverns in Chapter 09: For Those Who Prove Worthy, Nate and Sam quickly find themselves trapped in a chamber with an elaborate contraption featuring three crosses. To disable the mechanism that prevents you from unlocking the exit door, you must arrange the crosses so that they mirror the statues of the crucifixion you found earlier (Dismas on the left, Gestas on the right and Jesus in the center).

First, take the bucket and fill it with water in the pool below the exit door. Hand the pail up to Sam and then climb back up to the device. When Sam places the bucket in the appropriate spot, two more control wheels will be unlocked.

For the fourth bell, Taurus, climb back up towards the Scorpio bell, but instead of using the large gear to climb down, use the ones to it's left to climb up and jump to the swinging pendulum. Leap from the pendulum to reach the fourth bell.

Once the four bells have been rung, you need to reach the top of the tower to complete the puzzle. Head up the staircase that appears after the cutscene, then use your rope to swing across to the other side of the tower.

In order to pass by the clock face exterior, climb onto the gear inside the face to reposition the minute hand of the clock. This will allow you to climb across, but be warned - the loose hand cannot support weight for long.

When Nate and Sully enter the chamber beneath the clock tower in Chapter 11, they find a large wheel labelled "Founders". To solve this puzzle, they must correctly align the sigils of various pirate captains, as indicated by the first two - Henry Avery and Thomas Two.

Head through the door that opens and pick out the highlighted symbols on each painting to note them down in your journal. Baldrige's is next to his armpit, Condent's is just below his good hand, and Bonny's is on the right side of her waist.

Once that row is completed and the next chamber has openend, send Sam a text and head through the new doorway. Two of the paintings are unlablelled, but you can solve these through process of elimination.

The first pirate (who some of you might recognize) has symbols sitting next to his burned elbow. The next one, eliminating the other two on the list Sam sends over, is Tarik bin-Malik, with the markings for his Serpent symbol above the right side of his head. Al-basra's are at the bottom of his sash, and England's are hidden on his satchel.

In Chapter 12: At Sea, Sam and Nate discover a large room with a wheel in the center. This wheel controls large stone spheres mounted on the wall which must be aligned in accordance to the various light patterns on each ring of wall.

Uncharted is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the Uncharted franchise follows a group of treasure hunters who travel across the world to uncover various historical mysteries. The series features historical fiction, elements of fantasy and folklore, and fictional characters alongside real-world historical figures and events. In the main series, players control Nathan Drake; in the expansion, players control Chloe Frazer.

The main games are played from a third-person perspective, with gameplay mostly revolving around combat, shooting, exploration, and puzzles, while platforming is used to navigate the environment. Later titles began including competitive and co-operative multiplayer game modes, stealth, and driving gameplay. Uncharted drew inspiration from other games,[1] film, and additional media, and is known for featuring exotic locations. Several adaptations of the series have also been released, including a live-action film, board games, comics, and a novel.

The main series received critical acclaim, with praise for the stories, characters, voice acting, gameplay, and graphics, with its high production value being frequently compared to Hollywood-produced action-adventure films, specifically the Indiana Jones series. It has also been credited by critics and publications for raising standards for single-player games, and its second and fourth numbered installments are consistently ranked among the greatest video games. Uncharted has shipped over 41 million units, making it one of the best-selling video game franchises, helping the success of PlayStation during the seventh and eighth generation and elevating Naughty Dog's reputation as a developer.

Drake's Fortune, the first game in the series, was released for PlayStation 3 in November 2007.[2] The system carried the following two installments of the main series, after Naughty Dog agreed to exclusively release the games on Sony systems. Among Thieves was published in 2009, and the creative team were afforded a greater license to utilize a larger amount of the system's random-access memory (RAM), due to an improved proprietary engine. It subsequently introduced more locales, higher free roam and combat abilities, and a larger map. Drake's Deception, released in 2011, built upon this aspect, while it also added an improved online multiplayer mode.

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