I know, this is stretching a concept of coworking a bit, but what about
virtual coworking?
There is a coworking place in Second Life already:
http://lev-kamenev.blogspot.com/2006/11/coworking-in-second-life.html
What do you think about "virtual coworking"?
Sincerely,
Vadim
P.S. Should we add Second Life virtual coworking place to Wiki?
Besides virtual aspect, it could be a good way to plan/model new
coworking place before
building one in real life.
Chris
On 11/17/06, Vadim Zaliva <krok...@gmail.com> wrote:
>
--
Chris Messina
Citizen Provocateur &
Open Source Ambassador-at-Large
Work: http://citizenagency.com
Blog: http://factoryjoe.com/blog
Cell: 412 225-1051
Skype: factoryjoe
This email is: [ ] bloggable [X] ask first [ ] private
millionsofus.com
SECOND LIFE
Human powered:
expedition360.com/journal
http://img87.imageshack.us/my.php?image=snapshot001im0.png
The place is new, I am sure it will evolve. Now it looks little
simplistic. Let us see what
people say and we can modify it according to suggestions.
As to hour of operation, it is open all 24/7 or course.
I understand only somebody with access password to Wiki can add it
there?
Vadim
Very excellent.
Oh, and Tara wants to know: where's the snack bar and coffee machine? ;)
Finally, the wiki password is 'coworking'.
Chris
https://coworking.pbwiki.com/CoworkingSecondLife
Chris
On 11/18/06, Chris Messina <chris....@gmail.com> wrote:
I will try to do something about easy access to the location. Perhaps I
will do more doors at the sides of the bulding, plus some kind of
entrance from the roof. But usually you just teleport right there, so
this is not very big problem I think.
I was also thinking about tables might not be optimal layout. I was
thinking not only about collaboration, but also to way to "park" your
avatar while you busy working on something. Standing in the middle of
open space would be unnatural, while sitting on the stool should be OK.
But let's experiment! I left some space at the left of the entrance
where we can try to put something else.
I am running little low on primitives count at this location, but if I
will see this idea taking off and people using it I will upgrade to
bigger land parcel.
Vadim
The first is to go wild with ideas and exploit the full potential of
Second Life.
The other could be to map existing real spaces to rooms in the virtual
building, and people working could express their physical presence by
"taking a seat".
Remote workers not at a shared coworking space 1RL could still get the
benefit of the community by hanging out in 2L. I mean, we could
totally mix it up -- it just might be interesting to augment RL with
2L connections.
Chris
http://coworking.wordpress.com/2006/11/20/coworking-in-second-life/
Chris
(a project)
http://SpreadTheMedia.org (my blog)
http://interdigitate.com (otherly)
But to me the point of coworking is inherently tied to the physical
world... to replace physical interaction with colleagues that we lost
as we started to work remotely.
Here is a systematic way to look at interactions around
the workplace:
1. Physical / Work related interaction
This is what offices are designed for. Chairs,
desks, meeting rooms.
This is what we got away from, thanks to
the net.
2. Physical / Social interaction
Initially a side effect of (1). Companies have figured out
that it's important, that's why google has beach
volleyball and bean bags and couches.
For me, this is a big part of what coworking is all about.
We are losing this, as we go virtual. I want it back.
3. Virtual / Work Related interaction
This is what we have all figured out. That's why we can
work remotely.
We use IM / skype / email / basecamp / whatever.
Works great.
4. Virtual / Social interaction
We have this figured out too. I spend much of my socializing
time in the virtual world, with friends, while we are working at
the same time. But for the last 5 years I've been using
email, IM, skype, etc. Is VR ready to add value here? not sure...
I could see augmented reality being useful, but we are years
away from that.
----
Coworking addresses situation (2) for people who lost
it because they do went remote/virtual. it allows us to move from (4)
back to (2) because it's just more fun to socialize in person.
Virtual coworking is addressing situation (4),
using metaphors from situation (1).
I just don't think that's the best fit. Chairs and desks and
cubicles just weren't made for socializing.
I gather from the discussion and interest that perhaps there is a
need to address (4) -- to provide a way to socialize online.
Is that right? And if so, what is it that we need? And isn't
that a much broader problem than coworking? How is our
(coworker's) situation different from that of millions of net
uses socializing online?
I'll be around Virtual Coworking all day today (Tuesday, 21st).
Transitmonger Malthus
PS. Thanks Vadim!! I'm totally inviting all my long-distance
collaborators!
I see 2L as being an option for solo-workers who are remote from their
coworking "nest" but want to still work around other creatures that,
beneath their virtual skin, are real people who they may know IRL.
I mean, it's kind of like that eventual offline time... Being in 2L
rather than 1L is a way to stay connected no matter what your
situatuion.
So for now, it'll be good for those folks where coworking isn't yet a
reality (physcially) but could be a substitute until the desire for
in-person connections overwhelms the individual to the point where,
whatever it takes, they will make coworking happen in their local
community.
Chris
I tried to find this group in the list until I realized that it is
unpublished and invite-only.
Why not make it open?
I also have an idea, for all of use who use Second Life, why wont we
try to meet at some fixed time this weekend or next week at SL at
Hackers Exlie (Dacham 179, 135, 47) for small "coworkging meetup"?
Vadim