Step4:
Double-click the "XML" folder. (NOTE: if you do not have an XML folder, you can probably get one from Gamefront, along with the XML files. There should be some that work with the patched version of the game.)
I know how to do it in Foc, and its what said above. Im not a modder, or anything good like that, but i do know enough to change and edit a few things(like canabalising parts for other things)but in my Sweaw Xlm's, i only have 5 things, and frations arnt there.
But than after a TONNE of reading, i found something im not sure of. In the Game Constants you can use note pad, and serch(CTRL + F) and use Tactical_Unit, and the first result should be what your looking for to use the above steps.
I've done a bit of research into the availability of the XML files, and I've found that Gamefront may not have the files anymore. I'll try looking into where you could download these files. They don't come with the vanilla version of the game; I got them when I downloaded a mod.
now the question I have is... How do I increase the amount of units I am able to produce TOTAL on the overview space map, NOT TACTICAL (I got that part). So I can create a massive fleet on every planet, just just 3-4 good sized fleets that leave every planet vulnerable to attack... (previous guest comment on FinalBIG to get your XML files extracted was me, I just hadn't registered yet)
just a question, but would doing this be any different if you have a copy of the game from steam? I ask because I went to the xml folder, after having gone into C:\Program Files (x86)\Steam\SteamApps\common\Star Wars Empire at War\GameData\Data, and there's only the GAMECONSTANTS xml document in there, no factions xml file to be found or did I not go to the right star wars empire at war folder?
uh, never mind, figured it out. you have to download the xml files from here; Gamemaps.com and then follow the read me file, I suggest opening it with 7zip or winrar as its a zip folder and you have to extract, or drag and drop, all the files from the zip folder into the folder that the tutorial talks about in the file path, although for the third faction that's in the dlc, you have to go to expansion_factions.xml
so, anyone know how to do this for empire at war? This only seems to work for the forces of corruption dlc since there's only one xml document in the xml folder in C:\Program Files(x86)\Steam\SteamApps\common\Star Wars Empire at War\GameData\Data. tried putting the xml files I had downloaded there, but it made it not work correctly, so if anyone knows where to find the xml documents for the non-dlc version of empire at war, it would be much appreciated
For anyone who can't find their XML files, it's because you have to extract them first. Use Kaelic's MEG Extractor (Google it) by dragging the Config.meg file onto the extractor .exe file. Config.meg should be in the Data folder of your install folder.
The extractor will pull out all of the XML files for you. The file named FACTIONFILES.XML lists all the files that modify the factions. You can edit the factions in those files (Base game is FACTIONS.XML and the expansion is EXPANSION_FACTIONS.XML).
The modded unit cap will work in single player for both the base game and expansion and definitely online for the base game if both players have their file set exactly the same. However, I couldn't get Forces of Corruption to work online with this. If anyone has gotten FoC working with a modded unit cap, share how you did it.
I have the disk version of the game. I have extracted the meg file into xml files using an extractor, but when i start the game up it crashes with the exception error. I solved the exception error using the Ram fix when i installed the game(all of my mods ive downloaded and the game itself worked). So i tried the exception error fic and it ran but my game still crashed and it wont work. Now i cant use the game, or any mods, until i uninstall and reinstall this game, with the ram update.
Is there anyway to get the xml files so i can edit them(for more space units and planet credits/pop cap) on the FOC disk version so that i can actually play it and it doesnt crash verytime or screw u the mods i have(yoden, RaW, Thrawns revenge).
Your comment action was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to undelete them in the future. If this was a mistake, click the link again to reverse the change.
Well once it was determined that retroarch was the main emulator used on the Gamestation Pro it was a little easier to come up with these ideas. I've been using retroarch pretty consistently the last couple years on my Firestick Pro, Xbox One, Xbox Series X, Playstation 3, Playstation 4, Nintendo Wii-U, etc. So I'm pretty familiar with how it works.
Once it was determined that MAME was being used for arcade games and that the normal MAME folders were looked for in the same folder as the ROM it was just a matter of determining which version of MAME was being used. Retroarch has several versions that are used on older less capable processors.
Anywho... I know that the retroarch and MAME cfg setups are pretty consistent from console to console. So I loaded the games on the same version of MAME on my xbox one and then I went into the MAME menu and configured the controls to match what was requested of me. I would then FTP the files from the xbox to my PC and upload here. In theory one could also set up retroarch on a PC and do the same. If you do set up on a PC I would recommend connecting an xbox controller when doing it for more consistency. It may also be possible to plug a GSP controller in the PC.. but I don't know if it will be recognized.
As for Stella I know from tinkering with retroarch, Stella current and DPC games that it will read .PRO file if it finds it in the same folder as the requested ROM. Most likely, though, they are using Stella 2013. Which I'm not sure about. One way to find out is to try the Mappy DPC demo game. I know for a fact that it does not work on Stella 2013.
If I had a GSP I'd probably be able to figure out more. But I told my sister to pass up on it for a Christmas gift. I might grab one later when they are on clearance. But I'm still a little undecided. I have all of the minis ( NES, SNES, Genesis, Playstation and a C64 mini ).. and I don't really use them..
Thank you so much for explaining this. It is amazing what you have been able to accomplish without even having a GSP to test your work on. I would like to try this on pc as you mentioned. Do you know what version of RetroArch is being used on the GSP? Thanks again.
The version of Retroarch you use does not matter. You just need to make sure you download the MAME 2003 core and use that to run any arcade ROM images you have. If it exits out saying "failed to load content" then it is likely the ROM image you have has the wrong sets. 2003 is based on the MAME .078 core sets which are pretty old. You can enable logging if you really want to and you can view the log to verify what it is looking for. If need be.
I think with MAME 2003 they have the right trigger assigned to bring up the MAME internal menu. From there you can go to "input ( this game )" to change things. You might be able to hit tab on your keyboard as well to bring up the MAME internal menu.
I am sure this was answered somewhere. But how is 5200 emulation? I never played the 5200 past 3 or 4 games and was wondering how they run on here. I hear some games use the keypad so I dunno if that breaks them at all.
Some control fixes. I figured out that although I can't map any directions or buttons properly using .cfg files from Mame078b running on my laptop I could adjust the sensitivity for analog controls and it would work on the GSP.
Second game fixed... Zektor. It used a dial in guessing but your ship would spin uncontrolably fast. I dialed that one back and got much farther into the game. Up for thrust would still help if playing with the GSP stick but I can't map it.
The other three... Hmmm... Really can't do much with them but I did what I could. Star Wars, The Empire Strikes Back and Return of the Jedi were all too sensitive again. The ONLY way to do those games justice is that flight yolk. Well I dialed the sensitivity way down to try and get "some" control out of those crosshairs. I bought Star Wars Rebel Strike Rogue Squadron III for Game Cube a while back. Just trying to get some play out of those unlockable games.
For the GameStation Pro, I came up with a method to run SD card arcade games in vertical mode without Mr Do's old artwork files. Some of the artwork files make the gameplay screen very small due to the top and bottom bezels/graphics. This method allows the gameplay screen to be the full height of your 16:9 TV/monitor while the width is narrow (4:3 vertical screen).
3a8082e126