Windows 7 Game Car Racing Download

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Eric

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Aug 4, 2024, 6:21:49 PM8/4/24
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I want to use the windows.gaming.input to connect my Thrustmaster T300 with Force-Feedback. Some background information: I have to read all data (steering angle, buttons, ...) from the steering wheel and simply display them in a command prompt. If this works, I would like to add the functionality to send the wheel a desired moment (force feedback) and duration. I'm not really deep into C++ (have little experience with it). I read some articles about how to read the wheel and chose the UWP (Universal Windows Program) with its windows.gaming.input API over DirctInput or InputX.


But now I have the problem that I really can't get anything working with the documentation provided by Microsoft. It's most likely due to my lack of c++-skills, to be frankly I don't really know where to start.


I have an Xbox 360 wireless racing wheel connected to my windows 10 PC by the Microsoft dongle. I confirmed the wheel is working with windows in the devices & printers menu. Going into properties I am able to fully calibrate my wheel, IE every button is working. However when I boot up Forza 7 and try to set up keybindings for a custom wheel the only buttons that are recognized as inputs are the start and back buttons, and the d-pad. Any help here would be much appreciated.


I am not 100% sure (and I doubt it as this was deprecated in 1995) but I wonder if the 360 wheels use DirectInput for input rather than the newer XInput. If that is the case it explains why it does not show up in modern games but works fine in windows itself.


All of the aero analysis I've seen shows cars in an optimal (closed window) state, yet production based cars are generally required to run with at least the front side windows open. So it would only make sense for GRM to have a discussion about what would be the best way to minimize drag on a car with open front side windows?


Purely as an interesting data point. Our one racecar(truck) has no side windows and no rear window(well, we cut the back roof off a sedan). Wind hits the driver in the back of the head. There is a lot of swirling going on inside the cabin. We need interior yarn testing.


But for a truck with a much smaller slider opening in the rear window, it seems to draw air neatly through the cabin while also reducing interior turbulence. I've also seen some race cars put holes near the base of the polycarbonate rear window, presumably to similar effect. What that actually means for overall drag though, I have found little discussion and no data.


Conversely, redirecting high pressure air to low pressure areas has been used to reduce drag elsewhere too. I'm namely thinking the 'air skirts' being used on many (most?) new cars, to redirect air from the front of the car through a slit behind the leading edge of the front fenders. Could similar benefits be achieved for the cockpit, drawing from there or the base of the windshield?


But I wouldn't take air from the base of the windshield. Since you already have high-pressure air there, you would be losing some downforce by removing that high pressure area. Sucking air from under the hood or from under the car would be ideal, but could be difficult to achieve. I think you would also need a pretty big fan (I'm thinking multiple box fans) to maintain this pressure. I'm not sure how much and how feasible it would be.


Modern cars are designed to have lower drag with the windows up as noted. Required windows down/open is more draggy and introduces flow to the cabin that generally creates a harmonic resonance (a low frequency noise most often). Try to imagine the air coming in at the back of the windows and swirling around toward the center and back toward the windshield, then out toward the a-post. Some air exists, a lot stays contained in the swirling vortex. The cabin pressure is lower than ambient due to high speed air flowing over the a-post edge, this can be noted by the vents usually having some flow even with the fan off.


For drag reduction, you should try to deflect the air at the a-post further out board to reduce the inflow at the back of the window and keep it mostly attached to the sides. This will generate its own drag but best case scenario the increase is less than the swirling/vortex flows in the cabin. It will still be noisy and low pressure.


Adding to this thread to ask related questions. My RX7 (1st gen) has open door windows per ChampCar rules. Back windows are lexan. We can put some holes in the back window to help with ventilation, which is ultimately what we are after. I had some thoughts about putting a few 2-3" holes (whatever the rules allow) for ventilation.


I agree with the other comments that a high pressure builds inside the cockpit for open window race cars that helps to "push" incoming air out (to some extent). I am not an aeronautics engineer, but it makes sense. This topic was covered on an episode of Myth Busters TV show debating pickup trucks travelling with tailgate up or down, and with windows up or down.


Missed your post, but wanted to give you some info. Putting holes in the top of the rear glass will draw the most air thru the cabin. It may hurt rear downforce if you have a spoiler or low mounted wing. The low preesure at the top of the rear glass is about as low as you will get on the upper body (front of roof is lower). Generally the air exiting the top of the rear glass can be used to help energize the flow down to the deck lid.


For hole shape, circular is the easiest but not the best. For max effect long slots across the width will be better. A slot with tapered edges is best. Think of it like cutting straight back to front (horizontal) instead of 90degrees to the glass. Leave some material every 10 to 12 inches to keep the lexan from flexing too much. 1/4 to 1/2 wide slots should be plenty. You can tune the opening area with tape if you have too much flow but probably wont need to.


I'm not the biggest fan of Mario... having spent a significant amount of time "debunking" his posts over the last couple years to some friends of mine... I tend to avoid using superlatives with his work.


I happened to notice some kind of deflector thing in front of the side window openings on some of Sierra's Pikes Peak entries. I don't know what exactly it was supposed to do, or if it did it, or if anyone ever did any testing. Crosskarts don't exactly put a high priority on drag reduction.


I've been thinking about this lately because the removable hardtop on the Miata tends to create a high pressure area that pulls a lot of air into the cabin windows down and makes it difficult to record audio even at autocross speeds.


It's interesting that my 8th generation civic coupe, which has long doors and windows, and no opening back windows does not get the high speed buffeting and resonance that I have experienced in sedans and wagons.


I would like to share this guide on how to get the game "Ski Racing 2006 - Featuring Hermann Maier" running on Windows 7. The solution very likely also works for Windows 10/11. For now I will leave it with this forum post but in the future (after reading through guides) I will try making an actual wiki entry, as there is no page for this game yet.


I really like the game and I think it's still the best and most authentic alpine skiing sim to date with pretty alright and atmospheric graphics (foggy weather in particular), real world cup locations and good controls.


With save games resetting, this is because the game is being run in Program Files. If the game is installed anywhere else, (like root C:\ , your desktop or an external drive), then it will be able to save properly. Never install old games to Program Files if you want settings/saves to work properly because no application can write to Program Files unless you run them as administrator. By old games, I mean 2008 and prior generally.


I actually have moved the game to "C:\Games\Ski Racing 2006" a while ago and the save file reset issue still occurs. Recently I noticed that the game folder had limited rights for "User" (in folder properties > security), so I changed this setting to "full access" (so now rights include change and write). I hoped this would solve the save issue, but alas it didn't.

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