Teacup Walkthrough

0 views
Skip to first unread message

Dimple Belousson

unread,
Aug 5, 2024, 12:17:51 AM8/5/24
to councastlibi
Headto the post office in Plaza and speak with the pigeon and a mini-game of 3 slide puzzles will begin (Solutions in walkthrough). Afterwards head to West Forest and go up the ladder to speak with the owl, who will give you honey.

Head to the Villa and then go inside the blue house to speak to the cat inside. Now head to the Pond and go right one screen to the lighthouse. Go inside the lighthouse and upstairs and speak with the otter. A mini game will begin, where you have to fit cogs to fix the lighthouse. Afterwards the otter will reward you with rooibos.




1. A step-by-step guide to teacups will cover how to sketch with edges, shapes and volumes.

Teacups are the perfect subject matter to sharpen our basic observational skills from the core concepts inside my Foundations course. We will also look at the more intermediate concepts from Edges and explore different ways of combining line and shape with new examples. The above image (which I did a few years ago) shows some of these concepts in thumbnail sketches.


2. There are so many watercolour techniques that can be taught and refined through sketching teacups

Teacups are perfect for developing the basic skills of getting the right ratio of pigment and water in your washes (teacup sketches use a combination of watery, juicy and pasty washes). They are also excellent subjects for using more advanced wet-in-wet techniques and finding ways of utilising the unique characteristics of the pigments in your palette.


Hi Kim, LIke all my SketchingNow courses the main content will be pre-recorded videos so you can watch at any time. I will also host a few livestreams (hosted on YouTube) and replays will be available for these.


Welcome to the TA walkthrough for Storm in a Teacup, for the Windows Phone. I'll be doing my best to guide you through the achievements in this game, although it's mostly straight forward, fun platforming!


First up there are the Story levels, comprised of 40 levels. We're required to collect all of the sugar cubes and the stickers on all of these levels (most of these are pretty hard to miss; only a couple are truly 'hidden'.) There are checkpoints on these levels, but completing each level without dying is required. There are also three level-specific achievements we can pick up while working through the main bulk of the game.


Then we have the Bonus levels, 10 of these to be tackled. Again, all cubes and stickers need to be collected here as well as finishing the level with no deaths. Doing all of this in one run is a 'Perfect'.


Challenge levels will be our next target, with just 5 to platform your way through. No checkpoints here, so the only way through is without dying, again cubes and stickers too to hit that Perfect.


There is a singular achievement tied to the fourth section, Survival mode. This works a little differently to the rest of the game, but I'll explain on the Story Walkthrough page. Also there is an additional level in the credits of the game, a perfect is needed here too, but is really easy. As shown by its current 1.03 ratio, the lowest in the game.


Start into the new area and you'll be faced with a new challenge. A handful of Blotling monsters attack. Their ranks are comprised of both Seer and Spatter units. Just take care of them all with paint or thinner, or a mixture of both. Remember that when you paint your enemies successfully, they'll fight in the battle on your behalf. Let them knock a given target for a loop, then quickly move in while that other enemy has stars overhead and spray him with enough paint to add him to your team. You can break apart nearby objects for paint and health refills as needed.


(Above Left) Spray each of the blotlings with paint to add them to your army as you defeat the remainder of their fellows. (Above Right) In the room with the gears and spinning platforms, drop down along one edge and then hop over to a boat to find the Spatter Springs Up content.


When the fight concludes, then you can help your friend who you freed from the besieged ticket booth. He'll warp behind the ride with the elephants after mentioning something about a teacup with a red stripe on it. Look for the ride with the teacups and you should easily spot a large white teacup with a red ring along its top. Spray it with thinner and it'll disappear, revealing a wrench. Take the wrench back to Gremlin Tim and he will fix the elephant ride.


Now that the elephant ride is adjusted, you can hop up the series of raised elephants to reach an overhead awning. Head along that awning and use paint thinner on the remnants of a doorway to reveal an opening. Pass through it to reach a higher platform that looks left along a shaft with gears. You can spray the gear bits on the right wall with paint to complete them and set them to spinning, or you can spray them with thinner to stop them from moving. Each gear is attached to a platform ahead, and your goal is to stop the gears when each platform is flat so that you can form a series of ledges to hop along and cross a pit of acid below.


Note that before you cross, you should drop down to the lower ground and hop over to a small boat that is resting at the center of the pit. Resting on that boat, you'll find the Spatter Springs Up content. Collect it, then return the way you came. You may have to destroy a wall with some paint thinner and hop across moving boats to reach the area with the elephants, then hop back up them to return to the higher portion of the room with the gears. When you cross that room and reach the high platform on the other side, then you can double jump over a wide gap and head along a pathway that waits just beyond it. Pass through an opening that you find there to enter a new room, where Gremlin Tim will explain that you can fill a machine with paint or thinner to impact the ride with the cups.


Hopefully you have some paint left and can fill the machine with that. Thinner will work in a pinch, but the rides will function poorly in comparison. Once you fill the machine with the liquid of your choice, use paint on the pipes that are positioned next to it and leaking steam. When they are restored to working order, the ride below will also begin working properly.


Gremlin Tim will now open a tent flap, near the base of the large tent where you played around with the gears a moment ago. You can step inside the opening to find a chest. Open that chest for a Bronze Pin. Then head back outside and look to the area nearby where boats are riding along a green river of acid. Hop on one and let it carry you through an open archway and along a corridor until finally you pass through a checkpoint and into a new area.


Kris and Susie discover the entrance to Cyber Field in the library computer lab. They find Noelle and meet the Queen, the cyber-tyrant who rules the new Dark World. She takes Noelle hostage and sics her two Werewires on them.


Cyber World welcomes our heroes with a horizon of neon lights and upbeat electronic music. Defeat the Werewires in the following area and grab the GlowWrist from the chest. Ride to the next level in the teacup ride.


Two robots are selling CD Bagels in front of the blocked Cyber City gates. Only buy CD Bagels from K_K, the green one. He sells them for $80 and the other one sells them for $400. There's no difference.


Word puzzles require players to spell out words by stepping on letter tiles in order. Overstep and you might need to start over to have access to the right letters. Note that you can step on letters twice when needed.


Exit to the right of the Cyber City entrance intersection and continue north. There should be a hacker shaped like a mouse clicker who asks you to help them find three blue checkmarks. They periodically reappear throughout the story and join your City if you find the checkmarks.


Then, go back to cross the rest of the falling bars. There's a path blocked by a forcefield. Travel all the way to the right to complete one of the Queen's puzzles (see Word Puzzle Solutions) to unlock the area.


The two robots from the Cyber Field intersection reappear next to three teacup rides. The first two lead to chests with the last two checkmarks. Be sure to hit all the purple arrows on the ride up or it won't let you claim the chests.


This part of the field also includes several boxes filled with bombs, keys, and chests. Stand in front of the box you want the arrows to open, and then move out of the way as the arrows come flying. It might take a little bit of timing to get it right.


Just keep dancing and dodging their attacks. After a couple of turns, Susie and Ralsei will notice that it seems impossible to have all the members dance at the same time. Susie and Ralsei learn separate actions that enable them to dance.


After defeating Sweet Cap'n Cakes, they clear the blocked path to Cyber City from the intersection where they were originally selling CD Bagels. Their Junk Shop, along with another Save Point, is immediately north of this intersection.


Talk to the trio to learn more about Cyber World. If you're low on healing items, stock up on CD Bagels for the sweet, seedy price of $100. It's a good time to replace any Amber Cards with GlowWrists for added defense, too.


Ragger2 increases Ralsei's attack, but it's not that useful during a Pacifist run. After all, you're not attacking anything. If you really want Ragger2 but miss the arrows, restart to try again or wait until later in the game when you can return to the same area.


Berdly has three attacks: mini tornadoes, flying tests, and laser pathways. Minimize damage by inching away from the projectiles as they shoot toward you. Dodging haphazardly can put you in the way of stray bullets. Think small, controlled movements.


Bumping Berdly's car with three party members at once adds up to 18% Mercy. So, the shortest fight possible lasts six turns. If anyone runs low on health, split your Acts into separate bumps and have Ralsei heal the hurt party member.

3a8082e126
Reply all
Reply to author
Forward
0 new messages