We noticed a change in how the camera is affected by
the "Move [Item] [X] meters [Direction] in [Y] sec." block. Previously, it appeared the "direction" was relative to how the camera was positioned at the start of the scene, and not dependant on where the camera was currently looking. Now it appears that when the camera is tiggered to move forward, it is relative to where the camera is currently looking.
This is a great improvement, however, it has had one drawback. It appears Up and Down are also affected by where you are currently looking, meaning a move Up, if the camera is looking down or up, will result in the camera moving at an angle instead of straight up.
Is there plans to add a block that moves an item on the X, Y, and Z (similar to the "Turn [Item] around [Axis] by [X] in [Y] sec." block)? We are hoping to use a relative movement solution rather than a static coordinate.