Andbtw to destroy it with GDI simply use a ghost stalker. He kills it with 3 or 4 shots (don't get him too far away from it though, then his weird-railgun won't even hit the damn thing). The Orca Bomber may help too.
For Nod: wait till multi missile is charged, chem missile is charged, and the waste facility is full again, then fire the chem, the multi, and the second chem that jst charged from the waste facitlity. Happy Hunting!
Thats a lot of walls. And, if you want to attack, you got to go ALL THE WAY AROUND IT just to get to their base, which by then, cause it took you 5-10 mins to get around, they are fully aware of your attack.
If you're GDI, killing it effectively takes away one of any Nod opponents advantages. If you're Nod, you might want to keep it, but if there is one near an enemy Nod base, then kill it so he wont get his chem missile. Like the trick I described earlier with the missiles, its even nasteir to be on the recieving end of that. (BTW thats how I learned it-the hard way)
lol i found this one (dont flame for me reopeining) WTF 2 words ORCA BOMBER for gdi and NOD never nedds to kill em. The funnky tiberian mtant thats like a black sheep and throws tibeian shards Is it a sheep? and wtf are the blob thingys? always fun to wall 2 babys in together and let them join.
>If anyone could tell me what exactly firestorm is good for I would greatly
>appreciate it...Well.... In a game last night, my opponent sent in 10 Banshee fighters to
destroy a MM2 in my base... As they neared my base I turned on my
Firestorm, and took out every single one as they flew straight into it... :o)
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> I tried the firestorm walls in multiplay today, and was under the
impression
> that it stopped missiles and the like. So whenever i heard "missile launch
> detected" I propped up my walls and waited. To my dismay, missiles still
> landed in the middle of my base, decimating all my little troops and
tanks.
> In the end, my my whole base was destroyed pretty quickly, due to the fact
I
> had spent so much time and money setting up my firestorm defences, rather
> than my real defences and army.
I have a suspicion it might work like this: stop both in single player, stop
neither in multiplayer, but I'm not sure exactly what happens in Skirmish.
I would assume that it stops neither, but....IMO, the firestorm SHOULD be able to stop missiles, otherwise its a kindof
expensive waste, particularly compared to the Stealth Generator.- Sheitan
Ah... Now i get it, i think. You know when the missile is flying
towards it's target? Well, a bit before hitting, it's flying altitude
decreases... Could this be why the firestorm lets things through/not
through? Although it's a pretty strange logic, would be better
reversed...--
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Isn't it so that the firestorm has a specific height, so when
something is targeted some distance behind the firestorm, the
projectile flies *over* the firestorm and lands on it's target. The
only thing you can do against it is:
1. Create a small base
2. Divide your base with firestorms so if one part is targeted, the
other part doesn't get hitJeroen
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Well I've read the manual....a minute ago :), and it indeed says that
the firestorm has an infinite height. But hey, do you believe
everything Westwood says? I still don't know how the firethingy works
then.
Odd, since Rade said that it won't stop superweapons over 3 months ago.*imagines the complications with having an invulnerable wall that
stretches into infinity mixed with space-based satallites and battle
stations*Anyhow, I am fairly confident that it depends on the altitude.
Superweapons fly at "VeryHigh", above the FireStorm - but if they start
to descend early, they, logically, have to descend into it.
Go put your rules.ini somewhere disgusting... Go ask Presto, I knocked out
3 missiles in a row with the FSD in a multiplayer game, and he witnessed
them all. It's not a bug...
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The Unknown James
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And? So what? It's still a bug! If it says 'IgnoresFirestorm' in rules.ini,
surely that means that, so long as there are no bugs, it should always
ignore the firestorm! Yes, I have seen the firestorm knock out missiles too.
I have also seen the firestorm let missiles through.
Perhaps like meaning of the .ini tag changed like so much other stuff
did in the last stages of TS's development/"Testing" cycle. Perhaps the
tag means UsuallyIgnoresFirestormUnlessYourReallyRelyingOnThisMissle=Yes
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