Issue 53 in cortex-vfx: Switch to CMake with Feature Option

8 views
Skip to first unread message

corte...@googlecode.com

unread,
Dec 17, 2012, 9:20:31 AM12/17/12
to cortex...@googlegroups.com
Status: New
Owner: ----

New issue 53 by Bo.Schwa...@gmail.com: Switch to CMake with Feature Option
http://code.google.com/p/cortex-vfx/issues/detail?id=53

Hi,

I'm thinking if cortex-vfx could switch to CMake-based building system,
cross-platform, easy to be used and another suggestion is about feature set
selection, i.e. user could choose to compile part of this framework not all.

Thanks, just my personal ideas.

corte...@googlecode.com

unread,
Dec 17, 2012, 12:27:25 PM12/17/12
to cortex...@googlegroups.com

Comment #1 on issue 53 by thehaddo...@gmail.com: Switch to CMake with
Feature Option
http://code.google.com/p/cortex-vfx/issues/detail?id=53

We're not particularly opposed to a CMake build system, but the SCons one
works well enough for us (Image Engine) and we don't have the expertise or
time to switch to CMake (our internal build system is SCons based). If
someone with the right skills were to want to put in the effort then it's
definitely something we could talk about.

As for the feature set selection, what level of granularity are you looking
for? You can already build with or without the maya, nuke, renderman,
houdini and arnold components, so are you wanting to break the core library
down into more components? Personally I feel that we could benefit from
breaking the core into a more structured set of modules - is that what you
were thinking? Any specific ideas about how you'd like to see things
organised?

Reply all
Reply to author
Forward
0 new messages