Issue 45 in cortex-vfx: Skeleton class in IECore

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corte...@googlecode.com

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Feb 13, 2012, 1:25:27 PM2/13/12
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Status: Accepted
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Labels: Type-Enhancement Priority-Low Component-IECore

New issue 45 by andrewk....@gmail.com: Skeleton class in IECore
http://code.google.com/p/cortex-vfx/issues/detail?id=45

Create a Skeleton class in IECore. Consider the following :

* Crowds
* Procedural animation
* Skinning at rendertime
* Efficient caching
* Import and export from Maya and Houdini
* transforms as arbitrary stacks of primitive operations

And this discussion based on the Dr D Skeleton:
http://groups.google.com/group/cortexdev/browse_frm/thread/688bc2335b365a2f/afb856763ecb01de?lnk=gst&q=skeleton#afb856763ecb01de

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