New issue 45 by andrewk....@gmail.com: Skeleton class in IECore
http://code.google.com/p/cortex-vfx/issues/detail?id=45
Create a Skeleton class in IECore. Consider the following :
* Crowds
* Procedural animation
* Skinning at rendertime
* Efficient caching
* Import and export from Maya and Houdini
* transforms as arbitrary stacks of primitive operations
And this discussion based on the Dr D Skeleton:
http://groups.google.com/group/cortexdev/browse_frm/thread/688bc2335b365a2f/afb856763ecb01de?lnk=gst&q=skeleton#afb856763ecb01de