I am seeing a similar error with Maya 2008
Sam
Comment #2 on issue 14 by andrewk.imageengine: Maya 2011 linux build
http://code.google.com/p/cortex-vfx/issues/detail?id=14
exit() is a stdlib command. Can you try adding "#include <stdlib.h>" to  
src/IECoreMaya/SystemExitCmd.cpp to see if that helps? Or try std::exit  
or ::exit.
It is known that Cortex doesn't currently build with Maya 2011, but not for  
this reason. We don't have internal plans to revisit Maya 2011 until the  
new year. If you do manage to get it running in 2011, we'd be happy to see  
the patch.
As for Maya 2008, we dropped support for that version as of Cortex 5.  
You'll either have to use a Cortex 4 distribution, or update to Maya 2009  
or 2010. It may be possible to patch cortex to work in Maya 2008, but I  
believe we are using API functionality that isn't available until 2009.
Andrew
Thanks Andrew,
I've included the stdlib.h line but now there's an error in other place:
g++ -o src/IECoreMaya/bindings/FnParameterisedHolderBinding.os -c -pipe  
-Wall -O2 -DNDEBUG -DBOOST_DISABLE_ASSERTS -fPIC -DIE_CORE_MAJORVERSION=5  
-DIE_CORE_MINORVERSION=20 -DIE_CORE_PATCHVERSION=0 -I/usr/include/python2.6  
-I/usr/include/python2.6 -DBOOST_PYTHON_MAX_ARITY=20 -D_BOOL  
-DREQUIRE_IOSTREAM -I/usr/include/python2.6 -I/usr/include/python2.6  
-DLINUX -Iinclude -I/usr/include/tbb -I/usr/include/OpenEXR  
-I/usr/include/OpenEXR -I/usr/include/OpenEXR/OpenEXR  
-I/usr/include/OpenEXR/OpenEXR -I/usr/include -I/usr/local/include  
-I/usr/local/include -I/usr/local/include/freetype2 -I/usr/include/GL  
-I/usr/autodesk/maya2011-x64/include  
src/IECoreMaya/bindings/FnParameterisedHolderBinding.cpp
src/IECoreMaya/bindings/FnParameterisedHolderBinding.cpp:141: error: 'void  
IECoreMaya::parameterisedHolderAssignModificationState(IECore::ObjectPtr,  
IECore::CompoundDataPtr, IECore::ObjectPtr, IECore::CompoundDataPtr)'  
should have been declared inside 'IECoreMaya'
scons: *** [src/IECoreMaya/bindings/FnParameterisedHolderBinding.os] Error 1
scons: building terminated because of errors.
I just did the same thing as before with scons, so maybe I should take a  
closer look again. I'll post here how it goes,
edgar
It sounds as if you may be using a more recent version of gcc than we've  
tested with - just out of interest what is the output of "g++ --version"?
Could you try replacing lines 141-147 of  
IECoreMaya/bindings/FnParameterisedHolderBinding.cpp with the following :
namespace IECoreMaya
{
void parameterisedHolderAssignModificationState( IECore::ObjectPtr  
originalValue, IECore::CompoundDataPtr originalClasses, IECore::ObjectPtr  
newValue, IECore::CompoundDataPtr newClasses )
{
	ParameterisedHolderModificationCmd::g_originalValue = originalValue;
	ParameterisedHolderModificationCmd::g_originalClasses = originalClasses;
	ParameterisedHolderModificationCmd::g_newValue = newValue;
	ParameterisedHolderModificationCmd::g_newClasses = newClasses;
}
}
Thanks! It's all compiled now. I still have to test everything and maybe  
download Houdini Apprentice to build against that too. Will do that asap.
g++ (SUSE Linux) 4.4.1 [gcc-4_4-branch revision 150839 by the way.
Great - I've committed the changes to the trunk so they shouldn't be  
necessary in the future. Please note though that we haven't thoroughly  
tested Cortex with Maya 2011 and I believe there are unresolved issues  
there still. Also it can be very important to build with the right compiler  
for your target application and I'm not sure that 4.4.1 is the right gcc  
version (we use 4.1.2 for Maya 2010 and Houdini).
For the record I got pretty close with Maya 2008
The plugin compiled OK
BUT
on loading the plugin I got the following error:
// Error: Unable to dynamically load :  
/home/samh/Development/cortex-vfx-read-only/plugins/maya/ieCore.so
/usr/autodesk/maya2008/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not  
found (required by /usr/lib/libboost_regex.so.1.40.0) //
// Error: /usr/autodesk/maya2008/lib/libstdc++.so.6: version  
`GLIBCXX_3.4.9' not found (required by /usr/lib/libboost_regex.so.1.40.0) //
// Error: /usr/autodesk/maya2008/lib/libstdc++.so.6: version  
`GLIBCXX_3.4.9' not found (required by /usr/lib/libboost_regex.so.1.40.0)  
(ieCore) //
So it looks more like a mismatch between boost and maya's glibc rather than  
API functionality as I would expect the API calls would prevent it from  
compiling
Which is a pity because this is just some stuff I am playing with at home  
and I dont have any hardware which is 64 bit compatible with room to accept  
a Linux install.
I believe that 2008 is the last version of 32 bit Linux Maya that Autodesk  
released.
Nevermind
Sam
This was also making both of the changes in comment 2 and comment 5
Sam
I think the problem is most likely that you're building with gcc 4.4.1 -  
you really need to build with gcc 4.1.2 for maya 2008 (this isn't a cortex  
requirement but a maya one). That means building boost and openexr and tbb  
with gcc 4.1.2 too - this is where developing for multiple vfx applications  
on linux becomes a real pain.
Just to comment that after compiling with suggested versions (and using gcc  
4.1.2) everything was working. Some minor problems with libraries not found  
in standard paths.
Possibly the maya dome builder example has to be updated since I'm getting:
# Error: ArgumentError: Python argument types in
     Op.__init__(DomeBuilder, str, str, DAGPathParameter)
did not match C++ signature:
     __init__(_object*, std::string description,  
IECore::IntrusivePtr<IECore::CompoundParameter> compoundParameter,  
IECore::IntrusivePtr<IECore::Parameter> resultParameter)
     __init__(_object*, std::string description,  
IECore::IntrusivePtr<IECore::Parameter> resultParameter) #
when trying to execute, but the rest of the examples are fine. Or simply  
there's still something wrong on my system :-)
That example was not updated to Cortex 5. We've changed two things: the Ops  
don't have the name parameter anymore on their constructor and the compound  
objects cannot be indexed anymore using the dot syntax. Only square  
brackets is accepted now.
Thanks for pointing that out!
Comment #12 on issue 14 by john.ima...@gmail.com: Maya 2011 linux build
http://code.google.com/p/cortex-vfx/issues/detail?id=14
(No comment was entered for this change.)
Quick status update on this. I've started looking into Maya 2011 support  
and things don't look too bad at present.
The python unit tests are passing already.
The C++ tests pass but then segfault on shutdown. As far as I can tell this  
is because we're not calling MLibrary::cleanup() and the license manager  
crashes on exit because of that. Boost::test doesn't seem particularly  
helpful in terms of allowing us to cleanup on shutdown so my current plan  
is to port the c++ tests to python - this will also mean adding bindings  
for the image converters which will be a nice feature anyway.
The remaining problem I'm aware of is that the IECoreGL initialisation  
fails during plugin load - I think we can fix this by deferring  
initialisation to the point of use.
Comment #14 on issue 14 by thehaddo...@gmail.com: Maya 2011 linux build
http://code.google.com/p/cortex-vfx/issues/detail?id=14
Just a quick note to say that I've moved the C++ tests into python, which  
meant adding a few new python bindings which will come in handy anyway.  
I've also fixed another couple of problems and things seem to be running  
pretty well in Maya 2011 right now. I've still only done limited testing,  
so won't resolve this ticket just now, but if any interested parties want  
to take it for a spin then now is not a bad time...
Will do, thanks.
But before that, and maybe a bit off topic, which is the scons version I  
should be using? Right now is 1.2 (engine & script) and I can't get coreRI  
library to build without forcing "haveDelight = 1" and  
using "c.CheckFunc( "SxGetParameter", "sx.h" )" instead of regular  
c.CheckCXXHeader( "sx.h" ) and c.CheckFunc( "SxGetParameter" ) in line 1367  
with 3delight 9.0.86
Hello!
I compiled plugin for maya 2011 ok.
But plugin is not loaded in maya. I got the following error:
// Error: line 1: Unable to dynamically load :  
/usr/autodesk/maya2011-x64/bin/plugin/ieCore.so
/usr/lib64/libIECoreGL.so: undefined symbol:  
_ZN3tbb8internal18throw_exception_v4ENS0_12exception_idE //
// Error: line 1: /usr/lib64/libIECoreGL.so: undefined symbol:  
_ZN3tbb8internal18throw_exception_v4ENS0_12exception_idE //
// Error: line 1: /usr/lib64/libIECoreGL.so: undefined symbol:  
_ZN3tbb8internal18throw_exception_v4ENS0_12exception_idE (ieCore) //
What should I do?
________________________________________
From: cortex...@googlegroups.com [cortex...@googlegroups.com] on behalf of corte...@googlecode.com [corte...@googlecode.com]
Sent: Friday, February 25, 2011 3:25 AM
To: cortex...@googlegroups.com
Subject: [cortex-vfx issue] Re: Issue 14 in cortex-vfx: Maya 2011 linux build
What should I do?
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