Status: New
Owner: ----
New issue 51 by 
ymco...@gmail.com: Nuke MeshToNukeGeometryConverter can not  
handle FaceVarying "N"
http://code.google.com/p/cortex-vfx/issues/detail?id=51
What steps will reproduce the problem?
1. use FromMayaMeshConverter to create a MeshPrimitive, which has primitive  
variable called "N" which type is FaceVarying.
2. write it out to disk cob file
3. use Reader to read this MeshPrimitive and use  
MeshToNukeGeometryConverter to convert it to Nuke geometry and "N" is not  
converted because the Nuke converter only handles Vertex type normals,  
while not FaceVarying ones.
What is the expected output? What do you see instead?
The converter should handle both FaceVarying and Vertex "N", so basically  
if "N" is FaceVarying, then get the average of all the normals attached to  
the same vertex.
Attachments:
	51.patch  2.5 KB