Status: New
Owner: ----
New issue 51 by
ymco...@gmail.com: Nuke MeshToNukeGeometryConverter can not
handle FaceVarying "N"
http://code.google.com/p/cortex-vfx/issues/detail?id=51
What steps will reproduce the problem?
1. use FromMayaMeshConverter to create a MeshPrimitive, which has primitive
variable called "N" which type is FaceVarying.
2. write it out to disk cob file
3. use Reader to read this MeshPrimitive and use
MeshToNukeGeometryConverter to convert it to Nuke geometry and "N" is not
converted because the Nuke converter only handles Vertex type normals,
while not FaceVarying ones.
What is the expected output? What do you see instead?
The converter should handle both FaceVarying and Vertex "N", so basically
if "N" is FaceVarying, then get the average of all the normals attached to
the same vertex.
Attachments:
51.patch 2.5 KB