The problem is in maya. I cortex procedural node in maya, but when I render using renderman, the procedural is not being exported to the rib.
I get no error's or anything. I can see the attributeBeing/End section for the node, but no Procedural call in it.
##RenderMan RIB
#Created by RenderMan for Maya 20.2 (@1521997 Aug 25 2015)
#Wed Apr 20 12:52:20 AM PDT 2016
#bbox: -13.51105881 -2.535037577 -13.51110744 13.51109219 10.30395931 13.45505619
version 3.04
ScopedCoordinateSystem "world_ref"
AttributeBegin
Attribute "identifier" "string name" ["generic"]
Attribute "identifier" "float id" [3]
ConcatTransform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 3.24274 0 1 ]
AttributeBegin
AttributeBegin
Attribute "identifier" "string name" ["genericShape"]
Attribute "identifier" "float id" [8]
Sides 2
ShadingInterpolation "smooth"
Attribute "user" "int receivesShadows" [1]
Attribute "visibility" "int camera" [1] "int specular" [0] "int diffuse" [0] "int transmission" [1]
Attribute "shade" "string transmissionhitmode" ["shader"]
Attribute "grouping" "string membership" ["+shadow"]
##RLF Inject SurfaceShading -attribute sets@,initialShadingGroup,
AttributeEnd
AttributeEnd
AttributeEnd