Changed paths:
M Changes
M contrib/IECoreUSD/src/IECoreUSD/PrimitiveAlgo.cpp
M contrib/IECoreUSD/test/IECoreUSD/USDSceneTest.py
A contrib/IECoreUSD/test/IECoreUSD/data/skinnedFaceVaryingNormals.usda
The remapping discussed appears to be performed for us inside `UsdSkelSkinningQuery::ComputeSkinnedPoints()` and `UsdSkelSkinningQuery::ComputeSkinnedNormals()`, as well as in our new facevarying normals code. That would explain why an attempt to apply it manually would lead to things getting jumbled up.
Changed paths:
M Changes
M contrib/IECoreUSD/src/IECoreUSD/PrimitiveAlgo.cpp
M contrib/IECoreUSD/test/IECoreUSD/USDSceneTest.py
A contrib/IECoreUSD/test/IECoreUSD/data/skinnedFaceVaryingNormals.usda
Log Message:
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Merge pull request #1432 from johnhaddon/facevaryingNormalSkinning
USD PrimitiveAlgo : Fix loading of facevarying skinned normals