New issue 505 by slor...@hotmail.co.uk: Bloaty Head's head vanishes on
entering Autopsy Machine
http://code.google.com/p/corsix-th/issues/detail?id=505
What steps will reproduce the problem?
1. Build Research Room.
2. Send patient with Bloaty Head to research room (from fax).
What is the expected output? What do you see instead?
Can't remember what happens in original TH, but seems odd for head to
vanish?
What version of CorsixTH are you using (e.g. "Beta 2", "SVN r123")?
Beta 4
What operating system / compile settings are you using?
Windows 7 64bit
What level was this on (e.g. "Demo level", "Full game level 12")?
Level 2
Attach a saved game file if you have one and it is relevant.
Please provide any additional information below.
Attachments:
AutopsyBloatyHead.jpg 294 KB
AutopsyBloatyHead2.jpg 293 KB
Bloaty head and Slack tongue do this in the original too, as there is no
animation for it. You may not have noticed this, as with bloaty head the
machine is usually available from the start of the game, so there is no
need to send him to research.
Comment #2 on issue 505 by stephen.brandwood: Bloaty Head's head vanishes
on entering Autopsy Machine
http://code.google.com/p/corsix-th/issues/detail?id=505
This is curious, as Mark is right in that this situation should never
occur. Upon testing I've found the following things:
- Patients lose their shoes for part of the autopsy animation
- The autopsy machine display glitches slightly with the patient as they
walk past it
And most importantly:
- You can only send patients to autopsy _after_ you've diagnosed them, not
when you don't have any idea.
This seems backwards, you should be autopsying people that you can't cure,
not the ones which you can but haven't built the treatment room for - but
this would mean a very common dialog in the game is being displayed
incorrectly, which is a scary thought!
The fix here is not to draw bloaty head animations, but to make sure this
situation can never occur:
- Research should not be available in level 2
- When it is, bloaty head is probably meant to be instant-diagnosis
- Only patients with an unknown illness should be able to go to the autopsy
- Maybe an ultra-fallback to stop certain illnesses going to autopsy, to
cater for custom levels.
Comment #3 on issue 505 by roujin.mw: Bloaty Head's head vanishes on
entering Autopsy Machine
http://code.google.com/p/corsix-th/issues/detail?id=505
What do you mean with "a very common dialog in the game is being displayed
incorrectly"?
I think you're confusing two things here, diagnosing a patient, and
researching a treatment for a certain disease.
Autopsy has nothing to do with diagnosis, but with research.
If a patient is not (completely) diagnosed, you cannot send him into
autopsy. This is logical because you don't even know what he has, so
dissecting him won't help you for your treatment research, because you
wouldn't know which disease to relate the insights you gain from him to.
That's how it currently works (implemented by edvin, iirc) and I think it's
the correct way. Is it not?
Other than that, I don't think we should restrict the game too much to what
the original game data provides. Sure, there may not be animations for the
bloaty head patient entering the autopsy machine. But that imo does not
mean we should e.g. disallow making it researchable in custom games. Or
autopsy-able.
In fact I recently made some changes so that in custom levels the author
can make even, say, the pharmacy researchable. Which btw reminds me I
should check if there are any issues with that and autopsy.
Last but not least, while I support your enthusiasm, this issue is still
about the graphical glitch(es) with the autopsy machine and should thus be
marked as such, not "misused" as an issue related to issues with the game
logic you found (which as I wrote are imo non-issues).
Sorry Roujin, the more I think about it, the more I agree that that is how
the fax is meant to show up. It's strange because the fax itself is just
asking to build a treatment room, so an autopsy wouldn't be necessary, but
that's Bullfrog's twisted logic for you.
I'd say in real life autospys are used when there isn't a diagnosis, as you
can get a better look, but I do watch too much House.
I'm still confused how this wasn't a problem in the original TH though,
what did they do differently?
I can't test the original right now, but I suspect there is something wrong
here, the alternatives are probably not the same in the original at that
stage. Anyone who can check it out?
What do you want to test for here, is it the faxes?
In the original his head disappears when he enters the autopsy machine, as
does the head of the slack female.
I never noticed this when playing the game for the last 10 or 12 years, I
never noticed a lot of other things either.
Lets see;
handyman only hits the blood machine once with his hammer to fix it.
handyman jumps off the xray when he fixes that.
nurse jumps towards the machine when she has a female with broken bones.
These are a couple that spring to mind, I bet there are others, its that
you don't notice unless you are really studying the game or until someone
points it out.
Now with bloaty head, how many times did you send him to autopsy in TH,
probably never as the inflator is always available from the start.
Exactly, so why do I do it in CorsixTH? There's still no use in sending
people to the autopsy when the room is already available, so either the
original showed something else, or we would want to change it.
The original does give you the option to send him, I don't know why though,
perhaps for the extra cash LOL.
I have attached the screen from TH for the sceptics.
I think that unless you can get someone to do the missing animations that
you leave it as is. The same applies to other missing animations,
including females with broken bones, which I believe at the moment is not
in corsixth. Afterall, if we never noticed when playing the original, why
make a fuss now.
If you do get someone that can do animations then great it will improve the
game, otherwise why spoil it by taking out things because there is
something wrong or missing?
I suspect that in their rush to get the game out that Bullfrog cut a few
corners, lets face it there are bigger bugs in all games you buy these
days, especially any from EA!
I have also attached another screen from TH, in my rush to get the first
screen I did not place a staffroom and this was the result.
Attachments:
bloaty.PNG 103 KB
crazyDr.PNG 26.0 KB
Ah yes, looks like I was completely wrong, the bloaty head bug exists in TH
as well!
Fax for not diagnosed:
- Send patient home
- Guess at a cure (only if diagnosed but below diagnosis limit (not sure
when this happens))
- Get the patient to wait in the hospital for a while
Fax for missing room:
- Send patient home
- Get the patient to wait in the hospital for a while
- Send patient to the research department
Attachments:
bloaty2.png 134 KB
Interesting with crazy doctor! Does anyone else think it might be worth
showing "go to research..." only when the treatment room is not yet
researched? We will soon need to start making a list of changes compared to
TH. :-)
Oh yes, that one thing I noticed but forgot to mention it.. please grey out
the "go to research" if the treatment room is already researched.