New issue 843 by danielb8...@blueyonder.co.uk: Staff want to go to staff
room to quickly
http://code.google.com/p/corsix-th/issues/detail?id=843
What steps will reproduce the problem?
1.Play game normally
2.Watch how quickly staff will become tired
3.Its too quick, even on 100% staff go to staff room
What is the expected output? What do you see instead?
Staff should wait longer to go to staff room on any %
What version of CorsixTH are you using (e.g. "Beta 2", "SVN r123")?
Latest, Beta 6
What operating system / compile settings are you using?
Windows Vista, 64 Bit
What level was this on (e.g. "Demo level", "Full game level 12")?
All Full game levels
Attach a saved game file if you have one and it is relevant.
Please provide any additional information below.
I tested this tonight against TH and CTH. A Dr in CTH will tire in around
5 months and 8 months in TH.
Attached is a patch that will change the speed of tiring. You can either
test this patch or go to staff.lua line 90 approx and change
self:tire(0.000115)
to self:tire(0.000055). Then report back here if this seems nearer what
you were expecting
Attachments:
slow_tiring.patch 453 bytes
Thanks for this, much better I can keep staff in a room longer now.
Comment #3 on issue 843 by cgja...@gmail.com: Staff want to go to staff
room to quickly
http://code.google.com/p/corsix-th/issues/detail?id=843
Hey mark, I changed the variable to 5/8 of what it used to be in r1335.
There are lots of these little variables that effect balance all over the
code. I'm thinking it might be wise to store them somewhere easily tweaked.
Comment #4 on issue 843 by edvin.li...@gmail.com: Staff want to go to staff
room to quickly
http://code.google.com/p/corsix-th/issues/detail?id=843
Yes, there are this kind of figures in the level configuration files, it's
just a matter of starting to use them... :-)