[Draft]
In this workshop we will rocket through an introduction to interactive narratives and two of their development platforms. Then, after our brief survey of the field, we will get started with
TWINE, which is an established interactive narrative development platform.
Currently, interactive narratives are primarily fictional, such as the work of “
Mx. Dietrich Squinkifer … who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness.” However, there is also a growing body of "serious" content (for example,
www.depressionquest.com) created within the genre.
The robust nature of the development platforms, and near limitless possibilities of the interactive narrative genre, create many novel experiences that can be leveraged in academic environments.
During this session, we will explore two examples of interactive narratives, then we will brainstorm how we might use interactive narratives in our classes.
We will have time at the end of the session to begin making a TWINE narrative.
If you would like, you may bring a writing assignment to this session, so it can be developed in TWINE.