Bus Simulator 21 Minimum Requirements

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Osoulo Lejeune

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Jul 12, 2024, 9:25:32 PM7/12/24
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I have just purchased Flight Simulator 2020. Prior to purchase I checked my system requirements against the published requirements in the Microsoft Store and believed they met or exceeded the minimum. However, during installation the installer said my system did not meet the minimum requirements and the program would not run correctly. I do not understand why it said this - I have listed my system specs below with the minimums in brackets. Does anyone have any idea what is the issue?

I believe the 780 met the original minimum published standards for the game but recent changes to volumetric clouds now mean you will have issues with odd looking clouds or need to run the game with clouds off (clear skies preset).

bus simulator 21 minimum requirements


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It might run just fine. Your CPU is still good, but you would definately benefit from a GPU upgrade. Should be plenty of used GPUs available on the market now. A GTX 1070 or 1070 Ti would be a great match for your CPU.

From what you're saying it looks like Microsoft have raised the minimum requirements for the app but not updated the minimum requirements statement in the app store; I committed to buying the app on the basis of incorrect information!

This sort of thing really makes me angry - it would take a matter of minutes to update their app store with the correct information. MS are still saying 2GB VRAM is the minimum and my system exceeds that by 50%.

Despite this message, your computer as it is should still be able to play the simulator with satisfactory performance at around Medium settings (maybe Low textures) at 1080p. Two months ago an issue that caused flashing clouds on older NVIDIA GPUs like yours was introduced, and Microsoft said that as the game continues to be updated so will the minimum requirements. However, probably due to the growing amount of complaints, they fixed the issue with the latest patch. You are correct that rather regrettably, the minimum requirements specified on the Microsoft Store and Zendesk were not updated all this time to reflect the changes.

So now you really shouldn't have any problems, but it is not a guarantee that your system will not become obsolete with a later update, and it is very likely that with DirectX 12 it will (coming with the Xbox release in the summer). Continue downloading the game and enjoy it for as long as you can, but also start preparing for a GPU upgrade. Over the next few months, new mid-range models will come from both NVIDIA and AMD, and the supply situation should be better in about two months from now.

Sounds too late for @AndrewStevenson but I would recommend anyone not having a medium to high end system, and maybe them too. Try the $1.00 Game Pass for a month first. I hate to see anyone pay full price even for the Standard Edition for it not to at least run well enough that you can enjoy it till you upgrade.

@AndrewStevenson try adjusting your setting starting at Low and work your way up. Might have to change some of the other setting lower too. I hope you get it working where at least you don't see that message and can enjoy it.

It actually totally depends if you will be mostly flying in large cities or not, it will work fine for countryside flying. Any very populated areas in this game are much much more taxing and you will get more lag.

It is just that the "ultra" settings on a 4K screen are so amazing compared to what we are used to that people end up spending money on big upgrades just so they can fly with those settings at acceptable frame rates. VR adds another hurdle again.

Don't fret too much about this, the reality is that quite a few people are a bit too keen to insist on high resolutions (4K etc) and pushing the detail option sliders a bit too far to the right on their PCs instead of going for maybe 1080x1920 screen resolution - which looks okay - then they wonder why they struggle. The fact is, MSFS 2020 looks very good on medium settings at 1080p resolution, and it can run pretty well on even a fairly mediocre PC and will certainly do okay on the one you linked to.

So don't get put off by the people who obsess about running it at 4K. Yes 4K looks nice and sharp, but it's not compulsory, MSFS at 1080x1920 standard resolution on a 27 inch monitor looks very good and runs well. The fact that the new MS flight sim runs so well on even a pretty mediocre PC is one of the most impressive things about it.

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FlightGear supports a larger range of hardware than normally expected - as FlightGear is an opensource scientific and engineering software historically from the Linux community, and is run on non-gaming (e.g. weak GPU or laptop) hardware in research and education settings. In DiY (home cockpit) or professional simulator settings[1] FlightGear is run in complex configurations - see input and interfacing on the main article.

Screenshot galleries: What people want is to see what a sim looks like on hardware people actually have, and at a desired target performance and resolution. A separate gallery is needed for each group of target settings. The familiar max settings galleries as provided by commercial products like games are meaningless for this - below the max hardware limit. It's not trivial to find exact specifications, even for commercial applications with lots of test systems. As the FlightGear project is volunteer based, the screenshots gallery is what was available in the wiki - roughly high-settings and roughly representative of 2020.3 at somewhat high-ish settings.

Settings target: ALS renderer, shaders: max, detailed weather (aka. Advanced Weather), terrain driven weather, cloud shadows, cloud density & distance: max, Anti-aliasing: MSAA 4x or 8x, transparency AA (adaptive AA on AMD) set to MSAA, scenery load distances (LoD ranges setting): default. Vegetation density: very high. Project3000: installed. Turn off world-wide AI traffic if CPU is slower, turn off building & road layers, or use random buildings only. LoD:range rough influences range at which objects including trees load, turn this down if RAM is low or CPU bound in areas with lots of objects.

FlightGear can do realistic draw distances. On clear days, and from high altitude looking down, distances can be huge (many 100s of km+). Once realistic draw distances option is selected, FlightGear will remove the limiting fog as weather visibility and max load distances allow - including ignoring METAR in "live" weather mode once it reaches upper limit of 9999m.

Object load distances also use more RAM/VRAM: FlightGear can also create somewhat realistic tree and bush densities, as well as draw every single building in open street maps, plus auto-generated buildings, for the load distance you specify.

32 GB of RAM for large draw distances for terrain and/or objects. Better GPUs for higher resolution, or higher AA/TRAA. More complex craft can tax both CPU and GPU. With high object count FlightGear is more demanding of CPU.

A large range of hardware is supported than normally expected - as FlightGear is an opensource scientific and engineering software historically from the Linux community, and is run on non-gaming (e.g. weak GPU or laptop) hardware in research and education settings. In DiY (home cockpit) or professional simulator settings[1] FlightGear is run in complex configurations.

FlightGear keeps renderers from older eras, has lots of settings configurability, has multiple weather and physics engines with differing requirements, and is mostly backwards compatible with older versions of aircraft. The "default" renderer does not use shaders at low settings.

For really marginal systems, before switching to older FlightGear versions, it's recommended for people to try running latest FG with lower settings, older renderers like shaderless, older terrain (e.g. WS 1.0), older aircraft, or less complex aircraft. Try turning off world-wide AI traffic as it can be demanding.

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