@gabriel1314 what source-port are you using?
Its probably a zdoom base port, if i have to guess, but if you can tell us, it would greatly help.
Second, can you share a link to the mod you are using?
So we can check what is happening on our own end, and also, check if things are good inside the wad/.pk3 the mod is on.
Aside from that, try not to drag yourself on nonsensical arguments.
If you like something, good.
If someone else don't like something, good.
If someone else critizice you for liking something, simple ignore it.
There are no good or bad, right or wrong on liking or taste, so anyone trying to say different, should be always ignored.
here is the mod, guys.
-nights-at-freddy-s-4-doom-mod/230296
IF somebody wants to take a look at it, it would be helpful.
I just have 3 gb of free space on my HD and the mod needs 1gb of space...and it is compressed on .rar format... so its even bigger :/
EDIT: now that i think of it, a week or so ago, i had 10 gb of free space, and i installed three games since that, one 1gb and the other two lower than 500 mb both...so what in the hell is easting me 5gb of memory out of nowhere?
Maybe i need to reset the PC, as i watched a ton of series online, and those may be stored somewhere i don't even know :/
the WAD itself is actually kinda cool. I actually remember the design of the fnaf 1 map really well, and I can professionally say that this is actually pretty accurate. pretty good reconstruction from you. pretty good WAD, I'll give it a 8/10.
I was warned about the existence of another fnaf wad before I started making my own, glad to see that our wads are very different. Your wad is more traditional Doom, shoot em up style. Mine is literally fnaf gameplay mechanics. Also ur wad is fantastic
Yeah, I wasn't really focused on making a FNAF "survival type game". I originally planned on making this a "storyline" campaign where doomguy gets teleported into this fnaf-type paradox which has the restaurants from the first three games in some type of haunted/disconnected way from reality (kinda like how Deimos was sent to hell in the OG DooM), but then cut it out because I thought it was kinda weird. I really wanted to make this like a "oh cool that exists!" kinda thing. Also i'm kind of new to DooM mapping, so I decided to base it on something to start instead of coming up with something completely different. Good to see something similar!
any time I make a doom map (And this is only my third ever wad) I always try to think "Whats the last thing that could be associated with doom?". And in this case that's straight up coding a bunch of demons to move and act like fnaf charecters.