Sketchup Import Dwg Not Showing

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Claribel Lizama

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Aug 5, 2024, 3:06:16 AM8/5/24
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Iwas just importing some objects (.3ds format) in sketchup. First they showed with faces and textures, but after a second import they only showed in wireframe (although a few faces are still showing). See printscreen attached: the relaxing chair is entirely in wireframe except for some faces in the foot.

As it was correctly imported first, and as the other volumes in the model are showing with faces, does this mean the file is corrupted, or is Sketchup showing it in wireframe because the file is too big? It is weird though that just before, the same file was imported and shown correctly.


I have a site model I want to import from SketchUp, I tried saving SketchUp file as 2017 then directly import to Archicad but the site Model doesn't show. If a different component is put in that SketchUp file it will show in Archicad but the actual site model won't show.


I tried importing the same site model to Revit and it shows, when I try exporting it as an IFC to later import to Archicad the same site model won't show, it's just empty. Another drawing will import but the site model won't show.


Thank you for your response, however I checked the Renovation filters and it's currently showing all nothing is on hide. All my layers are turned on but nothing. I can select the model import but it's just invisible.


Can you isolate the site element that isn't importing to AC in the SU file? If so is the site classed as solid? If it isn't can you make it into a solid? You may need to add geometry to achieve this. Once it reports as solid, save it and see if AC can import it.


Hi there!

Ive got a file made in Revit and exported as an ifc-file. When I import it to sketchup the model is not visible, but when i look in the outliner I can see it is groups with content there. I tried to zoom to extent but only a bounding box is showing, with nothing visible in it. Is there a way to find and view the content?


From the presented image, you can think that the model can be on the left, and at a very great distance, on the right, there is other geometry (maybe just a line) and that is why it is not visible. Or maybe only the axes are at Origin and the model is very far away (to the right).

You can check these in your model.


unfornately, I dont have access to the original model in Revit, an architect sent the ifc file to me. Is there a way to clean the model from eventual content that is far from the model in sketchup? It also says that the model is not geolocated.


The model has probably been exported using global coordinates (survey point) instead of project coordinates (model origin). This is generally not a good idea. 3D applications (including Revit) tend to malfunction when models are located far from the model origin. In the case of surveyed map coordinates, the distance from the model to the origin may become thousands of kilometers.


I've got an issue where my imported sketchup model only cuts with a section box from two sides, as shown in the attached image. This is proving difficult to produce sections as it shows the imported elements in front of the section. I have tried creating a generic family model and cutting it through the section box, but it has not worked. Has anyone got any ideas on how to fix this?


I saw another thread that said the command for import sketchup could just be hidden in the Workspace Editor and needs to be re-added, however, my workspace editor does not have the import sketchup option. Does anyone have any idea how I can locate that?


If you have Industry Series and this is an ongoing need and you use a custom workspace you can edit your workspace and add the command. It is in the Import/Export category in the left hand pane when you have Menus selected.


I am trying to figure out if I am using the wrong search terms. My questions seems likely to be a common problem: I have a complex SketchUp model that I wish to analyse through OpenFoam. Re-drawing the geometry seems pointless, and fraught with potential for error. I am sure that bringing in foreign models like SketchUp to Rhino is something that many users of Honeybee/Ladybug/Butterfly have struggled with. And yet I can find no guidance as to how to treat the geometry when importing so as to ensure reliable analysis. I have trialled the analysis with a simplistic model from SketchUp, and I get the same error message that I get with the much more complex model (reference to there being 8 arguments in the model when only 6 are needed).


Please make sure that in Sketchup, all the geometry that should be air tight from Energy modelling or CFD point of view, is a solid. A trick in sketchup to know if a geometry is solid is to pick one of the solid tools and hower over your geometry. It shows if the geometry is a solid or not. In almost all the cases, a solid in sketchup is an air tight geometry in Rhino.


The only reason I was persevering with the test issue was I was replicating with a very simple example the same error I was finding with a much more complex building. Your suggestions have provided inspiration. I am not very hopeful that the process necessarily will convert this building, but I can see I have only two choices: carry on with the standard desk top opinion based aerodynamics analysis that I have always done, or make this work with the complex design geometry. Copying the geometry in SketchUp is just not feasible. Thanks for taking the time.


@MichaelDonn, Is it possible for you to share the more complex model? In my previous life I used to prepare models for 3d printing and mold which is a very similar process. I want to see how complicated your model is.


The textures are not one solid color. The material has a color and no texture.

Sketchup does not include the Textures if you import it into unity.

You have to put the textures inside of unity and assign them to the materials the belong to.

you can try the rout via exporting to FBX , that can include the textures.


This is something Unity changed recently. By default it used to create a Materials folder and put the textures/materials in there, but now it defaults to looking internally at the model, which might not show the textures properly.


I would not press export both sided material. your basicly creating way much more for unity to handle. Just make sure your face direction in sketchup is correct and it will all work fine. Here is the link how to do it


Rather than rendering the actual bitmaps, the renders just come out in plain colours with no texture to them. I've tried everything to try figure this problem out, but I'm not having much luck. I have looked around on other threads, and one thing that was suggested on a slightly different topic was making sure in Sketch Up that the fronts of the planes are showing (the white side), and reversing any sides that have the back showing (the blueish side).


In the sketchup program under window-preferences then files. You can set a folder path for where you want to export your files to. I've set mine to the 3dsmax import folder located under your documents cause max imports from here. Now within the folder whenever i export files from sketchup to that directory each job has a unique folder name. This helps too avoid conflicts with texture names cause i assume you use some textures over and over esp the favorites.


In max though, after youve exported you have to go to customise, and configure user paths. then in external paths, add that specific folder where youve exported your sketchup now 3ds file into. Youre tellin max to read the textures from that folder. So in the event youve got another job, all you need do is change the file path of the one you've just added. You have to do this each time you have a new job.


NB: Avoid creating many paths cause you could have the same texture in different folders and prob might have changed the scale in some. Max would read the texture always from the first. Thats the reason i keep changing the singular path i've added.


Hi, I haven't been exporting my file in sketch up because in 3ds max design 2012, you can just import the sketch up file straight into it without having the need to export. should i try exporting it instead, or try exporting it as a .fbx?


Ok. I quickly ran a test with that. I use 3dsmax design 2011 and only tried importing the sketchup file directly and havent tried it again for a while. Not till today at least but seems to work out pretty well from here.


I dont use layers in my models and orgainize them rather by material. Reason i prefer importing as 3ds and attatching all at one as some materials can be overwritten with another i want easily instead of having to select groups and components which i noticed the skp file came as. Has its advantages though .


Still i noticed importing the sketchup file brought a dialogue in max and the sceneasset folder is where your textures are exported too. I'll advice you create a specific folder from that dailogue and add that folder under your user paths in 3dsmax under customise more like i replied in the first message. This should fix your models rendering as plain objects. Be sure to also select your faces come in as double sided material. I tend to paint my materials over on the back face just incase i forget to flip em in the event not all your faces are on the right side which is the white side.


I skipped a big detail for i replied you sorry. Whats your render engine? are you sure its been set properly so your lights and all render properly? Sketchup files come with a daylight system which is more suitable to mental ray so if you're using vray you probably wouldnt see anything either except overexposed faces which appear plain with no accurate shadows. i think this might actually be the problem in your scene.

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